Lem

Sigil Lightstrider's page

81 posts. Organized Play character for Kobash.


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Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Hey Panic, can you please remove me as a player in this thread? Thanks!

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

I would suggest reconsidering that +1 studded leather. Nonmagical mithril shirt is superior, cheaper, and cheaper to upgrade.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Thanks Panic!

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Thanks for running this Panic. I had a good time playing the party band aid. :)

I need to cut back on the number of games I'm playing and running, so I'll be bowing out of the next part.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

PFS# 7162-21
Silver Crusade
No day job

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil continues channeling energy into the area.

"I am sorry, but whovever you were in life is irrelevant now."

Channel Energy (3/8) DC 14: 2d6 ⇒ (4, 3) = 7

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17

"It's a wight!" Sigil exclaims in a tone somewhere between surprise and delight.

"Sarenrae, burn this foul undead monster away from the world of the living!"

Holding forth his marked arm, Sigil channels holy energy.

Channel Energy DC 14: 2d6 ⇒ (4, 6) = 10

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil drinks one of the found potions as well.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"Cleric?" Sigil asks innocently. "I'm pretty sure he's a wizard.. or maybe a bard."

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"It would appear that fire trumps acid." Sigil replies to the wizard. Hardly turning to look, he hurls a flame over his shoulder at the lone bandit down the hall.

Produce Flame: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Confirmation: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage: 1d6 + 3 ⇒ (5) + 3 = 8

"See?"

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil steps into the hall, passing the wizard and moving on to Amiri's back. A flame still in hand, he prepares to hurl it at the wizard should he try to cast another spell.

"I'm sorry, but your arcane magic does not compare to the flame of Sarenrae." Sigil smiles apologetically, as if he feels sorry for the wizard.

Ready Action - Produce Flame (vs Touch AC): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Sigil moved, so I moved Zora into his spot. Go Team Halfling!

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil steps to the doorway, casts produce flame and hurls a ball of fire at the bandit to the east.

Produce Flame at #7 (touch AC): 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

@The Maiden: Sigil has shield other active on you, so he takes half your damage.

Sigil yelps as he feels the echo of the Maiden's injury. Hearing reinforcements coming up behind them, he casts a spell of bull's strength on Amiri.

@Amiri: +4 strength for 3 minutes.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil moves to the doorway and readies his wand of summon monster I.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil converts one of his spells to heal Amiri.

Burning summon monster I to cast CLW
Cure Light Wounds on Amiri: 1d8 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Will save + birthmark bonus on compulsion effect: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Pulling his spear from his own foot, Sigil hobbles to the doorway and holds up his arm to display the holy birthmark upon it.

"Sarenrae, protect us!"

Channel Energy (exclude monster) 1/8 expended: 2d6 ⇒ (6, 2) = 8

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Will Save: 1d20 + 6 ⇒ (3) + 6 = 9
Random: 1d4 ⇒ 3

Confused, Sigil tries to stab at the monster. And by monster, he means his own foot.

"Die you hairy thing!"

Damage: 1d8 ⇒ 6

HP 10/16

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

If a disable device is required, Sigil will cast guidance as standard operating procedure to grant a +1 bonus.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

I am going camping next week from Tuesday until the following Monday. I will have my smart phone, but posting will be limited to probably once every other day.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil claims one of the guard's potions and drinks it.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"They didn't have time to pull that rope, so we may still have the element of surprise." Sigil points out. "We could set up and ambush and pull it ourselves."

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil steps back and heals himself.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Seoni?

Sigil advances and stand with his spear.

Spear: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 3

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil steps to the side and hurls a bolt of fire at the other guard.
Before it can react, he throws a second one!

Fire Bolt vs Touch AC: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Fire Bolt vs Touch AC: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"We brought the membership fee too!" Sigil offers helpfully, but is too far in the back to be heard apparently.

