Sorcerer

Shiri Fizzbubble's page

6 posts. Alias of Captain Shar'ka Fire-Eye.


Full Name

Shiri Fizzbubble

Race

Gnome Wildblooded Sorcerer 6/Cohort of Shar'ka Fire-Eye; HP 38/38; AC 18; TAC 13; Init + 1 (goes with Shar'ka); Perc +6

Classes/Levels

Attacks:
Defending Dagger +5, 1d3; Sling +5, 1d3; Water Blast

Gender

Female

Size

Small

Age

Middle

Alignment

NG

Deity

Gozreh

Languages

Common, Gnome, Sylvan, Draconic

Strength 10
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 13
Charisma 20

About Shiri Fizzbubble

About Shiri:
Shiri Fizzbubble of the Fizzbubble clan has always been connected to the magics of nature. Always an explorer, she has delved into the mysteries of water and uses her discoveries in her spellcasting. She has spent all of her life by the sea along with her clan, and often goes on adventures as hired help. When she met Shar'ka only days ago, Shiri found her quest to seek out dragons so heart-wrenchingly inspiring that she joined up with her cause without the promise of pay.

Speed: 30 ft.

Swim: 30 ft.

OFFENSE

+1 Initiative, +3 BAB

CMB: 2 (BAB +3, Size -1)
CMD: 13 (BAB +3, Size -1, Dex +1)

+5 Defending Dagger (small), DMG 1d3

+5 Sling (small), DMG 1d3

Wildblooded Sorcerer:
Shiri's Bloodline is Seaborn, a part of the Wildblooded archetype. (Seaborn is a subdomain of the Aquatic bloodline; certain abilities are traded out.

[spoiler=Bloodline Arcana]When you are in a body of water large enough to float in, your effective caster level is increased by 1. (from Seaborn Bloodline strain)

First Level Bloodline Power:
Water Blast (from Seaborn Bloodline strain)

Third Level Bloodline Power:
Aqueous Adaptation: Swim 30 feet (from Aquatic Bloodline strain)

DEFENSE

HP MAX: 38

AC: 18 (+1 Dex Bonus, +1 Size bonus, +4 Bracers of Armor, +1 Dodge, +1 from Defending Dagger)
Toughness

Fort: +5 (Base +2; Con +1, Cloak of Resistance +2)
Ref: +5 (Base +2; Dex +1, Cloak of Resistance +2)
Will: +8 (Base +5; Wis +1, Cloak of Resistance +2)

SPELLS

2nd level spells:

3rd level spells:
Hydraulic Push (Bloodline Spell); Water Breathing

GNOME TRAITS

+1 AC, +1 attack rolls, -1 CMB/CMD, +4 Stealth

+4 Dodge against "giant" subtype

+1DC (10+spell level+Cha mod) to illusion spells

1x/day: dancing lights, ghost sound, prestidigitation, speak with animals

+1 attack rolls against reptilian/goblinoid subtypes

+2 racial saving throw bonus against illusion spells/effects

+2 racial bonus on Perception

+2 racial bonus on Craft/Prof of your choice

Treat any weapon with "gnome" in name as martial weapon

OTHER FEATS
Eschew Materials, Toughness, Brew Potion, Dodge

TRAITS
Trait 1: Devotee of the Green: Knowledge Nature +1 and class skill

Trait 2: Poverty Stricken: Survival +1 and class skill

SKILLS:
Acrobatics +1, Appraise +5, Bluff +10, Climb +0, Craft (potions) +10, Diplomacy +5, Disguise +5, Escape Artist +1, Fly +5, Heal +1, Intimidate +9, Knowledge (arcana) +6, Knowledge (nature) +6, Perception +6, Perform +5, Ride +1, Sense Motive +1, Spellcraft +6, Stealth +5, Survival +6, Swim +6, Use Magic Device +9