Race |
| HP 8/9| AC 15 T 12 FF 13 | CMB +1, CMD 13 | F: +1, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +0 |
Classes/Levels |
| Speed 30ft (20ft encumbered) | Bardic Performance: 6/14 | Spells: 1st 1/2 | Active conditions: None. |
Gender |
Male N Half-Elf Bard 1 |
About Silas Moonsilver
Silas Moonsilver
Half-elf bard 1
CN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2; +2 vs. enchantments, +1 trait bonus against enchantment spells and spell-like abilities
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee spear +1 (1d8+1/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cause fear (DC 14), remove fear
. . 0 (at will)—detect magic, light, message, read magic
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Statistics
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Str 13, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Extra Performance, Skill Focus (Perform [oratory])
Traits loyalty, reactionary
Skills Acrobatics -1 (-5 to jump), Appraise +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +6, Perform (oratory) +10, Perform (sing) +7, Profession (scribe) +4, Spellcraft +6; Racial Modifiers +2 Perception
Languages Common, Elven, Thassilonian, Varisian
SQ bardic knowledge +1, elf blood
Combat Gear cold iron crossbow bolts (50), acid (5); Other Gear studded leather, light crossbow, spear, backpack, crowbar, grappling hook, hemp rope (50 ft.), spell component pouch, waterskin, 16 gp
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Tracked Resources
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Acid - 0/5
Bardic Performance (standard action, 14 rounds/day) - 0/14
Cold iron crossbow bolts - 0/50
Spear - 0/1
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
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