Mordant Spire Elf

Sherion's page

No posts. Alias of Silver Fang.


Full Name

Sherion

Race

Elf

Classes/Levels

Druid 1; HP 9/9; AC 14, T 12, FF 12; CMD 13; F +2, R +2, W +5; Init +2, Per +9

Gender

Male

Size

M

Alignment

NG

Languages

Common, Elven, Druidic, Sylvan

Strength 12
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 17
Charisma 10

About Sherion

Plan:

1
3
4
5
7
9
11
13
15

Statistics:

Male Elf Druid
Favored Class: Druid
NG Medium Elf
Init +2; Senses Low light vision; Perception +9
------------------------------
DEFENSE
------------------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 dex, +0 shield)
hp 9 (d8+1)
Fort +2, Ref +2, Will +5

------------------------------
OFFENSE
------------------------------
Speed 30 ft. base

Melee

Ranged
Sling +1 (1d4+3, x2, 50', B)

------------------------------
STATISTICS
------------------------------
Str 12, Dex 15, Con 10, Int 12, Wis 17, Cha 10
Base Atk +0; CMB +1; CMD 13 (11 flat footed)

Traits
(campaign) Name :
(background) Name :

Feats
(L1) -

Skills 5 points (4+int/level)
Acrobatics*
Appraise
Artistry
Bluff
Climb*
Craft
Diplomacy
Disable Device*
Disguise
Escape Artist*
Fly*
Handle Animal
Heal + 7 (1 rank, 3 wis, class)
Intimidate
Knowledge(Arcana)
Knowledge(Dungeoneering)
Knowledge(Geography)
Knowledge(Nature) +7 (1 rank, 1 int, 2 Nature Sense, class)
Knowledge(Planes)
Knowledge(Religion)
Linguistics
Lore
Perception +9 (1 rank, 3 wis, class, 2 race)
Profession
Ride*
Sense Motive
Sleight of Hand
Spellcraft +5/+7 (1 rank, 1 int, class, 2 racial to id magic items)
Stealth
Survival +9 (1 rank, class, 2 Nature Sense, 3 wis)
Swim*
Use Magic Device

ACP
*ACP applies to these skills

Weapon and Armor Proficiencies
<Name> is proficient with club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows). He is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. He is proficient with light and medium armor but are prohibited from wearing metal armor;

Languages Common, Elven, Druidic, Sylvan

Spells Known:

Special Abilities:

Elven Immunities - Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses - Elves receive a +2 racial bonus on Perception checks.
Elven Magic - Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity - Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision - Elves can see twice as far as humans in conditions of dim light.
Nature Bond (Ex) - Animal Companion, see below
Nature Sense (Ex) - A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex) - A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
Orisons (Sp) - Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Spontaneous Casting - A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.

Gear & possessions:

Leather Armor
Sickle
Light Mace
Dagger
Druid's Kit

Carrying Capacity
Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.
Current Load Carried 66 lb.
Money 33 GP 0 SP 0 CP

Appearance and personality:

Height: 6' 1"
Weight: 175
Age: 86
Eyes: Yellow
Skin: Inky dark blue/indigo
Hair: Red

Background:

Osp, the Stag:

Animal Companion

Unusually dark and gray compared to other deer, Osp stands out in a herd. He encountered Sherion

N Small animal
Init +4; Senses low-light vision, scent; Perception +6

DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 17 (2d8+4)
Fort +5, Ref +7, Will +2

OFFENSE
Speed 50 ft.
Melee gore +1 (1d4)

STATISTICS
Str 10, Dex 19, Con 14, Int 2, Wis 15, Cha 8
Base Atk +1; CMB +1; CMD 15

Feats
Skills(2)Acrobatics +8 (1 rank, class, 4 dex) Perception +6 (1 rank, class, 2 wis)

Tracking/Consumables: