| Full Name |
Sidskegg Alequaffer |
| Race |
Dwarf |
| Classes/Levels |
Barbarian 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
127 |
| Alignment |
Neutral |
| Deity |
Gorum |
| Languages |
Common, Dwarven |
| Occupation |
Weaponsmith |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
19 |
| Intelligence |
8 |
| Wisdom |
10 |
| Charisma |
7 |
About Sidskegg Alequaffer
Hit Points: 16 (12 + 4 con)
AC 17 (+5 Scale mail, +2 Dex) Touch: 12, Flat 15
Initiative +2
BAB: +1
CMB: +4 (+1 BAB, +3 STR)
CMD: 16 (20 vs trip/bullrush) (+1 BAB, +3 STR, +2 Dex, +4 racial)
Speed 30ft (+10 Fast Movement)
Saves: Fort +6(+4 Con, +2 Base), Reflex +3 (+2 dex, +1 trait), Will +0
Feats:
Weapon Focus (Greataxe)
Traits:
Deft Dodger (+1 reflex)
Bully (+1 intimidate, always a class skill)
Racial/Class:
Darkvision 60'
Stonecutting
Greed
Rage (8 rounds/day)
Skills:
Craft (Weapons) +3 (-1 int, +1 rank, +3 class skill)
Intimidate +3 (-2 cha, +1 rank, +1 trait, +3 class skill)
Perception +4 (0 wis, +1 rank, +3 class skill)
Survival +4(0 wis, +1 rank, +3 class skill)
Starting Equipment (105gp budget):
Weapons:
Greataxe: +5 attack (1d12 +3, x3)
Hammer, Light (3) +3 attack (1d4 +3, x2)
Armor:
Scale Mail +5 AC, -4 check penalty
Other:
Artisan's tools (weaponsmithing)
Backpack
Rope (hemp)
Waterskins (3)
Belt Pouch
Rations (10 days)
Sunrod
13 gp remaining
Background:
Sidskegg was born to a long line of Dwarf weaponsmiths. His family take their business very seriously (like many Dwarves) and always expected their heirs to continue the tradition. Sidskegg alone, amongst 1 sister and 2 brothers, never showed much aptitude for the trade. He was frustrated, both because he lacked the natural talent his family posessed, and because he frequently made mistakes that ended in him losing his patience and (usually) destroying the work in progress.
He eventually gave up his family trade, and in the last year or so has taken on odd jobs doing different types of manual labor and mercentary work. He's now got enough experience in combat under his belt that he wants to set out for the adventurers lifestyle. He now spends much of his time in taverns and markets, his ear ever open for chances to up and away with a group of adventurers.