Shorue's page

5 posts. No reviews. No lists. No wishlists.




My play group has decided to kind of one off a tomb of horrors since there has been a major plot shatter in the last seesion (TPK wiht option to kee playing or new characters) We have been looking into the roles we assume to fill. We hav decided on 2 blaster types (an arcanist with level dip sorcer, and a spellslinger), a war priest, a skald and a bard, and finally some kind of skill monkey.
Are there any useful items, techniques, feats or advice you can give on this campaign? We are going to do a summon monsters, run them down hallways befroe we go, play carefully, use detect magic type of strategy. A few of us have some knowledge of the first area and last room of the dungeon but need to ignore any out of game knowledgge.
Any suggestions will be extremly helpful, thanks in advance


Well our gm has been to say the lease extremely challenging with the encounters. This is not necessarily a bad thing but we have been at half our party for the last 2 sessions. So he is allowing a re-tool or remake of our current characters.
This allows race builder and one monsterous feat or 1d6 into the stat of our choice. We do not have to meet the prereqs for the feat.
So using race builder and any resource I need to make something full of stupid loopholes. I'm playing the healer mostly but we have no real caster. I want reddiculously bronken nonsence. Bloodlines, classes or anything that could be a powerhouse.
The other players of the game are likely to re tool but not much significant improvement.
Tanks for the help in advance