Level 1 Spells (7 per day) (DC 15) -
Mage Armour - Adds +4 to AC.
Charm Person - Improves a person's reaction (DC 17)
Snowball - Inflicts 1d6 of cold damage per level. Boosted by tattoo.
Stone Shield - Creates a 1 inch thick slab of rock for protection as an Immediate action.
Bloodline Spell - Ray of Enfeeblement - Reduce the strength of an opponent.
Level 2 Spells (5 per day) (DC 16) -
Hidden Presence - One target, plus one per three caster levels, cannot percieve you through any means.(DC 19)
Acid Arrow - Throw a arrow that does 2d4 damage, plus the same for 1 additional round every three levels.
Bloodline Spell - Invisibility - A +20 to Stealth and cannot be seen, but cannot attack or cast without ending the spell.
Level 3 Spells (4 per day) (DC 17) Sundered Serpent Coil - Summon a single tentacle to grapple a single enemy within 5ft.
Spell Like Abilities Dancing Lights (3 times per day) - Creates light in a variety of ways.
Acid Splash (3 times per day) - Inflicts 1d3 points of damage.
Disguise Self (2 Times per day) - Change appearance completely.
Charm Person (2 Times per day) - Change appearance completely
Misdirection - Trick and confuse spells or abilities that detect alignment and intentions.
-------------------- Str 10 Dex 18, Con 13, Int 12, Wis 10, Cha 18
Base Atk +2; CMB +4; CMD 17
Feats Varisian Tattoo (Conjuration) Weapon Finesse, Shape Veil, Extra Essence
Traits Rescued, Possessed, Trustworthy.
DrawbackTainted Spirit Skills Bluff +10, Craft (Food) +8, Disable Device +13(14), Diplomacy +13(14), Heal +6, Perception +7(8), Sense Motive +5, Use Magic Device +9(10).
Languages Common, Fey, Tian
Combat Gear Silken Ceremonial Robe, +1 Cold Iron Morning Star
Other Gear Masterwork Thieve's tools,
Wand of Scorching Ray (16 Charges), Wand of Inflict Moderate Wounds (10), Wand of Protection from Chaos (17), Alchemist's Fire (6), Scroll of True Strike
- +1 AC
- Three times a day use a metamagic feat that would increase the spell by 1 level for free.
Money - 102gp
-------------------- Oracle Abilities Gift of Claw and Horn - Grants a claw attack for 1 round per level, seven time per day.
Oracle’s Curse. Shutai has the Ravenous curse. She cannot go a day without eating, but can only eat small amounts.
Tinkering - Allows the Oracle to disable magical traps, and adds half her level to perception to find traps and disable device.
Sorcerer Abilities Bloodline Arcana - Allows Shutai to see through spells that obscure vision.
Touch of Agony - Inflicts 1d4 points of non-lethal damage for a number of rounds equal to half Shutai’s sorcerer levels.
Tattoo Familiar - Creates a familiar that can exist as a tattoo.
Altered Form - Gain the ability to change form for 1 minute per sorcerer level.
Traits Possessed - Allows Shutai to use Knowledge checks untrained.
Rescued - Gain a +2 trait bonus on Cure spells.
Trustworthy - Gives a +1 bonus to diplomacy and makes it a class skill.
Drawback Tainted Spirit
Affable - +1 bonus to diplomacy, bluff and knowledge local. One becomes a class skill.
Change Shape - Shift between human and kitsune forms as a standard action.
Kitsune Magic - .Add +1 to the DC of Enchantment Spells. Use Dancing Lights as a spell like ability 3 times per day.
Low-Light Vision - 60ft