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Maybe you guys can help me. I have an idea for an RPG assistance tool that has been floating in my head for a while. I program professionally so I have been considering making it, but wanted to get some info opinions first.

My idea is to have a room that the players and GM can join when they play. Each individual will have a screen that I have been thinking of as an interactive character sheet. The main advantage this program will offer is the ability to apply effects to other players in your room. For example, the wizard casts enlarge person on the warrior. Rather than the extra work required to recalculate various stats and damages, everything auto updates. HP, strength, weapon damage, power attack damage. It all is automatic. Ideally, this would work for all spells and conditions.

I am also toying with the idea of a built in item database with the ability to add your own custom items to it. This should make assigning loot and equipping items to your PC a piece of cake.

I have a lot more ideas for the interaction, but the central theme is to reduce the tedium and clerical work by automating as much as possible.

So, without further ado, I request your input.

First of all, is there anything like this that already exists? If so, could it be better?

Second, how many of you use phones, tablets, laptops, or desktop PCs as part of your gaming?

Third, is this something you would pay for (assuming quality)? If so, how much?

Also, if you like the idea, let me know what kind of other features you would be interested to see.


I know Xanesha has been the topic of much conversation but I am having difficulty tracking down the info I need and it is further complicated by the differences between the anniversary edition and the original.

In the anniversary edition (which I am running) "before combat" buffs are typically stated to be included in the stat blocks. This is not the case for Xanesha. She already has a 25 AC so throwing just mage armor would bump that up to 29.

Does anyone know if it is included or not? Would it be wise to just assume all Bosses have their pre-combat spell buffs in their stat blocks already?

Thanks!


I am a relatively new GM and am having trouble deciding how to let my players approach purchasing items.

How do other GMs determine what stores have what goods (dice rolls, similar to determining loot drops)? What if a player wants something a store doesn't have? Can they custom order (a player has suggested this) or do they just have to wait (which, if inventory is determined by dice roll, could be forever)?

I want players to have fun gearing the way they wants, but I don't want to start an amazon.com ordering service in game...

Any tips, links, or advice greatly appreciated.


I started Running RotR with my group recently and they just took down Erylium yesterday. One of my players had the idea of using Mage Hand to snatch her returning dagger after it is thrown since it doesn't return to her until her next turn.

I wasn't aware of anything preventing this so I decided to allow it (they ended up not doing it anyway, haha). I wanted to check and see if this was allowed though and if so, how you guys would handle it. I was thinking some kind of opposed skill check....

Thanks.