RACE: Human
Ability Bonuses +1 Dexterity, +1 Constitution.
Extra Feat One extra Feat.
Skill Versatility One extra Skill.
CLASS: Fighter (Battlemaster)
Fighting Style (Archery) You gain a +2 bonus to attack rolls you make with ranged weapons.
Second Wind Bonus Action: Regain hit points equal to 1d10 + your fighter level. Short Rest.
Action Surge On your turn, you can take one additional action on top o f your regular action and a possible bonus action. Short Rest.
Student of War
Combat Superiority
·Goading Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
·Precision Attack: When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
·Trip Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
FEATS
Sharpshooter
• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
• Your ranged weapon attacks ignore half cover and three-quarters cover.
• Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
BACKGROUND: Outlander
Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain,
settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.