Human Warlock 5 | AC 14 | Init +2 | HP 45/45 | Saves: STR +0 DEX +2 CON +5 INT +1 WIS +3 CHA +7 | Passive Perception 13 | Spell Slots 1/2
Gender
Female
Size
Medium
Age
23
Alignment
Chaotic Good
Languages
Common, Sylvan, Abyssal
Occupation
Adventurer
Strength
10
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
10
Charisma
18
About Sheva Callister
Race: Variant Human Background: Haunted One Class: Warlock /5
STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 10 (+0) CHA 18 (+4)
HP 45 (HD:5d8)
AC 14
Initiative +2
Speed: 30ft
Proficiency +3
Alignment: Chaotic Good / Chaotic Evil (The Demon)
XP: 6500
Class Features:
Saves: WIS +2 CHA +2
Skills: Deception +7, Intimidation +7
Level 4 Stat Increase: CHA +2
Class Features:
Otherworldly Patron: The Fiend
Patron Features: Dark One's Blessing - Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Eldritch Invocations:
Agonizing Blast - When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Thirsting Blade - You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Pact Boon: Pact of the Blade
Race Features:
Ability Scores: CHA +1 DEX +1
Skills: Perception +3
Languages: Common, Sylvan
Feat: Resilient (CON +1, CON Save proficiency)
Trinkets: Gothic Trinket (A lantern with a black candle that never runs out and that burns with green flame.)
Other Items: Common Clothes (Dark), Arcane Focus (Small silver holy symbol of Selûne on a chain), Monster Hunter's Pack (chest, crowbar, hammer, three wooden stakes, holy symbol, flask of holy water, set of manacles, steel mirror, flask of oil, tinderbox, 3 torches), Dungeoneer’s Pack (backpack, 10 pitons, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope)
Background:
Background: Haunted One
Skills: Arcana +3, Religion +3
Language: Abyssal
Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Harrowing Event: A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
Trait: I don’t run from evil. Evil runs from me.
Ideal: I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
Bond: There’s evil in me, I can feel it. It must never be set free.
Flaw: I talk to spirits that no one else can see.
Gothic Trinket: A lantern with a black candle that never runs out and that burns with green flame.
History:
When Sheva Callister was a young child, she was playing in the woods near her home. She was approached by a shadowed figure of a woman, bearing a lantern with a strange green flame. At least she thinks it was a woman, as it looked like something you could only ever see from the corner of your eye. She doesn't remember much after that. She awoke clutching the lantern, and the feeling that she wasn't alone. Her parents tried to discard the lantern, and Sheva became violent, as though she wasn't in control of her own body. Terrified, they summoned the village cleric, who took her to a nearby convent for treatment. Sheva never saw her family again after that.
Sheva spent years under the care and tutelage of the Sisters of Selûne at the convent. She had expressed interest in formally joining them, but was rebuffed because of her possession. The lantern almost never left her side. She tried to get rid of it once by throwing it down a well, only to have it reappear by her side the next morning, when she discovered that everything in her room was torn to shreds, and several of the sisters were dead. After that Sheva was locked away in a cell, as the sisters prayed over her in shifts.
Years later, after she had become an adult, the fiend within revealed herself to Sheva, partially, anyway, since she still does not know the creature's true name. It offered her a pact of knowledge and power if she would escape the convent that night. Sheva was tired of being imprisoned, almost at the edge of sanity, and in a moment of desperation, she accepted, vowing to use the power against this demon. She has since devoted herself to destroying unnatural evil in the world as best she can, but often wonders if it is devotion or fiendish bloodlust driving her. Sheva hopes to one day discover the true name of the creature inside her, so that she can finally be rid of it for good. She does not allow the lantern to leave her side, for fear of what may happen to others if she does.
Description:
Sheva is a slender, athletic young woman with long black hair and pale skin. Her eyes appear light blue in daylight, but of late have an unearthly glow in dim light that seems to shift hues as you move around her, ranging from red to yellow. She wears light armor over simple black clothing, chosen to allow free movement. A short hooded black cloak rests on her shoulders, and a small silver holy symbol hangs from her neck on a thin chain. She always carries a black lantern with a black candle and an eerie always-burning green flame that never seems to wane or flicker.
At first encounter, most are taken aback by Sheva, as something just feels "off" about her. She seems friendly enough though, and frequently uses humor and sarcasm to make others feel comfortable around her and disguise the inner turmoil caused by her infernal "guest."