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Goblin Squad Member. Pathfinder Adventure Path Subscriber. 12 posts. No reviews. No lists. No wishlists.




Pathfinder Adventure Path Subscriber

I'll be looking to start a new AP in a couple months, and I've been dying to run or play in Skull & Shackles because, well, pirates! The problem I have is that my wife can't get behind greed as a motive. That is, she has no interest in playing a game that is just about gaining fame and loot.

I understand the first book is about getting conscripted by pirates and mutinying for freedom. Thanks not a problem. But what's after that? Is there an overarching goal to the AP that's deeper than just becoming infamous pirates? If not, how hard would it be to add one?

As a related side note, it IS possible to succeed in the AP without being EVIL pirates, right?


Pathfinder Adventure Path Subscriber

I asked this elsewhere, but thought it might get more discussion in it's own thread.

The spell Control Summoned Creature gives the caster control over someone else's summoned creature. Basically, the creature now acts as if it were summoned by the person who cast this spell.

However, the question came up fairly quickly as to who has control of the summon spell in order to dismiss the creature.

In the game I was playing, I cast this spell on an elemnetal. I then got a couple rounds of use out of the elemental before the original summoner spent the time to dismiss the elemental. I couldn't figure out if that were by the rules or not, so didn't argue the point. The GM agreed to revise the interpretation going forward if we could find clearer rules on it.

Well, so far we can't. Control Summoned Creature says this:

You seize control of a summoned creature by disrupting the bond between it and the caster who summoned it. If the creature fails its save, you may command it as if you had summoned it. The original caster can attempt to regain control of the creature as a standard action by making an opposed Spellcraft check against you. When your spell ends, control reverts to the original summoner. If the summoning spell ends before this spell ends, the remaining duration of this spell is lost.

The question arises by whether the creature is the spell and control gives you full dismissal authority over it, or whether the creature is different than the spell that summoned it and therefore the original caster can still dismiss it. Either way, it greatly affects the power level of the spell. Either it's weaker than expected in that rather than contest control, the original summoner can just dismiss the creature as a standard action and be done with it, or the spell is much more powerful in that on the last round of the Control spell, the Control's caster can dismiss the creature and not worry about left over duration.

Any thoughts or official rulings on this?