Fire Elemental

Sid Backburn's page

33 posts. Organized Play character for froggalpha.


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Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Thanks for running, it's been fun :D

Should I see the chronicle in My Organized Play yet, or is that happening later?

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Thanks!

Lore:Legal: 1d20 + 3 ⇒ (7) + 3 = 10

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Nature: 1d20 + 7 ⇒ (4) + 7 = 11
"What are we supposed to be doing here?"

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid attempts to manipulate the arch, growling low as he does.

Nature Manipulate: 1d20 + 7 ⇒ (4) + 7 = 11
Hero Point
Nature Again: 1d20 + 7 ⇒ (4) + 7 = 11

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid moves in and slaps a hand on the arch, grimacing as he leans into it.

Will: 1d20 + 9 ⇒ (5) + 9 = 14
Mental Damage: 2d4 ⇒ (1, 3) = 4
Fort: 1d20 + 4 ⇒ (15) + 4 = 19

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid will move forward and fling a dripping vine forward. "Stay put, we'll get you!"

Tanglefoot: 1d20 + 7 ⇒ (18) + 7 = 25

Trying to stick the Grappling Hook to the ground if allowed, or the most precarious looking Pathfinder on far edge otherwise.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid sees the way the others are going, and rushes to help as well.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

I've also been locked out. Noticed everyone posting, and tried another browser. Somethings completely borked.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Nature: 1d20 + 7 ⇒ (17) + 7 = 24

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid screams back at the angry rifts, wrapping himself in the energy of the land.
Nature-First: 1d20 + 7 ⇒ (12) + 7 = 19
Nature-Second: 1d20 + 7 ⇒ (16) + 7 = 23
Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

"Or, wanna chat? Y'all seem like great folks, and we'd love to hear another perspective on.." Sid gestures about "..all this."
Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid will kick one of the charred undead, and inspect the fallen pathfinders.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid grimaces, and mutters "Just fall down, why don't you." as he lobs flame at #3.

Produce Flame: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid throws more flame toward the changeling, hoping to light her up.

Produce Flame: 1d20 + 7 ⇒ (5) + 7 = 12
Flame Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid sighs as the woman attacks, and then moves to the east to get a better angle to throw fire.

Produce Flame: 1d20 + 7 ⇒ (6) + 7 = 13
Flame Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid strides twice and raises his shield.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid moves forward carefully, looking at the reptile ahead.
"Meh, is fine. Probably friendly. If not friendly we beat up.."

Stride, Stride, Recall Knowledge (Nature +7)

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Nature with Wild Empathy: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Sid approaches the wolverine calmly and slowly, hands out...

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

As Sid enters the room, he freezes.
"Trap. Crap."
Looking around, he sees that Scuttlesnarp is on it, and he relaxes somewhat.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Combat seemingly over, Sid drops to the ground and rolls himself out, before rising and looking around, still smoking slightly.
"I'm good. Anything up with that fire?"

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

"Bah.."
With that disgusted sound, Sid raises his shield, and flicks water up at the other wisp.
"Wish more elementals just wanted to hang out."

Spout DC 17: 1d4 + 4 ⇒ (4) + 4 = 8
Flat DC 10: 1d20 ⇒ 4

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

"Ooh, those are pretty great!"
Recall Knowledge, Nature +7
Then (likely) Spout on the injured one

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Did you want us to roll Nature/Arcana ourselves? Wording is a little unclear (to me, at this moment)

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid will move up once the initial traps are dealt with, and sit mourning the wolverine. Once the path is clear, Sid moves forward sadly, to look at the still living pathfinder.
Sid's got no Healer's Tools, but will use them to antidote or patch up if someone passes them, otherwise just trying to diagnose.
Medicine: 1d20 + 4 ⇒ (11) + 4 = 15

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)
PFS 2 GM ZD wrote:
Going to wait and see if Sid attempts.

Sid has had a rough weekend, and will be functional to respond tomorrow, sorry for the absence.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Grinning, Sid throws more fire, before raising his shield.

Produce Flame against 3 1d20 + 7 ⇒ (6) + 7 = 131d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6, raise shield

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid starts looking nauseous at the swarm of people.
"This is awful"
Once things stabilize slightly, he steps forward and casts flames forth. "Fix time with fire?"

Burning Hands on all three, DC17 2d6+1 damage

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

I honestly assumed we hadn't, which is why my action was set up to indicate its presence. :P
I'm ok with assuming shared knowledge though, it makes things easier, especially for a special.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Walking into the room, Sid starts to walk around the container, looking at it.

Can anything be seen through the glass portions?

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid didn't go to school (field commission)
Will choose: Lesser Healing Potion, 2x Scroll Burning Hands, Lesser Antidote, Lesser Antiplague

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Sid gets to work quickly. He can be roughly tracked by his grumbling, but he's surprisingly organized.

"Oi, you, outta the thornbush. This way!"
Nature(Escort): 1d20 + 7 ⇒ (7) + 7 = 14
Survival(Last Meal): 1d20 + 7 ⇒ (8) + 7 = 15
Nature(Magical Investigations): 1d20 + 7 ⇒ (10) + 7 = 17
Perception(Mustering): 1d20 + 7 ⇒ (20) + 7 = 27
Diplomacy(Aid Reassurance): 1d20 + 5 ⇒ (18) + 5 = 23
"Gotcher stuff here."
Survival(Supplies): 1d20 + 7 ⇒ (2) + 7 = 9

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

A spear leaning against the wall attracts the eye to a goblin on the floor. He's wearing rough leathers, and smells somewhat of smoke.
Finally looking up from a handful of folded papers he mutters, "Sid" in a scratchy voice
Realizing he's made almost no noise, he rolls to his feet, shoves the papers in his bag, and tries again. "Sid Backburn. Tracker and tender of the elements."
With that he tilts his head, and gives a quick bob, clearly aimed at Racvern.

Verdant Wheel

HP 15/15 | AC 16 | Fortitude +4 Reflex +5 Will +9 | Perception +7 | Stealth +4 | Nature +7 | Goblin Druid (flame)

Greetings!
I've done some PbD, but not much play by post on here. Looking forward to trying it :)