Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya tries to help Belkar herd the rats. Handle Animal: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 She then tries to heal some of Gerrin's wounds so that he can make it out more easily. Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Anyone here a skilled climber? If anyone volunteers Shreya will cast Borrow Skill to gain a bonus to her climb check equal to 3 plus the number of ranks in Climb that ally has. Climb: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya continues to follow Belkar. Swim: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 However, she's having trouble swimming through some of the tighter spaces that Belkar is able to navigate. Damage: 1d3 ⇒ 1
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Well, I was busy giving my rousing oratory to inspire you all. You should have remembered that I had been healing people all along. Reflex: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Shreya is so busy talking to Belkar that she doesn't notice the falling cabinet. Belkar tries to pull her out of the way, but too late. damage: 1d3 ⇒ 1
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya continues to talk to Belkar as she retrieves her arrows. Yes, we got him. But you should not have jumped. You could have broken your neck. If you had backed away carefully toward me, I could have healed you.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya descends the stairs and uses her wand on Belkar. Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Will: 1d20 + 2 ⇒ (6) + 2 = 8 As her oratory continues, Shreya steps back through the secret door and fires again. Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Giving ground, Shreya continues her performance and fires an arrow at the man. Inspire Courage continues
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya concentrates for a moment on the grease created by her wand and it quickly dissipates. Dismiss the grease spell, continue inspire courage.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Continuing her oratory, Shreya attempts to fire an arrow into her foes. Fire a cold iron arrow at the Dretch if it is still up. If not, she dismisses her grease effect. attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Being isolated from the others, Shreya drew a wand from her belt and pointed it at the steps. A slick of grease sprang up from below and under the feat of the monster closest to her. Wand of grease. Monster must make a DC 11 Reflex save or fall prone.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 With most of the mites falling, Shreya decides to conserve her remaining performance and fire at the mite next to Belkar. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya continues her performance while firing another arrow at orange. Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
But she can't seem to line up her shot.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya moves a bit further along the stairs as she continues her tale. She files the light-giving arrow at one of the mites at the bottom. Continue inspire courage, move and shoot. Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
The arrow impacts against the wall and skitters on the floor, shedding its light from below. durable arrow
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Still carrying the arrow, Shreya begins to recite epic tales about battle against fiendish horrors. Move + begin inspire courage +1
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 If I position myself either one square to the left of the secret door or one square to the left of that, do I have a shot at either of the mites at the bottom (orange or green)?
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Low-light only doubles the radius of bright, normal, and dim light. It doesn't do anything with darkness. Shreya's arrow now sheds normal light in a 20 foot radius and dim light out to 40 feet. But those with low-light (like Shreya), have 40 feet of normal light and dim out to 80 feet.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 With one hand on her bow, Shreya casts a light spell. Her free hand draws an arrow out of her quiver causing the arrow to give off light from the nock.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Trudging through the water, Shreya fires a bolt from her wand at the creature. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Is anyone still hurt? I could help with fixing that. Checking for magic, Shreya would notice the strange monocle and examine it as well. Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18 Interesting, not only can this device help you read magical writing, it can even be used to help activate a simple scroll that you normally could not. Notice that music not on the drawing of the ballroom? Maybe the music box belongs there.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Seeing the scene, Shreya shakes her head. I think the creature in the last room is quite mad. Perform (oratory): 1d20 + 10 ⇒ (4) + 10 = 14 I remember these words. I did hear some of the sailors singing this song. Shreya will start to play the music box, trying to match the tempo of the song she had heard.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya follows behind ready to cover the group with her bow. I guess we will have to find out for ourselves.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya thought the request a bit odd, and perhaps a bit sinister to boot. She kept watch over the curious creature, her bow in hand, but did not have an arrow drawn and nocked just yet.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Being a creature of scale and venom herself, Shreya begins to tell tales from her childhood to help them relate to the nature of those creatures. Even though this was a creature forged of metal, the creator took time to give it some of a viper's traits. Inpire Courage +1 Note: Shreya healed Kulga here. I didn't bother posting a roll since the minimum result would heal her to full.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya took everything in. She didn't know anything else the group hadn't already discovered, so she waited for the investigation to finish.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya works to heal the injuries of the others. Kardess
Kulga is healed to full with a second charge.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Arcana: 1d20 + 5 ⇒ (18) + 5 = 23
It appears someone fancied the chimera, though the fact that the heads are mounted separately is curious.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya moves around drawing a wand. Assuming this battle won't last long, she saves he voice and shoots a magic dart at the creature, Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya moves in, drawing her bow. "Now Pathfinders is the time send this creature back to the darkness from where it emerged." Using inspire courage +1
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya reached out to the child... Come here boy. Shreya takes the child by the arm and takes another wand from her belt. She uses it to heal his wound. Use wand of cure light wounds. That wound will likely leave a scar. You can keep that as your trophy.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Moving ahead and then dropping the wand at her feet, Shreya takes a shot at the remaining mite. Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Deciding there was no time to waste starting to give a rousing speech, Shreya moved forward, drawing a wand from her belt as she does so with a flourish and a word of command, she discharges a bolt of force at the farther mite. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 at Green Mite Due to the arrowsong minstrel's arcane archery ability, magic missile is on Shreya's class spell list, so she can activate the wand without UMD.
Female Vishkanya Bard 2 - HP 15/17|AC 17, T 13, FF 14|F: +2 (+4 poison), R: +6, W: +2|CMD 16, FCMD 13|Sp 30'|Perc. -1|Init. +5
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Bardic Performance 2/12, Level 1 Bard Spells 2/2 Shreya tries to help the best she can. She was not really into book learning, her education being more of an oral teaching. If we are having difficulty unlocking some information I have a spell which will allow me to tap into your knowledge if you possess any. I can cast Borrow Skill if needed should we be missing out on some key piece of information and someone else has ranks to allow me to try. This assumes that the check can be performed in 10 minutes or less. Nothing Useful:
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Hangings: DC 10 Knowledge (local) or Profession (barrister): No ranks ***************************************************************** Luca Sarini: DC 10 Linguistics: No ranks ***************************************************************** Marcius Sarini: DC 13 Craft (traps): Craft: 1d20 ⇒ 8 DC 10 Linguistics: No ranks **************************************************************** Missing Persons: Looks like most of the missing were females in early to late teens, killed in what were described as diabolic rituals. DC 12 Perception: Perception: 1d20 - 1 ⇒ (20) - 1 = 19 DC 12 Knowledge (arcana): Arcana: 1d20 + 5 ⇒ (19) + 5 = 24 DC 12 Heal: Heal: 1d20 - 1 ⇒ (3) - 1 = 2 Nothing Useful:
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Sadira Sarini: DC 16 Knowledge (nobility): No ranks ****************************************************************** Saringallow: A little more than a hundred years ago, the name of the town changed to Sarini Gallows which eventually became Saringallow. I wonder if the mayor can tell us more about that. DC 12 Knowledge (history): History: 1d20 + 5 ⇒ (8) + 5 = 13 ****************************************************************** Sarini Estate: Look at some of these invoices. I couldn't help but notice that some of the details have been altered. DC 12 Knowledge (engineering) or Profession (architect): No ranks DC 14 Perception: Perception: 1d20 - 1 ⇒ (16) - 1 = 15 Nothing Useful: *******************************************************************
Sarinis’ Diabolism: DC 14 Knowledge (arcana): Arcana: 1d20 + 5 ⇒ (4) + 5 = 9
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