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Shoccaar Nemmac's page
787 posts. Alias of EwokBanshee.
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2 people marked this as a favorite.
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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca is astounded and afraid that they lost so many of the rediscovered races. So many species, popped into the future, without any guidance. Not to mention the danger of the Sivv. But, this is something beyond her control. The ikeshti does not fit well to fame, never having been a good fit before her name skyrocketed in the public conscience.
She takes some time to wrap things up on Absalom Station, making sure the situation on the Arc is well understood. She connects with the local medical and scholastic communities, pointing out landmarks on the enormous ship and sharing what she can. Avoid the garbage rooms! After a few months, she leaves the rebuilding and the discoveries to those who remain. Before leaving the Station she connects with Ajithu again. "I cannot join you, unfortunately. Your cause is noble, and personally I appreciate you continuing the fight. But... head popping is more your game than mine. My work is... elsewhere." Shocca says goodbye to him, then stops off at the Starfinder lodge to say goodbye to Arc. "It's been quite the ride from that shuttle ride. I'll never look at snow or hot chocolate the same way. I have to say... I can't say that I understand your meditation or your philosophy. But... because I knew you... I have been changed for good." She smiles awkwardly and shuffles away after a brief hug.
The ikeshti returns to Qabarat University, calling in her local Xenowarden ties. She leverages her fame to garner enormous grants and begins a high scale research effort into leveraging the sivv technology into gene manipulation. Her work on The Rivenning must continue. She'll lead an expedition back to the Arc when the preliminary research justifies it. If they don't make new discoveries, perhaps she will reach out to Ajithu and join the search for the Sivv. Having seen their advancements, and lived in their crabby-boots, she's confident that if a medical miracle for the ikeshti curse exists then it lies with the Sivv.
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2 people marked this as a favorite.
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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Arcalinte Soter wrote: "Soter to Absalom. Soter to Absalom. This is Venture-Captain Arcalinte Soter of the Starfinder Society. The Devastation Ark has been disabled, we have the Starstone secured. We require an escort to Absalom Station to return it. We've won!"
[dice=Diplomacy]1d20+27
What a wild phone call to receive! Very 'Independence Day' feeling. Epic ending.

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"Alright. So first we need to navigate through Rel State back to within the Pact Worlds."
Piloting: 1d20 + 29 + 4 ⇒ (1) + 29 + 4 = 34
"Let's aim to pop out a day's travel away from the Station. That will give us time to explain to everyone that We Come In Peace." I'll use Physical Science, to understand the relationship between the Rel and the real space. But Piloting might make more sense if it's navigating.
Physical Science: 1d20 + 36 ⇒ (1) + 36 = 37
She lets Ajithu and Arc handle the magical and social aspects of transitioning back into the Pact Worlds and speaking with those in charge of what remains of the fleet.
The day later, Shocca would like to help Arc welcome the Starfinder Society and other government entities on board the ship to do... whatever oversight organizations do. Verify our claims that it's not about to nuke everything, transition the Starstone, look at the hibernating Sivv and servitors, etc. She'll examine those coming onboard in an attempt to prevent any with bad intentions from being left alone (or coming onboard at all).
Sense Motive: 1d20 + 32 ⇒ (14) + 32 = 46
She'll assist the Station's medical professionals to release the servitors from hibernation. (Still morally conflicted, she'll let someone else handle bringing the Sivv back - if that's what the leadership decides.)
Medicine: 1d20 + 35 ⇒ (19) + 35 = 54
Finally she'll partner with her compatriots to move the Starstone back to it's place. Surely the Starfinders and a dozen other organizations will want to assist in this - if they don't want to intervene. This trio can act as intermediaries, ensuring that the Stone gets back to where it belongs.
Engineering: 1d20 + 29 ⇒ (1) + 29 = 30
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Agreed, or at least closer to the Station than the next planet. Not close enough to be immediately panic-inducing, but less than a day's flight.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca does some math. "So we've been travelling in the Rel for a while now. Definitely don't want to pop back into real space here. Especially without the Starstone in it's rightful place, that's a long trip home. So we need to guide this ship back in this realm first." The ikeshti calls up the AI on the nearest ship terminal. "We need to input new coordinates. Will you be driving, or should we head to the Helm?"