Bluff Aid: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Just a reminder that I've already played through this adventure, so I'm taking a back seat to decision making and playing the dutiful healer.

Sigil lets the others take the lead, but keeps his eyes peeled for trouble or hidden things.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"It is good that you've joined us." Sigil smiles at the replacement Pathfinders. "This place has been full of dangerous traps and monsters. I am no warrior, but I can protect whoever is brave enough to lead the way."

Sigil takes up position near the back of the group, but will cast shield other on whoever is in front.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

I'm ready!

Purchases:
Wand of Summon Monster I 2PP
Pearl of power I 1000gp
Mithril chain shirt 1100gp
Alchemist Fire 20gp
*Subtotal - 1020

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Thanks for the invite to the Gameday Special, but I'll have to pass since I'm already in a group.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

I'll stick around too, though I wonder if we couldn't sign up the next level under Gameday 4?

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Thanks for running!

No day job for Sigil.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil listens solemnly to Johann. "We have faced many challenges and dangers together, and we have all witnessed the light you possess within. We can only hope that it will guide you back to us one day."

A small grin breaks out on his small face, and he lunged forward to hug the paladin's leg. "Enough words of wisdom. Take care. You will be missed."

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil jabs at the spider with his spear, hoping to give the Maiden an opening.

Aid Another for the Maiden: 1d20 + 1 ⇒ (2) + 1 = 3 nope..

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil readies an antitoxin and casts guidance upon the Maiden.

Unable to edit the map. Sigil moved into the room last round and should be next to the Maiden.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil moves into the room, passing under the spider to get a good angle, and throws a fire bolt up at it.

Fire Bolt: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Unable to edit map. Move 20' left.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"Sure, why not." Sigil says from the back.

C is good.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil moves in and attempts to touch the undead monster with his healing wand.

Wand touch: 1d20 + 1 ⇒ (14) + 1 = 15
Cure Light Wounds (Fort save vs DC 11 for 1/2): 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Knowledge Religion to ID: 1d20 + 5 ⇒ (4) + 5 = 9

Sigil moves in and casts a guidance spell on Johann.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"I've got supplies!" Sigil volunteers as he pulls out two flasks off alchemist fire. "I've also got a spell that should harm them."

Once the flasks have been passed out, he steps to the door and unleashes a fan of fire into the swarm.

Round 1 - give alchemist fire to our best throwers.
Round 2 - cast burning hands. DC 13 Ref: 2d4 ⇒ (2, 4) = 6

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Recognizing the bone priest, Sigil calls to his companions. "Whomever has a blunt weapon, hold it out to me now!"

Sigil will cast magic weapon on the first blunt weapon presented.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Knowledge Religion to ID DR?: 1d20 + 5 ⇒ (18) + 5 = 23

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil takes out his wand and heals the Maiden.

"The light of Sarenrae shall overcome your evil!"

Cure Light Wounds on the Maiden: 1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil moves to get a clear shot at the skeletal caster and throws a fire bolt at it.

Fire Bolt (touch): 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil moves up and heals the Maiden.

Using my open spell slot to spontaneously cast cure light wounds.
Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil channels holy energy against the undead!

Channel Energy DC 14: 1d6 ⇒ 1

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil moves fully into the room and presents his holy symbol towards the undead.

"By the light of Sarenrae, be undone!!"

Channel Energy DC 14: 1d6 ⇒ 3

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

From a position just outside the secret door, Sigil peers past his companions at the skeletons with big curious eyes.

"Undead?" He asks, startled by the sight. Then, in a softer voice meant for his friends. "The Dawnflower does not easily suffer such creatures... we should destroy them."

Knowledge Religion to ID: 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil casts guidance on the Maiden.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil casts a guidance spell on the Maiden.

+1 to use next round

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil summons flame and throws it at the spider above.

Fire Bolt + Courage: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil casts a guidance spell on the Maiden to use however fate decides.

+1 to a roll!

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