Orkoral

Sherrinford Hope's page

33 posts. Organized Play character for Stemboy.


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Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Occultist?

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sweet, cheers Baerlie. I will get Maeron sorted for then.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford nods.

"Sorry I wasn't more help in the fight, but you seemed to have it all under control."

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford holds back, curiously waiting to see what happens next.

Action delayed until after the Tik Taan and Gorilla

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Day Job here...

Craft (alchemy): 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford remains at the back, aware of his lack of combat prowess.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Haven't done that.

-Posted with Wayfinder

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

I've done Silent Tide.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

#1

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford follows silently behind, still contemplating the creatures they just fought.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Still here, just can't act.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

We all are, except Kristen and maybe Gilfroy.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sorry, I am here. I thought I'd posted off my phone yesterday but the message must not have got through. Not to worry, I'll take the botting.

Jaegar Alvar Tarnshiav wrote:

Should Jaegar get a +1 from any source on his will save, he will fire his bow into the blue mask.

It's a Fort, not a Will save. So you fail by 1 more than you thought.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Despite appearing completely lost in his own thoughts while examining the room, Sherrinford replies to Jaegar queries, but his attention remains focused on his investigations.

"This is my first 'official' assignment for the Society. I'm something of a field commission, given my previous successes assisting the watch."

Without giving up any further information, the investigator returns to being silent.

That's a great boon Jaegar, my girlfriend picked it up at PaizoCon UK. It's great for encouraging talking to other agents about their missions and getting a bonus every few sessions.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford seems totally oblivious to the conversations going on between his allies, instead scanning the room intently looking for clues as to the curators location or insight into what has happened here.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford nods.

"We should cleck the opposite room quickly, incase the curator is there."

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

It was the same for everyone Jaegar, the site was totally down.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Linguistics: 1d20 + 1d6 + 8 ⇒ (10) + (1) + 8 = 19

Using a point of Inspiration to add 1d6.

Sherrinford takes a quick look at the script, quickly translating it and deciphering it for his allies.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

If we can tell that in character...

"I suspect they are more victims of the mists, likely overcome by the magics we've managed to avoid. We probably don't want to kill them, I'm hopeful this curse can be broken."

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

That's one base I can't cover yet.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Any knowledge check for the ape men?

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Knowledge (history): 1d20 + 1d6 + 10 ⇒ (18) + (3) + 10 = 31

Sherringford checks over the room, noticing the kukri held by his ally.

"This warrior and that kukri are from the ancient Jambala Jaeg tribe. They used to oppose the Tik Taan."

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

As Vrald strides off, Sherrinford searches the room that once housed the undead.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Magic Missile is always 1d4+1, you just gain extra missiles at levels 3,5,7 and 9. But they all do 1d4+1.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford remains out of the combat, knowing that his crossbow is unlikely to have any effect and all to aware of his lack of combat prowess. Instead he watches quietly as the others battle furiously, somewhat frustrated at his inability to aid them.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Ghoul Knowledge (Religion): 1d20 + 1d6 + 8 ⇒ (9) + (3) + 8 = 20

Skeletons Knowledge (Religion): 1d20 + 1d6 + 8 ⇒ (1) + (6) + 8 = 15

Zombie Knowledge (Religion): 1d20 + 1d6 + 8 ⇒ (6) + (1) + 8 = 15

I think they should all be passes (hopefully no CR 6 creatures here.)

Intentionally avoiding the combat, Sherrinford instead describes the strengths and weaknesses of each creature before the Pathfinders, in painstaking detail.

Assume the party now know the all the information the GM just posted.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

How many different types of undead here, need to know to make Sherrinfords knowledge checks.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

The investigator nods as Vrald steps forward.

"It's as safe as can be expected. After you?"

His job done, Sherrinford moves to the back of the group.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford draws his light crossbow and loads it, displaying clear distain at using the weapon. He slips his cane behind his backpack to hold it in place.

"First door on the left? Obvious choice."

With the crossbow in hand, the investigator moves forward and gives the door a quick examination to ensure nothing is out of place.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

"The Tik Taan are twisted and deceitful creatures, there's no telling what they might have done to this place prior to our arrival."

Despite his warning, it is clear that Sherringford is enjoying himself more than he is willing to let on.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

in all honesty I forgot the knives, but assume they were covered.

-Posted with Wayfinder

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sherrinford nods at Jaeger.

"The Tik Taan are quite fascinating. For all intents they are wooden idols containing the captured and tortured spirits of monkies, apparently the playthings of a demon lord named Angazhan. He holds significant influence in the Mwangi Expanse. It's no wonder Lugizars mind snapped."

The investigator advances forward alongside the other agents, his eyes scanning the entrance for anything else note worthy.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

I get to add my Inspiration on both checks for free as I have ranks in them.

Knowledge (local): 1d20 + 1d6 + 11 ⇒ (7) + (3) + 11 = 21

Knowledge (history): 1d20 + 1d6 + 10 ⇒ (18) + (2) + 10 = 30

Sherrinford stands staring up at the Blakros museum with reverent respect. Since hearing they were attending to such a unique incident the normally quiet investigator had something of a spring in his step. Pulling himself from his thoughts, the Taldan shares his extensive familiarity with the situation with his fellow Pathfinders.

"It would be remiss for me not to enlighten you all about what we're walking into here. Lugizar was more than changed by his experiences in the Mwangi, he was evidently unhinged. It's not overly surprising, it's entirely likely the monkey idols he was rumoured to have found were Tik Taan."

Sherrinford pauses for a moment as if finished, before realising that most of the other agents don't likely possess his knowledge of the idols. With a sigh, he continues.

"It's likely that the mist coming from the museum is as a result of the Tik Taan. If you believe the legends that mist can drive men to madness. I suggest you all cover your mouths with scarves or something similar, just incase the legends are true."

Heeding his own advice, Sherrinford wraps some of his spare scholars outfit around his mouth and nose.

Grand Lodge

Ah, cleric and bard accounted for. Back to Investigator it is.

-Stemboy