Race |
| HP: 9/9 | AC: 16 T: 11 FF: 15 | CMB: +3, CMD: 14 | F: +2 R: +3 W: +3* | Init: +1 | Perc: +7 (Darkvision) | Speed: 25ft | Active conditions: |
Classes/Levels |
|
Gender |
CN Hunter 1 |
Size |
Medium |
Special Abilities |
Animal Companion: Kamaitachi |
Alignment |
CN |
Deity |
Hei Feng |
Languages |
Auran, Common |
Homepage URL |
Art Inspiration |
Strength |
16 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
10 |
About Shinzo Kaze
#54328-21 Shinzo Kaze
Smokesoul (Fume Sylph) Hunter 1
CN Medium Outsider (Native)
Init: +1; Senses: Darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC: 16, Touch 11, Flat-Footed 15 (+5 Armor, +1 Dex)
HP: 9 (1d8+1)
Fort: +2, Ref: +3, Will: +3; +1 resistance bonus vs. inhaled poisons and other airborne effects that require breathing.
--------------------
Offense
--------------------
Speed: 35 ft. (25 ft. in armor)
Melee: Club +3 (1d6+3) or
. . Nodachi +3 (1d10+4/18-20)
Ranged: Sling +1 (1d4+3)
Hunter Spells Known:(CL 1st; concentration +4)
. . 1st (2/Day)—Cure Light Wounds, Obscuring Mist, Summon Nature's Ally I
. . 0 (At Will)—Create Water, Detect Magic, Guidance, Stabilize
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 10, Int 10, Wis 16, Cha 10
Base Atk:+0; CMB +3; CMD 14
Skills:Acrobatics -3 (-7 to jump), Handle Animal +4, Heal +7, Knowledge (nature) +4, Perception +7, Stealth +1, Survival +7
Languages: Auran, Common
Weapons: Club, Nodachi, Sling, Sling bullets (10)
Armor: Scale Mail
Gear: Acid, Filter Scarf, Flint and Steel, Silk Rope (50 ft.)
Wallet: 13 gp, 9 sp
--------------------
Traits
--------------------
• (Combat) Dirty Fighter:
You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion you could always count on to distract your enemies long enough for you to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side). When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
• (Region) Militia:
As part of Amanandar’s militia, you have trained extensively with groups. You gain a +1 trait bonus on attacks made while flanking an opponent.
--------------------
Feats
--------------------
• (1) Cloud Gazer: You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.
• (3)
• (5)
• (7)
• (9)
• (11)
• (13)
• (15)
• (17)
• (19)
--------------------
Class (Hunter) Abilities
--------------------
• (1) Spells & Orisons
• (1) Animal Companion (Animal Companion (Wolf (Elemental) named Kamaitachi)) (Ex): If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
• (1) Animal Focus (1 Minutes/Day) (Su): As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
• (1) Nature Training (Ex): Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
• (1) Wild Empathy +1 (Ex): Improve the attitude of an animal, as if using Diplomacy.
--------------------
(Animal Companion) Abilities
--------------------
• (1) Animal Companion Link (Ex): Handle or push Animal Companion faster, +4 to checks vs. them.
• (1) Share Spells with Companion (Ex): Can cast spells with a target of "you" on animal companion, as touch spells.
--------------------
(Animal Focus) Abilities
--------------------
• (1) Bull +2 (Su): When assuming this aspect, gain listed enhancement bonus to Str.
• (1) Snake +2 (Su): When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
--------------------
Race (Slyph) Abilities
--------------------
• Native Outsider: Ganzis are outsiders with the native subtype.
• Medium: Ganzis are Medium creatures and have no bonuses of penalties due to their size.
• Normal Speed: Ganzis have a base speed of 30 feet.
• Darkvision (60 feet) You can see in the dark (black and white only).
• Breeze-Kissed:: Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.
• Like The Wind: A sylph with this racial trait gains a +5 foot bonus to her base speed. This racial trait replaces energy resistance.
• Whispering Wind: Some sylphs are especially thin and wispy, as though they were made more of air than flesh. Sylphs with this racial trait gain a +4 racial bonus on Stealth checks. This racial trait replaces the sylph’s spell-like ability racial trait.
--------------------
Pathfinder Society Reputations
--------------------
--------------------
Boons
--------------------
--------------------
Completed Scenarios
--------------------