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Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Fort: 1d20 + 5 ⇒ (17) + 5 = 22 Shim-Shim fights off the poison! Instead he watches the Kish fall and rise and fall and rise, and wonders if the strange man can even die... Shaking his head, he slashes twice at Green! Dueling Sword, flanking, improved get 'em: 1d20 + 7 + 2 - 4 ⇒ (6) + 7 + 2 - 4 = 11 for 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11 damage! Dueling Sword, flanking, improved get 'em: 1d20 + 7 + 2 - 4 ⇒ (10) + 7 + 2 - 4 = 15 for 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11 damage! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim feels the gun not working as well as he wants, so he moves forward, drawing his duelling sword as he goes! He slashes at green! Tactical Sword vs Green, flanked: 1d20 + 7 ⇒ (1) + 7 = 8 for 1d6 + 8 ⇒ (3) + 8 = 11 of helpful damage! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim sees the two armors move like a flash and feels the voice in his head. "Uh-oh." he mutters as AI-Shim locks battle tracking onto the worm guy. He raises his bolter and fires! Plasma Bolter vs Worm, combat tracking: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for 2d8 + 7 ⇒ (6, 1) + 7 = 14 plasma (E+F) damage! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Medicine: 1d20 + 13 ⇒ (7) + 13 = 20 "Hi! I'm Shim-Shim! It's nice to meet you, Mister Mortal Enemy, sir! How are you doing? Are you having a good day?" Shim-Shim is relentlessly chipper. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Ah, f-mating. The best F. Also, will spend a Resolve pt to regain stamina. Also, will be traveling for work training this week. Will try to check in each evening, but if I'm holding you up, f-mate me and NPC as needed. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() FIELD HOSPITAL: Medicine: 1d20 + 13 ⇒ (18) + 13 = 31 Shim's bedside manner is more mechanic than doctor, but he does his best to help out. Even if he does ask where the dipstick is located one too many times. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim watches the exchanges, his AI recording it all for posterity. He happily accepts Roquefort's aid, feeling a little off after the battle. Fort Save vs DIsease: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12 I am down 2 full HP which I believe is a side effect of being chewed on, but not damaged beyond Stamina points. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim rushes toward the center of the room, feeling slightly battered. He stops after a single move action and fires at the thing his friends are shooting. Sharing is caring, after all! PLasma Bolter vs Magefire: 1d20 + 9 ⇒ (17) + 9 = 26 for 2d8 + 7 ⇒ (8, 7) + 7 = 22 electricity and fire damage! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim fires twice at the wight in front of him! Plasma Bolter vs Purple: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 for 2d8 + 7 ⇒ (3, 8) + 7 = 18 electricity and fire damage! Plasma Bolter vs Purple: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 for 2d8 + 7 ⇒ (6, 5) + 7 = 18 electricity and fire damage! EDIT: forgot it's unwieldy. I can't fire twice, so retcon that to a step back and fire once, adding the 4 back to the result... ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim sees the doors closing and raises one thumb. He guardedly steps away and shoots at Orange! Bolter vs Orange: 1d20 + 9 ⇒ (10) + 9 = 19 for 2d8 + 7 ⇒ (4, 4) + 7 = 15 electricity and fire damage! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim examines the terminal next to him to try to close the undead door! Computers: 1d20 + 16 ⇒ (2) + 16 = 18 Shim will take as long as he needs on that. I'll be on an impromptu vacation trip the next few days. I'll try to check my posts via phone, but if I'm lagging, NPC me. I plan to ignore the undead and focus on getting close enough to the next terminal to close it and repeat. 20' hack range and 60' speed should work to my advantage. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() I have a 60' move speed. I put the southernmost undead spawning door as 36 squares, or 180' move away. I'll use my HYPER trait, and triple move to that terminal near the door. I'll hack it next round. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Engineering: 1d20 + 19 ⇒ (18) + 19 = 37 Shim-Shim moves and uses his remote hack (20 foot range) to seal the door where the undead are coming from! Computers: 1d20 + 16 ⇒ (13) + 16 = 29 ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Round 1: Shim-Shim raises his plasma bolter and sights. "Are we sure these undead aren't just like Zo? Nice talky undead instead of mean eaty undead?" He readies an attack on the first undead to get close enough to show they're eaty to one of his nufriends. Plasma Bolter, 60' range: 1d20 + 9 ⇒ (16) + 9 = 25 for 2d8 + 7 ⇒ (4, 7) + 7 = 18 electricity and fire! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Engineering: 1d20 + 19 ⇒ (6) + 19 = 25 "Ooo! Look at this!" He holds up a synaptic link he fashioned from the dragon's corpse. "Who wants to try these out? I'm mostly sure it's safe and won't fry your brain!" You can read the spoiler under the dragon body ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim moves up to the Green fellow, drawing his tactical duelling sword as he goes in one of his many hands. He yells out a loud "HUZZAH!" and stabs! Stab! Shaken, Get'em, Flanking vs Green: 1d20 + 7 - 2 + 2 ⇒ (12) + 7 - 2 + 2 = 19 for 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12 damage! Miss Chance: 1d100 ⇒ 18 ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim fires again! Plasma Bolter vs Green, shaken: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 for 2d8 + 7 ⇒ (7, 7) + 7 = 21 fire and electrical damage! "No sarcasm!" Shim-Shim agrees. "I wonder what else we'll find!" ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim looks around interestedly. "Invisible things! Dragons! This place is GREAT!" He hears Chivix call out and shrugs, aiming where they point. He fires at the Green Invisible enemy? Plasma Bolter vs Green, shaken: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 for 2d8 + 7 ⇒ (5, 8) + 7 = 20 half fire and half electricity damage!
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Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Will: 1d20 + 3 ⇒ (3) + 3 = 6 "WHOA! DRAGON!" Shim-Shim takes a move action to activate combat tracking on the dragon. He fires his bolter at the dragon. Plasma Bolter: 1d20 + 11 - 2 - 2 ⇒ (17) + 11 - 2 - 2 = 24 for 2d8 + 7 ⇒ (7, 3) + 7 = 17 half electricity and fire damage! ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Shim-Shim shakes all the hands he can grab with Kolefo, happy to have found his new best friend! When Kolefo suggests the orange area, Shim-Shim is happy to oblige! Engineering, Aided: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 "I am happy to do the thing! Yesyes! That one might have been one's own creche teacher!" ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() DC -5 for Live Exploration Extreme!: 1d20 + 1 ⇒ (15) + 1 = 16 The purple blur that races into the room immediately begins shaking everyone's hands as he enters, booming out an enthusiastic "HELLO NUFRIENDS! I am Shim, and this is Shim," He points to his exo-cortex, "And we are SHIM-SHIM! SO NICE TO MEETCHA! SO MUCH FUN WE ARE GOING TO HAVE!" He beams around the room at everyone, his skittermander grin almost as wide as his head. "So, we are going to Salvation's End! Will ZO! be joining us again? No? Too bad he was fun!" He casually walks to the wall and begins walking up, his feet making soft SWOP sounds as he sticks to the wall. He stops when he's hanging upside down from the ceiling. ![]()
Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.
![]() Name: James Martin
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