Novice Path:
Nimble Recovery: Recover Healing Rate and move half movement speed without triggering free attacks Can only be used once per rest.
Trickery: Twice per round, add a boon to a attack or challenge roll. Attacks deal 1d6 extra damage if Trickery is used.
Exploit Opportunity: Once per round when an attack roll is 20+ and beats the target number by 5, you can take an extra turn.
Dirty Tricks: Attacks deal 1d6 extra damage when rolling with a boon.
Subterfuge:You can use an action to make an Intellect attack roll with one boon against the Intellect of one creature within short range that can hear you. On a success, the target becomes charmed for 1 round or until it you attack it. On a failure, the target becomes immune to your Subterfuge until it completes a rest.
Expert Path:
Fight with Anything: If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
Durable: When you would heal damage equal to your healing rate, your healing rate equals your Health divided by 3.
Fighter's Resolve: Make Challenge rolls to resist Attacks with one boon.
Weapon Mastery: When you make an attack roll with a weapon and the number on the d20 is 9 or less, you can reroll the d20. You must use the second number rolled, even if it is 9 or less.
Fight with Two Weapons: When you attack with two weapons, you reduce the number of banes from the attack by 2.
Percise Attack: When you attack with a swift weapon, you can make the attack roll against the target’s Agility instead of its Defense.
Master Path:
Favored Weapon: When you complete a rest, choose a weapon that meets all your requirements. The weapon becomes your favored weapon until you use this talent again. While you wield your favored weapon, you have a +1 bonus to Defense. When you attack with your favored weapon, you make the attack roll with 1 boon.
Weapon Specialization: When you attack with your favored weapon, deal 1d6 bonus damage.