About Shimmerella *WIP*Mythmaker (Hierophant): The phantom gains bane and bless as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast prayer and searing light each once per day. Baseline Level 2 phantom statistics block:
WIP Starting baseline (level 1) phantom statistics block: Type Outsider (phantom); Size As spiritualist or one size category smaller (or one size category larger, if the spiritualist is Small or smaller); Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams (1d6 or 1d4 if size Small); Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13. Baseline (level 2) adjustments: Hit dice increase by 1
The baseline phantom is modified in the following ways for Shimmerella: The additional class skill she has is Use Magic Device. Her 4 skill ranks she has for being a 2nd level phantom are for: 1 rank in Bluff
The whimsey emotional focus gives her maximum ranks in Acrobatics & Perception, and her good saves are reflex and will. She has the normal phantom special abilities of: Darkvision, Link & Share Spells. As a 2nd level whimsy phantom, Shimmerella gains the following: Tricky Combatant: A phantom with the whimsy focus gains Improved Dirty Trick as a bonus feat, even if it does not meet the prerequisites. Colorful Burst (Sp): Once per day, a phantom with this focus can produce an explosion of bright colors in a 15-foot cone. This functions as the spell color spray, except that creatures with fewer HD than the phantom are treated as if they had 2 HD or less, creatures with HD equal to that of the phantom are treated as if they had 3 or 4 HD, and creatures with more HD than the phantom are treated as if they had 5 or more HD. A creature can negate this effect with a successful Will saving throw (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier). As an (mythaker) hierophant phantom, Shimmerella gains the following ability: Hierophant: The phantom gains bane and bless as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast prayer and searing light each once per day. ??'s Lv 2 summary:
CG ?? ( DEFENSE Ectoplasmic form AC ??, touch ??, flat-footed ?? (+?? Dex, +?? natural, +1 size)
OFFENSE Speed
STATISTICS Str ??, Dex ??, Con ??, Int ??, Wis ??, Cha ??
Languages Celestial, Iblydosian, Giant, Gnome, Sylvan, Taldane
Lv 1: Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
2nd, 5th, 8th, 10th, 12th, 15th, 17th and 20th Feat Level Plan:
Feat Level Plan: 1 HD: Dodge 3 HD:Skill Focus ; 5 HD: Deft Hands; 7 HD: Wind Stance;9 HD: Skill Focus; 11 HD: Lightning Stance; 13 HD: 15 HD: ? Shimmerella's stats when she was alive:
Mythic Path: Hierophant (tier 8)
Mythic Path abilities: Oracle abilities: Sorcerer abilities: Shimmerella's phantom stats and abilities:
Shimmerella's phantom combat summary:
tiny archmage of whimsy phantom Whimsy emotional focus:
Phantoms with this emotional focus carry a simplistic, childlike wonder and are fond of games and playing tricks. Whimsical phantoms are often the ghosts of gnomes; in the case of bleachling spiritualists, the phantom may even be a psychic vestige of the bleachling’s own lost childlike nature. Among other races, most phantoms with the whimsy focus are the spirits of those who died as children and carried their childlike nature into the afterlife. Skills: The phantom gains a number of ranks in Acrobatics and Perception equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills. Good Saves: Reflex and Will Tricky Combatant: A phantom with the whimsy focus gains Improved Dirty Trick as a bonus feat, even if it does not meet the prerequisites. Colorful Burst (Sp): Once per day, a phantom with this focus can produce an explosion of bright colors in a 15-foot cone. This functions as the spell color spray, except that creatures with fewer HD than the phantom are treated as if they had 2 HD or less, creatures with HD equal to that of the phantom are treated as if they had 3 or 4 HD, and creatures with more HD than the phantom are treated as if they had 5 or more HD. A creature can negate this effect with a successful Will saving throw (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier). Aura of Laughter (Sp): When the spiritualist reaches 7th level, the phantom can emit a 10-foot aura of childish laughter as a swift action. Enemies within the aura are distracted by the laughter, taking a –2 penalty on attack and damage rolls and a –5 penalty on Perception checks. This ability has no effect on creatures that cannot hear. Telekinetic Prankster (Sp): When the spiritualist reaches 12th level, the phantom gains the ability to use limited telekinesis to trip up its foes. It can perform combat maneuvers against creatures up to 15 feet away. When doing so, it can use its Charisma modifier in place of its Strength modifier on its combat maneuver checks. Invoke Laughter (Sp): When the spiritualist reaches 17th level, once per day as a standard action, the phantom can cause nearby creatures to fall into fits of uncontrollable laughter. Each creature in a 30-foot-radius burst centered on the phantom must succeed at a Will save (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier) or begin laughing uncontrollably, as the spell hideous laughter. The phantom can use this ability in either ectoplasmic or incorporeal form. Other Whimsy-Focused Abilities
Emotional Conduit (Feat): 1st—color spray, 2nd—hideous laughter, 3rd—major image, 4th—hallucinatory terrain, 5th—baleful polymorph, 6th—mislead. Fractured Mind (Archetype): ventriloquism (5th), absurdity (7th), major image (9th), rainbow pattern (16th). Spirit-Bound Blade (Spell): The weapon also gains the merciful special ability. Priest of the Fallen's phantoms' abilities:
Priest of the Fallen spiritualist archetype Mythmaker (Su): A priest of the fallen can channel many different hero-god phantoms, though only one at a time. These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled. Archmage: The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast fireball and hold person each once per day. Champion: The phantom gains Weapon Focus (slam) as a bonus feat. At 12th level, it gains Greater Weapon Focus (slam) and Weapon Specialization (slam) as bonus feats. Guardian: The phantom gains a +2 natural armor bonus when it manifests in its ectoplasmic form, and a +2 deflection bonus to AC when it manifests in its incorporeal form. At 12th level, the phantom increases its maximum hit points by twice its number of Hit Dice. Hierophant: The phantom gains bane and bless as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast prayer and searing light each once per day. Marshal: The phantom can fill its allies with its triumphant spirit as a standard action, granting them a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for a number of rounds per day equal to 2 + its Charisma modifier. These rounds need not be consecutive. At 12th level, if the phantom is hit by an attack of opportunity, it can use an immediate action to allow an ally to make an attack of opportunity against the creature that attacked the phantom if it’s within the ally’s melee reach. Trickster: The phantom gains the sneak attack rogue class feature as a rogue of a level equal to the phantom’s Hit Dice. It can use the sneak attack ability a number of times per day equal to its Dexterity modifier (minimum 1). At 12th level, whenever the phantom is in darkness or dim light, it can move at full speed without taking a penalty on Stealth checks. This alters phantom and replaces shared consciousness. |