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca frowns, a bit ashamed of her genocidal gut reaction. "True. Judging an entire race on their worth is a very Sivv thing to do. I'd hate for us to become like them in an attempt to stop the ghosts of their past." She swallows, tail swishing slowly from side to side, before patting Arc's arm. "You're right, I am sorry. After all, pre-Gap peoples thought that all Orcs and Drow were innately evil. We have since learned better. One cannot distill an entire sentient species down to it's stereotypical parts." The ikeshti grimaces, thinking of all the horrible things the group has witnessed in the path of their adventure. "But yes, evacuating the ship's inhabitants before thawing them out would seem the wisest course. Perhaps your own Starfinder Society would be willing to take part in documenting and reintegrating these survivors into modern life." They sure do enjoy meddling...
"And you're right. Bringing the ship - now that it has been tamed - back would be the best course. It will take a generation for the Pact to decide what to do and follow through, but it will be done methodically and safely. And something this dangerous is safest when done in the light."
I like Arc's plan. Shift the whole capital ship back to Absalom, or at least back into the Pact Worlds, then ferry the population and the Starstone out in the Sivv fleet. Shocca smiles evilly. "They're going to have a heart attack when this bad boy shifts back into view."

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
We do love some mysterious ways! I suppose it could definitely 'want' to be returned to it's rightful place.
Shocca pats the helm of the battleship softly. "After all this time, we find ourselves in a shuttle together once again. But you're right, Arc. Let us finish things." She eyes the ship schematics. "Perhaps Sivv technology is different, but every ship I've ever been on has had a big 'Don't touch or the engine will overload and go atomic' button. Let's see if I can get a bit creative..." I don't think our schematics are at this level of detail, but perhaps our tamed AI can inform on the Arc. Is there a way to set the engines to overload, self-destruct, or explode?
Engineering Knowledge Check: 1d20 + 29 + 4 ⇒ (14) + 29 + 4 = 47
"If not... the ship is much less dangerous without the slowly thawing Sivv inside. I don't like going there but... some ecosystems can become overwhelmed by an externally introduced predator. The only antidote is euthanasia." She grimaces. "Perhaps we can rescue the servitors and unplug the hibernation pods."
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"Yes indeed. Let us shift the Starstone into a craft and accompany it back to it's rightful home. I'm sick of rel-sate." She directs the drones to lift the stone and ferry it to the nearest suitable ship. Shocca monitors the terminal and her personal datapad, alert for any negative reactions from the mythical object to this crass tampering. Hard to believe that such an object could simply be moved by drones, but it also feels like we're in the final stretch so... We'll try simple first.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca shuffles her left foot forward, drawn by the promise of power. Godhood... could that be what my people require? To end the rivening? She pauses for few seconds longer than strictly required. "Tempting... but we've come so far. Now is not the time to tempt fate. The job needs doing." She nods firmly, far more firmly than she feels, and gets to work on the drones.
Computers: 1d20 + 29 ⇒ (19) + 29 = 48

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Whoops! Took me a while to actually post and I really ninja'd myself.
"Ah... perhaps the mental cage and 'rehabilitation' exercise was valuable after all..." We've tried Culture and Computers. Both Diplomacy or Bluff could be nice. I'll give something else a try. Shocca raises her pointer finger. "Computer, scan the surrounding space, outside of Rel. The enemy is regrouping, we require a field promotion in order to continue the mission. Let's get this ship moving NOW!"
Piloting: 1d20 + 29 ⇒ (13) + 29 = 42 There's Medicine, Physical Science, and Life Science too. But I don't think those will apply as well as this.
After this point, Shocca feels out of options to persuade the AI. "Alright team, let's head to those laboratories. Gotta get the Starstone out of here and return it to Absalom Station." On the way, she brings up the elephant in the room. "Alright. If we have a universe-ending ship and a hanger full of hibernating genocidal racists from the dark ages. If we leave this place and hand the issue over to the Syndicsguild then it'll take ages to be resolved. And you know they're going to be afraid to take hard measures." She throws her hands up. "Plus the Pact Worlds might start a galactic war over ownership of it anyway! So... the right thing to do might just be to..." She waves her hands awkwardly, afraid to say it out loud. "Hit the self destruct button..."
I bet there's an option to leave the ship in Rel state, lost forever. That might be a good compromise. But Shocca's going straight for the throat at the moment. Everything we've learned about the Sivv in this AP has been DARK.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"Got any way to convince it? I've never been good with folks, especially digital ones." Shocca whispers. Got any rolls? I'm not seeing any more I can use. This hasn't been a bad AP to be missing a party face on, but it does run us into a wall occasionally!
"So many species lost to the Sivv's aggressions. Arc, how did things work out with the Kishalee? I confess, I saw the headlines but my mind was on other pursuits at the time." She shakes her head. "Let's get the Starstone from the laboratory and see if we can get this boat out of Rel-State... Then worry about the fate of the Sivv species..."

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"A wEeK?!" Shocca blows spittle all over the terminal. "Uhh... guys? You know those uber-racist aliens we've been fighting? The ones that torture and enslave everyone they come across? Uh... there's a lot more on ship, in stasis." She gulps and runs the numbers - are there enough Sivv left onboard for a minimum viable population to revive the species? And more so... is that something we or the Pact Worlds would want? None of the other servitor races are extinct, right? Just the Sivv?
In a bit of a hail mary, Shocca uses her mastery of the Sivv language and knowledge of their people to convince the AI that she is a Commandant. Though, no Bluff to back it up... "Tell me, where is the Starstone being studied?"
Culture: 1d20 + 29 ⇒ (13) + 29 = 42
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"definitely, have to do what we have to do to fight Ark Prime from the inside. Speaking of... how did the fleet do? They were struggling when they got us inside. And... the Starstone! Did the Sivv get to it?" She shakes her head and works on the functional side of convincing the AI. Do either of you have Bluff/Diplomacy to work the human side?
Computers: 1d20 + 29 ⇒ (4) + 29 = 33
She helps the whole team, even Kalthlo, submit questions. "Are there any of those dirty, no good, inferior servitors alive on the ship? Or perhaps the horrific kishalee?" Shocca eyes Arc with this last one.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
I'm so glad I realized a few levels ago just how important and difficult these Computer rolls were getting!
Shocca takes step back, flexing her hands. "Phew. Guys, when we retell this story for the news channels and the history books, can we leave out the part where we were nearly defeated by a garbage monster?" Her hand hovers over the Dismiss button. "Default, right? Unless one of you has become tired of your corporeal form?" She laughs. Default and relatively (for a Sivv) harmless seems the way to go!

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"mahahaha, goodbye servitors!" Shocca, very full of herself, keeps creating steam from her typing fingers as the green code blurs down the screen. "Ajithu, why haven't we used magic-powered coding before?!"
Computers: 1d20 + 29 ⇒ (4) + 29 = 33 Using Reroll #3!
Computers, Computer Idol Mk 3 reroll: 1d20 + 29 ⇒ (3) + 29 = 32 Fuhhhhhhhhhhhhhhhhhhhhhhdge
The ikeshti's clenched tail releases slowly, dropping a disfigured rubber duck to the floor as the code flies by faster than she can keep up. This code, it's so old... reminds me of... Her eyes open wide as she remembers all the Sivv equipment that she has studied, hacked, and destroyed over the course of the last month. "EUREKA!"
Computers, Retrotech reroll: 1d20 + 29 ⇒ (15) + 29 = 44 Plus one Nudge from Aeon Stone Turquoise Cube if the DC is 45.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Yes, sorry!
"Oof, anybody got these bantrids? Can't code from a distance," Shocca growls through gritted teeth as she tries to focus on assisting the Reboot Code. She whispers under her breath, finding the errors in her own logic.
Computers: 1d20 + 29 ⇒ (7) + 29 = 36 Using Reroll #2!
Computers: 1d20 + 29 ⇒ (19) + 29 = 48
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca nods grimly. ” No turning back now! “ and works on assisting the Code. yes please, I’ll keep that first roll of a 44. Then I’ll keep working this for the next two turns hopefully.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"No, I'm going to have to get up close. I bet it's going to take longer for the Reboot Code to infect Vheiransch than it did my gear. He likely has more antibodies to turn on us." She looks around then takes a seat. "Let's rest and clean our gear for a few minutes. Keep an eye on him while we do it. Like you said, best be in our best fighting shape before riling him up again." I'd say let's Take 10 then I'll head in and plug in.

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Oh thank goodness, that could have been a TPK either time.
"phew...I MEAN... I knew I had it. Thanks for the help, Arc. Always a semicolon out of place." She squirms as the Reboot Code works its way from her microgoggles all the way down to the thruster heels on her feet. "Not the microlab, not the microlab, not the - HEY! That's mine!" deep breaths, deep breaths. "Alright... I've become the unwilling passenger for this weapon. OH! Living weapon. Uh... hello? Mx Reboot Code? Can you hear me?" I imagine there's not a response, but it would be funny if there was. * She nods. "Let's go deliver our new friend to Vheiransch. Anything else we need to do to get ready?"
*WAIT wasn't the intro welcome program rebooting? Was it infected too?! That would be so funny if we just walked right by the easy answer.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Thank goodness for that! I had figured it was in that room or the friendly room. Both had too many goodies lining the shelves. I'd totally forgotten about this death-terminal though.

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shoccaar Nemmac wrote: "Well, let's let this one lie. We can always return to get the code later. Perhaps there is assistance deeper in this area." Shocca walks out the door... STUPID STUPID STUPID!
Shoccaar Nemmac wrote: ... "We could keep trying. It should only take me a few tries... but will my consciousness be able to resist those failed attempts?" ... Though I do stand by that fear! Thanks for the Clue, I had 100% blocked out this room. That was frightening. And it is ROUGH that Shocca is the only one able to solve it and the only one with the antidotes.
Shocca slaps her forehead. "Forgetting the AI-killing weapon when going to kill AI... not the brightest move. Good one, Arc." She stops at the threshold of the room. "Alright... you three stay out here. If I go snake-form try to hold down snake-me until I get back into my right mind." She moves into the room, stands before the terminal and breathes deep. DING! The ikeshti rummages in her bag as her tail brings up a churning microlab. As it spits out a fresh-made vial (strawberry rhubarb flavored!), she sets out the squished and scratched rubber ducky that gives her such bursts of inspiration. "Medicine for defense, Sir Duckerson for offense. Let's do this."
Alright! She'll take the biohack serum for one minute of +4 Will Saves then begin cracking. Is there an opportunity for Aiding? If so, I could give one of you the +4 to Will Saves as well in exchange for the +2 on my rolls. That's extra valuable with my 3 free rerolls.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
From our first time at the door to this room...
GM Cellion wrote: ... Veins of force illuminate a symbol resembling an arch over an empty circle... Have we seen this symbol again since this point?
GM Cellion wrote: ... the AI core is in rel-state... Shocca tilts her head. "Could we... shift Papa V back into Rel-State?" Hail Mary here before diving deeper into the Gameplay history.

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"Phewwww...." Shocca pushes herself back from the console and lets out a heavy breath. "Well... Papa Vee has evolved beyond the mind of a mere mortal." She moves back to the center of the room. "Yes, sire Vheiransch... and, uh, are you going to be reforming - here, physically... soon?" She motions the team outside into the hall. "So... we gotta turn this place upside down until we find something... special. I need a way in. A map, a key, a spotlight... something."
Shocca frowns. "Hey. So, we thought that AI welcome-bot thing was evil and trapping us and a Sivv-slave. But, like, now that we took out the big boss... for now... what can it do to us? What's the chance it knows where the bodies are buried?" That one's a long shot... but otherwise we need to go turn this place upside down I think. The holo-trash room was basically empty. Maybe the trap-in-a-sphere room?
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"No way? No way! No..." Shocca's face falls as Vheiransch's voice arrives. She moves over to the complex computer console on the other side of the room. "We have seen that... how would we make ourselves useful?" If given the chance, she attempts to punch into the AI core.
Computers: 1d20 + 29 ⇒ (15) + 29 = 44 +1 Nudge if that would make it pass!
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
GM Cellion wrote: You weren't yet up Shocca, so I'll hold onto your rolls for next turn. Shucks, thank you!
"Ooh, thank you!" Not for the first time, Shocca is thankful for Ajithu's magic. She eyes Papa V with an inquisitive eye and whispers under her breath "Not incorporeal from that, eh? Interesting..." Her tail twitches and she begins to mix her final super-serum.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
GM Cellion wrote: ... (Vheiransch is a very very strange variant construct that is somehow not immune to stunning; so it is stunned 1 round!)... Dang, that is wild! I was just going for the Arc-level damage. Stunned is an amazing upside.
"Whoa! I mean... of course, as expected..." Shocca squints over Ajithu's holy light and Arc's fiery explosion to fire two more needles at V.
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (12) + 28 - 4 = 36
P Dmg: 8d6 + 15 ⇒ (1, 2, 6, 1, 2, 5, 2, 1) + 15 = 35 Includes Basic inhibitor. The target takes a –2 penalty to AC.
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (18) + 28 - 4 = 42
P Dmg: 8d6 + 15 ⇒ (6, 5, 6, 4, 4, 1, 6, 4) + 15 = 51 Includes Medicine. The target is flatfooted.

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Yikes, I thought Shocca was in trouble... Ajithu, any healing spells you have left? Looks like your HP bar is flickering red.
As the situation looks bleaker and bleaker, Shocca moves in and keeps trying her bestest. "You got this, Arc!" And maybe we do too?..
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (14) + 28 - 4 = 38
P Dmg: 8d6 + 15 ⇒ (1, 6, 5, 2, 2, 1, 4, 1) + 15 = 37 Includes Super Serum! Massive damage. Take a DC27 Fort save. Half damage if passed, or exhausted and stunned for 1 round if it fails.
Dmg: 17d10 ⇒ (1, 10, 6, 7, 8, 5, 3, 4, 1, 3, 7, 10, 8, 3, 6, 3, 9) = 94
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (12) + 28 - 4 = 36
P Dmg: 8d6 + 15 ⇒ (2, 6, 6, 6, 2, 4, 3, 1) + 15 = 45 Includes Super Serum! Massive damage. Take a DC27 Fort save. Half damage if passed, or exhausted and stunned for 1 round if it fails.
Dmg: 17d10 ⇒ (6, 8, 3, 1, 10, 5, 1, 4, 9, 7, 6, 8, 5, 7, 4, 8, 2) = 94
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Yeah, fire might be extra helpful against it's fast healing. Incorporeal plus magic resistance is a tough combo though.

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Dang, I totally forgot about the exsiccates! I just assumed it was a warped reconstruction. I should have known the Sivv would never mess up one of their slaves... intentionally.
"Arc! Arc! Arc! ARC! wooooooooooo... wait, is my mic on?" With magical speed, Shocca moves into the room. Triggering AoO from Granskar at +4 AC. From her improved vantage point she fires her freshly reborn needles back in the general direction of Vheiransch.
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (3) + 28 - 4 = 27
P Dmg: 8d6 + 15 ⇒ (4, 6, 2, 3, 6, 5, 2, 3) + 15 = 46 Includes Super Serum! Massive damage. Take a DC27 Fort save. Half damage if passed, or exhausted and stunned for 1 round if it fails.
Dmg: 17d10 ⇒ (2, 2, 2, 2, 6, 10, 1, 5, 2, 4, 7, 5, 2, 9, 10, 8, 9) = 86
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (6) + 28 - 4 = 30
P Dmg: 8d6 + 15 ⇒ (5, 5, 3, 1, 6, 1, 5, 4) + 15 = 45 Includes Super Serum! Massive damage. Take a DC27 Fort save. Half damage if passed, or exhausted and stunned for 1 round if it fails.
Dmg: 17d10 ⇒ (5, 6, 10, 10, 9, 9, 5, 3, 7, 10, 6, 6, 6, 10, 1, 5, 4) = 112
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Yeah, it's tough to keep it all straight! Some abilities, like my Tranq darts, aren't Biohacks so they don't benefit from it.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Ajithu-Ko wrote: Back! Well then... :sweats:
The tentacle and internal pain certainly orient Ajithu to where he is now.
So much for casting safely from the sidelines.
We don't have haste yet, right?
...
Nope! I was so used to having it, I nearly Full Attacked the round I moved.
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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
I think those super serums come back on a Miss the same way my other biohacks do! I'm using the Conserving fusion that "ammunition is not consumed, as though the weapon had never been fired." And the Biohacks rule is "If you are making a ranged attack and miss your target, the biohack is expended along with the attack’s ammunition."
So I think the superserums pop back into the rifle along with the ammunition!

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (5) + 28 - 4 = 29
P Dmg: 8d6 + 15 ⇒ (4, 5, 5, 1, 3, 1, 5, 2) + 15 = 41 Includes Super Serum! Massive damage. Take a DC27 Fort save. Half damage if passed, or exhausted and stunned for 1 round if it fails.
Dmg: 17d10 ⇒ (5, 3, 5, 7, 7, 8, 8, 5, 8, 7, 6, 9, 7, 6, 8, 8, 7) = 114
Needler @ Vheiransch : 1d20 + 28 - 4 ⇒ (11) + 28 - 4 = 35
P Dmg: 8d6 + 15 ⇒ (5, 2, 1, 2, 5, 4, 3, 6) + 15 = 43 Includes Super Serum! Massive damage. Take a DC27 Fort save. Half damage if passed, or exhausted and stunned for 1 round if it fails.
Dmg: 17d10 ⇒ (4, 5, 7, 3, 9, 3, 6, 5, 8, 3, 2, 7, 6, 3, 4, 5, 1) = 81
After realizing the pitiful power of rapid-healing that science could bring her, Shocca decides to go all in on saving the universe. "You are enough!" She peeks around the corner. Her microlab begins to heat, rapidly pumping chemicals into new vials with illegible etching into the side. She fires both at the boss.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"Well, bad news Ajithu... Your magic is working excellently against the minions - no offense, Kal - but we're going to need more scientific methods for Mr. V... bleurghhhhhh " Staggered, puking, and massaging her guts, Shocca trips towards the door. That crit HURT.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
GM Cellion wrote: ...turning left (and away from the "aqlath" servitor) ... OOF. Great detail!
When Ajithu calls her up, Shocca gives Vheiransch a quick appraisal.
Computers: 1d20 + 29 ⇒ (1) + 29 = 30 Wellllll that's problematic.
Her gut isn't giving her anything - likely due to the Sivvan national anthem she's unconsciously humming - so Shocca turns to her trusty microlab. Spending a Move Action to Identify Creature on Vheiransch with a roll of 49.
Needler @ Purple Aqlath: 1d20 + 28 ⇒ (19) + 28 = 47
P Dmg: 8d6 + 15 ⇒ (1, 4, 6, 6, 5, 5, 4, 1) + 15 = 47Includes Minor Inhibitor, -3 to hit if it hits.
Bleed: 1d10 + 8 ⇒ (5) + 8 = 13
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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca's flick between the sudden wealth of enemies and her rifle swings towards the Aqlath. "Where we all began..." Her needles go wide as the storm rages in front of her. "Uhh... should I back up?"
Needler @ Purple Aqlath: 1d20 + 28 - 4 ⇒ (1) + 28 - 4 = 25
P Dmg: 8d6 + 15 ⇒ (2, 2, 6, 2, 2, 4, 3, 6) + 15 = 42 Includes Minor Inhibitor, -3 to hit if it hits.
Bleed: 1d10 + 8 ⇒ (3) + 8 = 11
Needler @ Purple Aqlath: 1d20 + 28 - 4 ⇒ (6) + 28 - 4 = 30
P Dmg: 8d6 + 15 ⇒ (2, 4, 3, 1, 5, 5, 3, 3) + 15 = 41 Includes Minor Inhibitor, -3 to hit if it hits.
Bleed: 1d10 + 8 ⇒ (6) + 8 = 14
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca smiles, and gives herself a definitely-not-subtle pat on the back. "Well... no day like today..." Once inside, her jaw drops. "Wait... they actually got the Starstone?! Well, that does not bode well for the fleet outside. Or the Station?" She swallows hard. "Perhaps finally something can be easy." At the sight of the impossible computer, she lets out a grunt. "Or not. Well, no way I'm about to die a horrible death... Stay on this side and we can flank the horrible ambushing holo-baddie." She strides semi-confidently through the room to the computer.
I'm sure something is about to happen but just in case...
Computers: 1d20 + 29 ⇒ (7) + 29 = 36
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Whoops, sorry! I should have been more clear. I vote we go for the hack.
Shocca pulls out her thieves tools (to hack a computer system that controls a door?) and gets to work hacking the entrance to the other-worldly realm.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca taps the walls. "The inspiration for several future conflicting doctoral dissertations, I'm sure." The discovery at least partially makes up for the lack of a key. "Well, perhaps we just go for it. My hacking hasn't let us down yet." Ignoring all the times it did, that is... "Our enemy would benefit from prep time more than we would, I think."
Well, I feel like we could withstand another fight from backup guards... but I'm already a little doubtful that we'll survive the AP's boss fight. Making it harder is not appealing. I'm fine with either, but at this point I'd vote we go for the keys.
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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca nods. "Yes, let's do a circuit. When I've lost something, it's always in the last place I'll look." She shakes off the nonsense phrase and moves towards the southern hallway. "Wait... there's no way that digital host could be a help in finding the last key... right"
Yeah, let's check E8 and then poke our heads in the other rooms we've been in. A failed Perception check or Player Error could have us overlooking something.
"If we can't find it, then hopefully my hacking is up to the task."
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"What a twisted use for such a cool room! My goodness." Shocca shakes her head and makes her way over to the terminal. "Good point, Arc. That's the kind of place that would spawn the Sivv..."
Computers: 1d20 + 29 ⇒ (11) + 29 = 40
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Miss Chance: 1d100 ⇒ 16
Needler @ Yellow: 1d20 + 28 - 4 ⇒ (15) + 28 - 4 = 39
P Dmg: 8d6 + 15 ⇒ (2, 6, 2, 5, 1, 4, 5, 1) + 15 = 41 Includes Medicine, bonus Nonlethal Damage if it hits.
Nonlethal: 8d4 ⇒ (2, 4, 3, 3, 3, 3, 1, 3) = 22
Miss Chance: 1d100 ⇒ 52
Needler @ Yellow: 1d20 + 28 - 4 ⇒ (18) + 28 - 4 = 42
P Dmg: 8d6 + 15 ⇒ (5, 4, 6, 2, 5, 5, 3, 3) + 15 = 48 Includes Medicine, bonus Nonlethal Damage if it hits.
Nonlethal: 8d4 ⇒ (4, 3, 2, 3, 4, 4, 4, 1) = 25
Shocca tries not to laugh as the hunter misses. A smirk, she can't resist and she fires back.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Arc, you have a second turn.
Shocca smirks as her needle hits, then focuses on the other assassin. "Not so tough without your hulk, eh?"
Miss Chance: 1d100 ⇒ 95
Needler @ Yellow: 1d20 + 28 - 4 ⇒ (13) + 28 - 4 = 37
P Dmg: 8d6 + 15 ⇒ (3, 2, 4, 4, 2, 1, 4, 1) + 15 = 36 Includes Minor Inhibitor, -3 to hit for the enemy if it hits.
Bleeding: 1d10 + 8 ⇒ (3) + 8 = 11
Miss Chance: 1d100 ⇒ 10
Needler @ Yellow: 1d20 + 28 - 4 ⇒ (4) + 28 - 4 = 28
P Dmg: 8d6 + 15 ⇒ (4, 6, 2, 3, 6, 2, 3, 2) + 15 = 43 Includes Minor Inhibitor, -3 to hit for the enemy if it hits.
Bleeding: 1d10 + 8 ⇒ (8) + 8 = 16
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Hey, sorry for the delay! I'll give Arc +2 AC as prep.
Shocca uses the magical speed to rush into the room.
