Vailea

Sifah Asashio's page

99 posts. Organized Play character for Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Sifah Asashio

Race

Undine Rogue 1 HP: 2/11| AC: 16| T:13 | FF:13| CMD:14 CMB:+1 | Fort: +2 | Ref:+5 | Will:+0 | Init:+5 | 60' Darkvision

Gender

Female

Size

Medium

Special Abilities

Hydrated Vitality 0/2

Alignment

Chaotic Good

Deity

Besmara

Languages

Aquan, Auran, Common, Ignan

Strength 13
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Sifah Asashio

Sifah 1:

Sifah Asashio
Undine rogue (unchained) 1 (Pathfinder RPG Bestiary 2 275, Pathfinder Unchained 20)
CG Medium outsider (aquatic, native)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +0
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Offense
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Speed 30 ft., swim 30 ft.
Melee dagger +3 (1d4+1/19-20) or
short sword +1 (1d6+1/19-20) or
short sword +1 (1d6/19-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Two-weapon Fighting, Weapon Finesse
Traits reactionary, unorthodox strategy
Skills Acrobatics +4 (+0 to jump, +6 to move through an enemy's threatened squares), Disable Device +5, Escape Artist +4, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +4, Sense Motive +4, Sleight of Hand +4, Stealth +4, Swim +10
Languages Aquan, Auran, Common, Ignan
SQ amphibious, hydrated vitality, trapfinding +1, water sense
Combat Gear caltrops; Other Gear studded leather, dagger, short sword, short sword, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 68 gp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Darkvision (60 feet) You can see in the dark (black and white only).
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swim (30 feet) You have a Swim speed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.

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Skill Shortcuts:

[dice=Acrobatics]1d20+4[/dice]
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20-1[/dice]
[dice=Climb]1d20-2[/dice]
[dice=Diplomacy]1d20-1[/dice]
[dice=Disable Device]1d20+5[/dice]
[dice=Disguise]1d20-1[/dice]
[dice=Escape Artist]1d20+4[/dice]
[dice=Fly]1d20+0[/dice]
[dice=Heal]1d20+0[/dice]
[dice=Intimidate]1d20-1[/dice]
[dice=Knowledge (dungeoneering)]1d20+6[/dice]
[dice=Knowledge (local)]1d20+6[/dice]
[dice=Perception]1d20+4[/dice]
[dice=Ride]1d20+0[/dice]
[dice=Sense Motive]1d20+4[/dice]
[dice=Sleight of Hand]1d20+4[/dice]
[dice=Stealth]1d20+4[/dice]
[dice=Survival]1d20+0[/dice]
[dice=Swim]1d20+10[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+5[/dice]

[dice=Short Sword]1d20+3;1d6+1[/dice]

or

[dice=Short Sword Main]1d20+1;1d6+1[/dice]

[dice=Short Sword Offhand]1d20+1;1d6[/dice]

Saving Throw Shortcuts:

[dice=Fortitude]1d20+2[/dice]
[dice=Reflex]1d20+5[/dice]
[dice=Will]1d20+0[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+1[/dice]
[dice=Dexterity]1d20+3[/dice]
[dice=Constitution]1d20+2[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+0[/dice]
[dice=Charisma]1d20-1[/dice]