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Melkiador wrote:
Texas Snyper wrote:
There's nothing that says it wouldn't work, but it would be purely aesthetic because the held weapon provides no mechanical change to the blast.
Pretty much this. But also beware that the rules are quiet on whether or not your object still takes damage when using kinetic blade. So, if you are using an actual weapon as your object, it may get wrecked pretty quickly.

That is perfect, i was half hoping they would take damage, the idea was specifically for a "pick up whatever weapon or hefty object is lying around and swing it at the enemy until one of those two things breaks, then grab something else" type of character.


dharkus wrote:
could you provide the links? also if it's been asked before with no answer it's unlikely you're gonna get an answer this time as it's likely any particular gm would have to decide themselves and rule on it

Here's the first i can remember, the other might be from on reddit and i'll have to fish around my bookmarks & get back to you.

http://paizo.com/threads/rzs2sq1e?Does-weapon-Finesse-work-with-a-kineticis ts#36

Also, this is true, but i figure if the rules say anything explicit I've missed i can either know ahead of time to drop it or be confident it won't be super likely to upset anyone & get canned.

Texas Snyper wrote:
There's nothing that says it wouldn't work, but it would be purely aesthetic because the held weapon provides no mechanical change to the blast.

Exactly, and that is what i was going for, but i've run into some people with "not in my game" mentalities about fluff and aesthetics and i was worried this might set them off if it was at all shaky legally, so i wanted to get another set of eyes on it and see where i stand before writing any further into the build in case i was wasting my time on something that wouldn't be accepted anywhere.


Sorry to respond after so long, and i agree on balance grounds, but it's kinda silly that it's hot enough to cook food but not harm a person.

Fire that is as hot as fire hurts but light that is equally hot doesn't.

Could you use the light, which is as hot as fire, to boil water?

Also, if you can start fires with it, why would using it on armor not ignite flammables on the wearers person?

It seems like it's more trouble than it's worth for the added flavor light being hot gets you.

Also worth noting it should only be balanced against a cantrip on average, since it's the main part of a basic utility wild talent(arguably one of the strongest), which are worth anywhere between equal to a full wild talent(aether) and a nerfed cantrip + the cost of pruning shears(phyto-)

& "set stuff on fire" is exactly what you(I) want out of basic pyrokinesis thematically, which spark doesn't really do.

Shame there's no direct combat application that isn't preposterously unfair.

It'd probably be fixed if it had a reflex save or caveat about not working on attended items though.

EDIT: cleaned up censored language in italics.


How does fusion kineticist work with extra wild talent, same level 1 cap?

Seems like the "If you have the expanded element class feature" part of

"If you have the expanded element class feature, you can select a wild talent from any of your elements that’s at least 2 levels lower than the highest-level wild talent from your primary element that you can currently use."

Seems like it wouldn't change anything & the max lv for your secondary element is the same as it would be otherwise for your class progression, since you don't have the class feature.

Correct?

(& to clarify, you can still take it to gain more of the level appropriate wild talents for your secondary element that you could have otherwise through leveling, right?)


Can you create a light kinetic blade while holding a heavy (two handed sized) item, or a two handed weapon while holding a light object?

I've looked around for answers to this question & it's been asked before by others(can provide links), but i've not seen a conclusive answer.

It looks like it should, since nothing in the text implies you can't & it makes no real mechanical difference(outside making Aether kinetic blades equal to those of every other element), but i see there being room for some objections based on aesthetic(personally infuriating but i get the reasoning)

&
If it does absolutely NEED to be aesthetically size-appropriate, is there anything stopping the fluff description from being(for a light weapon - large object) ripping a weapon shaped shard out of it with aetheric strands(basic tk)/snapping off a length telekinetically, or (for the inverse) using your net(also basic tk) to gather rubble & detritus around your object in the shape of a weapon?
(i'm imagining a pebble, trash & sawdust warhammer around a chair leg and cracking a rough, jagged dirk out of a breastplate and it's awesome)


Janvs wrote:

What about telekineticists? I don't have the rules in front of me, but if the object used is irrelevant, could a telekineticist use, say, a quarterstaff as a finesse weapon?

I'm guessing probably not, but it would make my totally-not-a-jedi happy.

Protoman wrote:

Hmm yea I guess it wouldn't matter too much in long run. If someone's treating it one-handed they're choosing to use Strength to hit which isn't exactly the best choice for a kineticist most of the time. Finessing a telekinetic blade that one is using a greatsword for would be awesome and one can't two-hand it anyways due to finesse.

Hopefully Mark can clarify soon after GenCon.

Sorry to necro, but did we ever get clarification on this?

It's been one of my biggest concerns with kineticists since i read them.
(what is the point of telekinetic superstrength if the size of things you use it on matters relative to their weight? If you can throw a tank with your mind you should be able to swing a tk-ed bat like it was a spoon)