Sifah Asashio's page

99 posts. Organized Play character for Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).

Full Name

Sifah Asashio


Undine Rogue 1 HP: 2/11| AC: 16| T:13 | FF:13| CMD:14 CMB:+1 | Fort: +2 | Ref:+5 | Will:+0 | Init:+5 | 60' Darkvision





Special Abilities

Hydrated Vitality 0/2


Chaotic Good




Aquan, Auran, Common, Ignan

Strength 13
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Sifah Asashio

Sifah 1:

Sifah Asashio
Undine rogue (unchained) 1 (Pathfinder RPG Bestiary 2 275, Pathfinder Unchained 20)
CG Medium outsider (aquatic, native)
Init +5; Senses darkvision 60 ft.; Perception +4
AC 16, touch 13, flat-footed 13 (+3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +0
Speed 30 ft., swim 30 ft.
Melee dagger +3 (1d4+1/19-20) or
short sword +1 (1d6+1/19-20) or
short sword +1 (1d6/19-20)
Special Attacks sneak attack (unchained) +1d6
Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Two-weapon Fighting, Weapon Finesse
Traits reactionary, unorthodox strategy
Skills Acrobatics +4 (+0 to jump, +6 to move through an enemy's threatened squares), Disable Device +5, Escape Artist +4, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +4, Sense Motive +4, Sleight of Hand +4, Stealth +4, Swim +10
Languages Aquan, Auran, Common, Ignan
SQ amphibious, hydrated vitality, trapfinding +1, water sense
Combat Gear caltrops; Other Gear studded leather, dagger, short sword, short sword, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 68 gp
Special Abilities
Amphibious (Ex) You can survive indefinitely on land.
Darkvision (60 feet) You can see in the dark (black and white only).
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swim (30 feet) You have a Swim speed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.

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Skill Shortcuts:

[dice=Disable Device]1d20+5[/dice]
[dice=Escape Artist]1d20+4[/dice]
[dice=Knowledge (dungeoneering)]1d20+6[/dice]
[dice=Knowledge (local)]1d20+6[/dice]
[dice=Sense Motive]1d20+4[/dice]
[dice=Sleight of Hand]1d20+4[/dice]

Combat Shortcuts:


[dice=Short Sword]1d20+3;1d6+1[/dice]


[dice=Short Sword Main]1d20+1;1d6+1[/dice]

[dice=Short Sword Offhand]1d20+1;1d6[/dice]

Saving Throw Shortcuts:


Ability Check Shortcuts: