Feral Hunter

Shoo Zahal's page

190 posts. Alias of Jereru.


Race

Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 |

Classes/Levels

Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Shoo Zahal

DCI: 6345682368
Extra resource: EE

Intro, Defense and Offense:

Shoo Zahal
NG Male Human Fighter (Battlemaster) 3

XP: 1200

HP 28

Proficiency +2

Initiative: +3

Speed 30 ft.

Languages
Common
Halfling

OFFENSE
Longbow: +7 1d8+3(P) Ammo (Range 150/600), Heavy, Two-Handed
Handaxe: +5 1d6+3(S) Light, Thrown (Range 20/60)
Sling: +5 1d4+3(B) Ammo (Range 30/120)

DEFENSE
AC: 15
Str Saves: +2
Con Saves: +4


Race, Class, Feats and Background:

RACE: Human
Ability Bonuses +1 Dexterity, +1 Constitution.
Extra Feat One extra Feat.
Skill Versatility One extra Skill.

CLASS: Fighter (Battlemaster)
Fighting Style (Archery) You gain a +2 bonus to attack rolls you make with ranged weapons.
Second Wind Bonus Action: Regain hit points equal to 1d10 + your fighter level. Short Rest.
Action Surge On your turn, you can take one additional action on top o f your regular action and a possible bonus action. Short Rest.
Student of War
Combat Superiority
·Goading Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
·Precision Attack: When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
·Trip Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

FEATS
Sharpshooter
• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
• Your ranged weapon attacks ignore half cover and three-quarters cover.
• Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

BACKGROUND: Outlander
Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain,
settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


Skills & Tools:

SKILL PROFICIENCIES
Athletics: +2 (2 Prof +0 Str)
Insight: +4 (2 Prof +2 Wis)
Perception: +4 (2 Prof +2 Wis)
Stealth: +5 (2 Prof +3 Dex)
Survival: +4 (2 Prof +2 Wis)

TOOL PROFICIENCIES
Flute
Carpenter's Tools


Gear:

Studded Leather Armor
Longbow & 40 Arrows
Sling & 20 Bullets
Shield
2x Handaxe
Dungeoneer's Pack:
-Backpack
-Bedroll
-Mess Kit
-Tinderbox
-Torches (10)
-Rations (10)
-Waterskin
-Rope (50ft.)
Staff
Hunting Trap
Wolf's Fang Necklace
Traveler's Clothes
Carpenter's Tools
Healing Potion
304.06 gp

Shoo:

Shoo was risen by a hermit who lived in an isolated forest. During his time with him, he was abused and beaten repeatedly. He wasn't allowed to eat until he had done all his chores and then had to shoot his bread from 100 ft. Even then, he would receive a beating.

One day, after a particularly cruel beating, he used a shovel to end the tyrant's life and flee. He's been eversince trying to earn his leaving honestly and helping get the world rid of cruelty and abuse.

Ideal: Help those in need. Shoo is not willing to let anyone go through the hell he's gone himself. If it's in his hands, he'll try to get them rid of abusers and bullys.

Bond: Shoo, deepinside, longs for something he can call a family, whish he never had the opportunity to ejoy.

Flaw: Sometimes, Shoo gets a bit carried away by his first judgement and labels someone as an abuser without solid proof. Thankfully, more often than not a friend is able to make him use his reason, and others he ends up being right. On the other hand, this could one day lead to a real tragedy...