| Shiladie |
Ok, so I searched these forums and answered SOME of my questions about this ability, but I have one primary question still.
Cackle states it extends the duration of hexes it lists by 1 round. Most people focus on the ability to extend the negative hexes, but I'm more concerned about the Fortune Hex. You are able to take 2 move actions in a round if you give up your standard action, so the buff cycle for the party would go like this:
X time before you go on whatever you are going to do, where X is roughly how long you think it will take to finish that thing(dungeon crawl/fight/social gathering)
Fortune on ally 1 + cackle
repeat until all allies have fortune, duration is still 1-2 rounds or so on all of them
cackle twice a round for X time. This effectively extends the duration by 2 rounds for every round that passes, so after X time (say 10 minutes) the duration on everyone's fortune buffs is 10 minutes past when you stop cackling.
Now of course the visual is kinda funny to sit there in a group for 10+ minutes (or hours really...) while the witch continually cackles madly, but for a free re-roll every round for the whole party for the entirety of the dungeon crawl or whatever you are doing, I'd venture it's worth it.
This is possible at first level, as you can take the Extra-Hex feat and start with both hexes.
Edit: I guess what I'm asking is can a hex be extended twice in the same round, by the RAW it would appear it can...