Undead

Shivam Bhatt's page

52 posts. Alias of Tin Foil Yamakah.


Full Name

Shivam Bhatt The Bringer of Plague

Race

Human Sorceror(Pestilence) 6 | HP: 42/42(53) | AC 11(15) | T 11(15) | FF 10(14) | F: 4(+6 vs Disease or Nausea) | R: 4 | W: 9 | Move 30 | Init 1 |

Classes/Levels

Skills:
Bluff 12, Perception 12, Spellcraft 9

Gender

Active Spells:
Mage Armor(5 hours), False Life(5 hours)

Age

FCB::Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

Special Abilities

+1 saves vs Spells and SLA's cast by Humans, Immune to the Sickened condition

Alignment

NE

Deity

Nuitari

Location

Krynn

Occupation

Wannabe Horseman of the Apocalypse

Strength 10
Dexterity 13
Constitution 12
Intelligence 11
Wisdom 17
Charisma 17

About Shivam Bhatt

Backstory:
Born under the full gaze of Nuitari was how Shivam came into this world in the small coastal town of Sasserine. His birth coincided with the fact that the whaler's haul was drying up and was getting worse as the years drug by. A new power had arose in the area an evangelical "goodly" man named Ezekiel, who slowly turned the town against the family of Shivam claiming they were witches and had brought this ill omen upon the town. His mother was burned alive and Shivam beaten within an inch of his life was tossed in the trash pit of a derelict gutting plant, Shivam lay there for nine days. Nine days pinned in stagnant briny backwash by broken steel tabletops and splintered crabpots, with his thick black hair wrapped tightly around his face. "So that we can stand to look at the ugly witch," one of the whalers had said.
On the first day he ripped out three fingernails and tore raw the flesh on his hands, arms, and legs trying to pull himself free from the debris that trapped him. The salt burned in his wounds like acid.

On the second day he prayed to Paladine for wings that he might fly away.

On the third day Shivam's thoughts turned to his family, There had always been Bhatt's in Sasserine, as solid a family of seafolk as there had ever been. Some were sailors, some were crafters, and some were dockworkers, but they were Bhatt's all, and woven into the very fabric of the city.

On the fourth day He prayed to Chislev, that a storm might lash its way through the building, destroying everything and setting him free. Rainwater dripped into his mouth through holes in the ceiling, but nothing more.

On the fifth day he prayed to Branchala, Habbakuk, Gilean, Shinare every other god he could think of, beseeching them to free him.

On the seventh day he no longer shivered or ached, as his awareness narrowed to nothing more or less than his slow shallow breaths.

On the eighth day he prayed to Nuitari to grant him vengeance.

On the ninth day he was offered the strength to survive, the strength to free himself, and the strength to exact his revenge, in exchange for service freely given. He accepted, and soon the water roiled with activity as scores of rats and beetles severed his bonds, pushed aside the heavy detritus trapping him, and carried him out into the marshes to feast upon the dead.

On the tenth day, Shivam walked into The Drunken Dolphin, draped in rags and the heavy smell of brined offal. He drove a pike through the skull of Ezekiel..

Traits:
Corpse Cannibal: Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude saves against diseases and can gain sustenance from rotting flesh with no negative side effects.

Lunar Birth: Born during a lunar eclipse, you were forever marked by the moon’s mysterious and ancient magic. You gain a +1 trait bonus on saving throws against the spells and spell-like abilities cast by humans.

Bloodline Arcana:
Vermin are susceptible to your mind affecting spells. They are treated as animals for the purpose of determining which mind-affecting spells affect them

Bloodline Powers:
You awaken and quicken the lurking pestilence in your own body or the surrounding world to wreak hideous malice, or to command and commune with agents of such plagues.

Plague's Caress (Sp): At 1st level, you can make a melee touch attack as a standard action that causes a living creature’s flesh to break out into rancid-smelling pustules and sores for a number of rounds equal to 1/2 your sorcerer level (minimum 1 round). These sores cause the victim to become sickened for the duration of the effect; this is a disease effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Accustomed to Awfulness (Ex): At 3rd level, you become immune to the sickened condition and gain a +4 bonus on all saving throws against effects that cause nausea or disease. At 9th level, you become immune to the nauseated condition and to the debilitating effects of disease (but you can still be a carrier of diseases).

Shroud of Vermin (Su): At 9th level, swarms no longer see you as prey. You can walk among swarms without fear of being harmed by them at all, and by taking a standard action to mentally command a swarm in which you stand, you can direct that swarm’s attacks and movements as long as you have more Hit Dice than the swarm. Even when you aren’t standing amid a swarm, your body crawls with vermin, and their chitinous bodies increase your natural armor bonus by +1. At 11th level, this bonus increases to +2, and at 17th level it increases to +3.

Pestilential Breath (Su): At 15th level, the sickness within your body finally becomes so potent that your very breath is deadly. Once per day as a standard action, you can exhale a cloud of pestilence in a 30-foot cone. Those caught in the area of this miasmic cloud receive a single Fortitude save to avoid suffering the effects of two different diseases. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You can choose what two diseases you inflict on each target that succumbs to your plague breath, but they must be two different diseases chosen from the following list: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The victim suffers the initial effects of these two diseases immediately — use the diseases’ frequency and save DC normally to determine further effects as detailed on page 557 of the Pathfinder RPG Core Rulebook. At 17th level, you can use this ability twice per day. At 20th level you can use this ability three times per day.

Plague Carrier (Su): At 20th level, your touch inflicts mummy rot on those you strike. You can choose to suppress this ability for 1 round as a swift action. You can make a touch attack to inflict this disease on a target, or transfer it as part of an attack with any melee weapon or touch-based spell. The creature touched can resist contracting mummy rot by making a Fortitude save - the DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier.

Magic Items:
Headband:Charisma +2, Cloak +1, Wand: Infernal Healing(50), Gloves of Reconnaissance , Boots of the Cat

Equipment:
Sorcerors Kit, Backpack

Money:
92

Offense:
Boarding Pike +3(1d8) x3(Reach)

Moon Chart