Dwarf

Shrayda's page

5 posts. Alias of Fallen_Mage.


Race

| HP: 19/19 | AC: 16 | F: +6, R: +7, W: +5 | Perc: +7

Classes/Levels

| Speed 30 ft | Hero Points: 1/3 | Reactions: None | Conditions: None

Gender

Female Dwarf (Half-Elf) Ranger 1

Size

M

Age

27

Alignment

LN

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 14
Charisma 10

About Shrayda

Vital Stats:

Age: 27
Speed: 30 Feet
HP: 19/19
Eye Color: Green
Hair Color: Auburn
Skin Color: Tan
Languages: Common, Dwarf, Elven, Goblin
Background: Barrister
Heritage: Half-Elf
Sight: Low-Light Vision

Saves:

Fort (Expert): +6 | Ref (Expert): +7 | Will (Trained): +5

Trained Skills:

Acrobatics: +2 ( 2 Dex + Prof + Item - Armor)
Arcana: +2 ( 2 Int + Prof + Item)
Athletics: +5 ( 2 Str + 3 Prof + Item - Armor) (Trained)
Crafting: +5 ( 2 Int + 3 Prof + Item) (Trained)
Deception: +0 ( 0 Cha + Prof + Item)
Diplomacy: +0 ( 0 Cha + 3 Prof + Item) (Trained)
Intimidation: +0 ( 0 Cha + 3 Prof + Item) (Trained)
Lore (Legal): +5 ( 2 Int + 3 Prof + Item) (Trained)
Lore (Herb): +5 ( 2 Int + 3 Prof + Item) (Trained)
Medicine: +5 ( 2 Wis + 3 Prof + Item) (Trained)
Nature: +5 ( 2 Wis + 3 Prof + Item) (Trained)
Occultism: +2 ( 2 Int + Prof + Item)
Performance: +0 ( 0 Cha + Prof + Item)
Religion: +2 ( 2 Wis + Prof + Item)
Society: +2 ( 2 Int + Prof + Item)
Stealth: +5 ( 2 Dex + 3 Prof + Item - Armor) (Trained)
Survival: +5 ( 2 Wis + 3 Prof + Item) (Trained)
Thievery: +2 ( 2 Dex + Prof + Item - Armor)

Feat:

Ancestry
1st - Nimble Elf

Class
1st - Hunted Shot

Skill

General

Bonus
Background: Group Impression

Special Abilities:

Hunter’s Edge (Flurry): Multiple Attack Penalty vs Hunted Prey is reduced to -3 (-2 w/ Agile Weapon) on 2nd attack, -6 (-4 w/ Agile Weapon) on 3rd and subsequent attacks

Special Actions:

Hunt Prey | Single Action
Traits: Concentrate | Ranger

Source Core Rulebook pg. 168

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunted Shot | Single Action
Traits: Flourish | Ranger

Source Core Rulebook pg. 171

Frequency: once per round

Requirements: You are wielding a ranged weapon with reloading 0.

You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Proficiencies:

Weapons: Trained (Simple, Martial, Unarmed)

Armour: Trained (Light, Medium, Unarmored)

Perception: Expert

Class DC: Trained (Key Ability: Str)

Combat:

Perception: +7 ( 2 Wis + 5 Prof + Item)
AC: 16 (10 + 2 Dex + 3 Prof + 1 Item)
Class DC: 15 (10 + 2 Str + 3 Prof)

Dagger | +5 ( 2 Str + 3 Prof) | Damage 1d4 P | Type: Knife | Agile, Finesse, Thrown 10 ft., Versatile S

Clan Dagger | +5 ( 2 Str + 3 Prof) | Damage 1d4 P | Type: Knife | Agile, Dwarf, Parry, Uncommon, Versatile B

Spear | +5 ( 2 Str + 3 Prof) | Damage 1d6 P | Type: Spear | Thrown 20 ft.

Longbow | +5 ( 2 Dex + 3 Prof) | Damage 1d8 P | Range: 100 ft | Type: Bow | Deadly d10, Volley 30 ft.

