Sibelle's page

8 posts. Organized Play character for deadlyhammer.


RSS

Grand Lodge

I would really like to understand the interaction as well. The wording on Unwelcome Halo and Daylight/Light/Darkness/Deeper Darkness are not the same. Does that mean Unwelcome Halo temporarily negates even Deeper Darkness?

Grand Lodge

2 people marked this as FAQ candidate.

I've also just discovered this, months after everyone else has dissected it. Has there been any answer? I stumbled upon this after trying to make 7th level Mavaro on HeroLab. At first I thought it must be a HeroLab error.

Seems like the question is pretty clear cut:
- You can NOT take Extra Mental Focus more than once
- You can gain the feat multiple times (similar to Extra Bane, Extra Inspiration, Extra Panache, Extra Discovery, or Extra Arcana).

So how do you go about flagging for FAQ?

Grand Lodge

This. Is. Awesome. Well done sir!

Grand Lodge

Shimesen wrote:

Well, it still doesn't qualify for spell perfection because its not a bonus of any kind, therefore cannot be doubled.

It doesn't call the additional damage dice "bonus" at all. It just says "An intensified spell increases the maximum number of damage dice by 5 levels." There is no bonus to double.

Well by that logic, Spell Focus shouldn't be able to be doubled, except that it specifically says in the feat description that it does. Spell Focus is not a bonus, but it increases the DC, in much the same way that Intensify Spell increases the maximum number of dice.

I am starting to think that Intensify Spell falls under the 'and so on' part of the Spell Perfection.

Grand Lodge

So what you are saying is that it does add a set numerical bonus (+1 per caster level), but it has a cap? In essence, Spell Perfection makes it +2 per caster level?

Grand Lodge

AH HA moment right there. That's right! I had forgotten that about Intensified Spell because I have only ever used it when it gave the full extra 5 damage dice.

Cheers guys, and thanks!

Grand Lodge

This is what I wasn't sure about but at the same time, not sure how it is not a set numerical bonus. It adds 5 damage dice, no more no less. If this isn't a set numerical bonus, what is? I think this may be the greater question for me.

I am not trying to come across as a *** or anything, but that's an issue with this or any other forum.

Grand Lodge

2 people marked this as a favorite.

My first post. Yay me. I will eventually get to the question, but I thought it best to lay out exactly what metamagic feats I have and the interactions I use or plan to use.

I am currently running a level 13 Magus. Here are some of his feats and traits:
* Magical Lineage (Shocking Grasp) - I know... a Magus using Shocking Grasp... stop me if you've heard this joke before.
* Intensified Spell - to combine with Shocking Grasp to make it 10d6, stays at level 1 due to Magical Lineage. Yawn. Nothing new here.
* Maximize Spell - to combine with the above Intensified Shocking Grasp a flat 60 damage, jumping spell level up to 4. Yep, nothing new.
* Preferred Spell (Shocking Grasp) - sack spells of the appropriate level to spontaneously cast Shocking Grasp, adding metamagic doesn't change casting time. Okay neat trick, especially that casting time bit.

I also have Spell Penetration, Greater Spell Penetration and Heighten Spell (prerequisite for Preferred Spell), along with Elemental Spell (Acid) just in case we run into something with Electrical immunity (this has already happened).

When I hit level 15, I plan to pick up Spell Perfection (Shocking Grasp). My understanding is that this will allow me to cast an Intensified Maximized Shocking Grasp at an effective level of 1. Spell Perfection also has this neat little bit 'if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell, double the bonus granted by that feat when applied to this spell'. Examples given specifically that relate are Spell Penetration, etc. Sweet, well now I know it will have +8 to penetrate SR.

Here is the question (long awaited):
Intensified Spell is 1) a feat, and; 2)applies a set numerical bonus. Since Intensified Spell add 5 damage dice, does this double to 10? This would mean that an Intensified Shocking Grasp becomes 15d6.
Does this affect the Piercing Spell metamagic feat the same way (reducing opposing SR by 10)?

If so, with Maximized Spell that will make it a flat 90 damage, 180 on a critical (30% of the time due to Improved Critical Scimitar) all at the cost of a level 1 spell. If this is all legit, I am really glad I picked up Ring of Wizardry I and II.