| Full Name |
Shizenki |
| Race |
Human |
| Classes/Levels |
Ranger 1 - Drake Warden |
| Gender |
Male |
| Size |
Medium |
| Age |
16 |
| Special Abilities |
Favored Enemy, Track, Wild Empathy |
| Alignment |
NG |
| Deity |
Sun Wukong |
| Location |
Tian-La |
| Languages |
Aklo, Common, Draconic, Hon-La, Tien |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
7 |
About Shizkenki
Shizkenki
Male Human Ranger – Drake Warden 1
NG Medium humanoid (Human) - Sun Wukong
Init +6; Senses Perception +5 Vision Human
Height 5'0 Weight 130 Age 16
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex,)
HP 12 (1d10+2)
Fort +3, Ref +6, Will +1; +2 All Saves vs Charm & Compulsion
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee Longsword +3 (1d8+2/19-20)
Ranged Longbow +5 (1d8/x3 )
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Statistics
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Str 14, Dex 18, Con 12, Int 14, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot
Traits Focused Disciple, Reactionary
Skills Acrobatics +3, Bluff -2, Climb +5, Diplomacy -2, Disguise -2, Handle Animal -2, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +5, Ride +3, Sense Motive +1, Spellcraft +6, Stealth, +7, Survival +5, Swim +5
Languages Aklo, Common, Draconic, Hon-La, Tien
Combat Gear longbow, longsword, cold iron arrows (50), studded leather armor
Other Gear Explorers outft, Grappling Hook, Rope (50ft Knotted), Pole, 27gp, 9sp, 5cp
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Special Abilities
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Favored Enemy (Humans +2) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
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Gear Information
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Shizkenki was the youngest of the three brothers in his family and he watched one by one as they all rode off to become adventurers while he was stuck taking care of the house with his parents. Finally of age however Shizenki is ready to go explore the world and see what it has to offer. Being the smallest of the three brothers Shizkenki quickly learned that while he who was strongest wins in melee those who are clever will triumph with the bow.