Equipment and Possessions:

Bulk Limit: 12
Encumbered: 7

Backpack (3/4 Bulk, 1st 2 Bulk doesn't count)
- Bedroll (L)
- Rope, 50 Feet (L)
- Rations, 14 Days (L x2)
- Soap (-)
- Torches, 5 (L x5)
- Cookware (2 Bulk)
- Grappling Hook (L)

Belt Pouch (0/4 L Bulk)
- Chalk, 10 (-)
- Flint and Steel (-)

Belt Pouch (0/4 L Bulk)

Sheath (Dagger)
Sheath (Clan Dagger)

Waterskin (L)

Leather Armor (1 Bulk, Str 10, AC +1, Armor Check: -4, Dex Cap +4)
Longbow (2 Bulk)
Dagger (L Bulk)
Spear (1 Bulk)
Arrows, 20 (L Bulk x2)
Clan Dagger (L Bulk)
Clothing, Ordinary (L Bulk)

Total Bulk: 5 Bulk | 5 Light

Money: 77 SP | 9 CP

Background:
Shrayda's story begins, as technically most everyone's does, with the meeting of two people. Dara, a daughter of a master smith of the Emeraldfist Clan and Ithriel Latairn, a Ranger that roamed the Five Kings Mountains to protect travellers. One day while travelling with some soldiers en route to her arranged betrothed for a first meeting. Being set upon by a gang of Hobgoblins, it seemed as though they would be captured. It was at that point that arrows began flying from the trees. After the Hobgoblins were dead, Ithriel revealed himself and escorted the Dwarves to their destination. Dara and Ithriel talked at length and discovered that they much in common. Over the next few months, the two met in secret as often as they could. But the secret could not be kept forever, as one night they were caught. Dara was given a choice, go through with the arranged marriage or be exiled. She chose exile. Ithriel and her moved to a small town called Crag Step where she gave birth to their daughter, Shrayda.

While growing up her Father took her on many hunting trips, teaching her ways of the wild and the art of the bow. While she could use one easily enough, the Half-Elf/Dwarf found herself drawn to the spear. As such Ithriel taught her an effective technique that has served her well. When not hunting, Shrayda picked up some smithing that Dara learned from her Father. It was a little difficult to make some friends initially for her as she was growing up, due to her unusual parentage. However she was able make a few once she had put a couple of bullies face first in the dirt. That was enough to get the attention of the Town Guard.

They extended her an internship at their barracks, which she accepted. Over the next few years, she learned a lot about the law and began delving into the laws of other cultures. It was at that point that she decided that she was going to restore her Mother's honour in the eyes of her Clan, whatever it took. One particular day an Emissary from the capitol and was impressed with how clean Shrayda's paperwork was that he invited her to come to work in their offices. After discussing it with her parents, she accepted the position. After preparations were made Shrayda signed on to ride with a merchant to Almas.

Creation Notes:

Where were you born? Crag Step, a small town along the Five Kings Mountains in Andoran.

Who are/were your Parents? Dara Emeraldfist, daughter of a master smith, and Ithriel Latairn, Sorcerous Ranger of Isger

2a) Are they still alive? Yes

What did you do before Adventuring? Worked as a legal clerk for the Town Guard

Why did you leave? Received a job offer to come work for the courts in Almas.

What did you leave behind? Mother, Father, drinking buddies

What do you want? To reclaim my mother’s lost honour

Character Type: The Protector

Physical Description: Standing nearly five and a half feet tall, Shrayda has always been a bit of an odd sight to behold. While she has many facial features that are clearly Dwarven, her body frame is a bit slimmer than most expect. But the most distinctive features are her clearly pointed ears and obviously Elven-like eyes. Despite not being fully a Dwarf, she proudly carries a Clan Dagger topped with a green stone.

Mannerisms: Shrayda is not one to beat about the bush unless it’s to flush out prey. She is direct when talking to people and hates liars. While quite at home in the wilderness, she does keep her hair well maintained.

Pain Points: Shrayda tends to get defensive when her or her mother’s honour comes into question.

Desires: To restore her family honour

Fear/Phobia: None currently

Class: Ranger

Stats
STR: 14
DEX: 14
CON: 12
INT: 14
WIS: 14
CHA: 10

Boosts
Ancestry - Con, Dex
Background - Int, Wis
Class - Str
Free: Str, Dex, Wis, Int