Miss Chance: 1d100 ⇒ 11
Needler @ Green: 1d20 + 28 - 4 ⇒ (10) + 28 - 4 = 34
P Dmg: 8d6 + 15 ⇒ (4, 1, 2, 4, 2, 2, 1, 3) + 15 = 34 Includes Minor Inhibitor, -3 to hit for the enemy if it hits.
Bleeding: 1d10 + 8 ⇒ (7) + 8 = 15
Miss Chance: 1d100 ⇒ 94
Needler @ Green: 1d20 + 28 - 4 ⇒ (11) + 28 - 4 = 35
P Dmg: 8d6 + 15 ⇒ (3, 1, 6, 3, 4, 1, 5, 6) + 15 = 44 Includes Minor Inhibitor, -3 to hit for the enemy if it hits.
Bleeding: 1d10 + 8 ⇒ (9) + 8 = 17
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Ah, thank you for the reminder, I forgot about the Regeneration Table!
Shocca lays down for the night, swapping out for guard shifts as needed. She curls up next to the medical pod. Perhaps because it looks like her heating pod from back home on Absalom Station. Hopefully still intact and warming up for her return. Or perhaps because she respects the technological marvel - finally something that can match Ajithu's magic. Or perhaps because she suspects the team might be needing it soon.
No prep needed besides taking guard shifts for the rest.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
"Tight quarters, but better than under the red earth. And we can keep an eye on the hallway that connects our garbage friends and the room to the locks." Agreed, let's Take 10 in E7.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Thanks for the reminder on the keys!
Field Dressing: 2d8 + 7 ⇒ (1, 7) + 7 = 15
Field Dressing: 2d8 + 7 ⇒ (5, 4) + 7 = 16
Sorry, I sort of handwaved Kalthlo. That's 71 HP healed. Ajithu only used two spells. It'd be worth using some more to heal up our second favorite Meat Shield.
Shocca shakes her head. "That fourth key is probably in the trash heap... with the snipers... and the monster... and the aroma of death..." She blows a raspberry. "Well, we're one friend stronger than we were last time. But also.. we're in 'fake it till you make it' territory." She stretches down to touch her toes then cracks her back. "I vote fake it. Screw the fourth key."

Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Shocca handles the hand wrap in awe. "Nifty... no use to us, I think, but nifty nonetheless." She distributes the injectors among Arc and Ajithu. "Got a few of my own, best to spread these around." She pulls out her med kit and treats everyone's wounds before sitting down to reset her lab. 10 minute rest is all I need.
Field Dressing: 2d8 + 7 ⇒ (5, 1) + 7 = 13
Field Dressing: 2d8 + 7 ⇒ (2, 1) + 7 = 10
Arc gains 63 HP back from me. So he would need the first two of Ajithu's spells.
Field Dressing: 2d8 + 7 ⇒ (7, 7) + 7 = 21 Ajithu, I can heal you up to full as well.
With everyone back to feeling well, Shocca peers back into the hallway. "Well, that's three keys." Ok, the search function is not working for me. But we have a key from E11, E10, and E7. Am I missing any?
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Yeah... not so good rolls on my part!!
Shocca smiles, knowing she can depend on her allies, and keeps working against the Sivvan systems.
Engineering: 1d20 + 29 ⇒ (14) + 29 = 43
Engineering: 1d20 + 29 ⇒ (16) + 29 = 45
Engineering: 1d20 + 29 ⇒ (14) + 29 = 43
That's more like it!
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
Engineering: 1d20 + 29 ⇒ (13) + 29 = 42
Engineering: 1d20 + 29 ⇒ (7) + 29 = 36
Engineering: 1d20 + 29 ⇒ (7) + 29 = 36
Engineering: 1d20 + 29 ⇒ (10) + 29 = 39
Engineering: 1d20 + 29 ⇒ (4) + 29 = 33
Engineering: 1d20 + 29 ⇒ (10) + 29 = 39
Engineering: 1d20 + 29 ⇒ (6) + 29 = 35
I don't think this counts as a Lock or Trap, but that would give me +4 to those rolls.
Shocca smiles at Arc's clever use of his personal gravity to pull the enemies away from her. She works, ignoring the shakes of her armor from the melee, blows, and sonic energies outside.
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