Chronicles applied:
9/15/12 - Intro 2: First Steps, Part 2: To Delve the Dungeon Deep
2/26/15 - #3-09 The Quest for Perfection, Part 1: The Edge of Heaven
Appearance:
This surly dwarf is weighted down by a fully loaded backpack, scale armor, a large steel shield, and an oversized axe. The neatly kept beard and polished armorments show the dwarfs attention to detail. The shield is emblazoned with the crest of the Silver Crusade while the axe bears markings of homage to Torag.
Female Dwarf Paladin of Torag 1
Lawful Good Humanoid (Dwarf)
Init +0; Senses Dark Vision 60 ft.; Perception +2
Defense AC 17, touch 10, flat-footed 17 (+5 Armor, +2 Shield)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +4
Offense Speed 20 ft.
Melee MW Dwarven waraxe +5 (1d10+3) or Shield bash +4 (1d4+3)
Ranged Ranged touch +1 (various)
Special Attacks Smite Evil (1/day)(Su)
Statistics Str 16, Dex 10, Con 15, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 14
Special Abilities Aura of Good The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Force for Good Your good-aligned spells are especially powerful, and they function at +1 caster level. This trait makes your aura more powerful (one step higher), as outlined in the detect evil spell.
Guarian of the Forge Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. One of these skills (engineering) is a class skill for you.