About Silas Ex
Silas Ex
Male demon-spawn tiefling paladin (oath of vengeance) 2/sorcerer (crossblooded) 2/gestalt 2 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 60, 69)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 26 (2d10+6)
Fort +10, Ref +7, Will +8
Resist cold 5, electricity 5, fire 5
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee bardiche +5 (1d10+9/19-20) or
. . bite +0 (1d6+3), 2 claws +0 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks claws (2, 1d4, 7 rounds/day), smite evil 1/day (+4 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +6)
. . At will—detect evil
Sorcerer (Crossblooded) Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—burning hands (DC 15)
. . 0 (at will)—detect magic, mage hand, ray of frost, read magic
. . Bloodline Draconic, Orc
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Statistics
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Str 19, Dex 16, Con 16, Int 8, Wis 14, Cha 18
Base Atk +2; CMB +5; CMD 19
Feats Eschew Materials, Power Attack
Traits friends and enemies, indomitable faith, reactionary
Skills Diplomacy +8, Perception +8; Racial Modifiers +2 Perception
Languages Common, Orc
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), lay on hands 5/day (1d6), prehensile tail[ARG], tiefling paladin
Other Gear darkleaf cloth studded leather, bardiche[APG], belt pouch, flint and steel, grappling hook, masterwork backpack[APG], silk rope (50 ft.), waterskin (2), whetstone, heavy horse (combat trained), bit and bridle, blanket, feed (per day), medium tent, military saddle, saddlebags, 131 gp, 9 sp, 8 cp
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Special Abilities
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+2 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
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Phyxius Horse, heavy (combat trained)
Heavy horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8
SQ combat riding
Other Gear bit and bridle, blanket[APG], feed (per day) (2), medium tent[APG], military saddle, saddlebags
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.