Lucky Ben Willhuff

Shen Reed's page

47 posts. Alias of Origami Dog.


Full Name

Shen Reed

Race

Revenant Rogue/Fighter/Weapon Master | S10, A14, I13, W11 | HP 32/48 | D16+1 | Move:10 | Insanity: 5 | Corruption: 1 | Fortune: Spent | Status: Alive

About Shen Reed

Name: Shen Reed
Ancestry: Revenant
Gender: Male
Age: ???
Level: 10
Lifestyle:Poor
Appearance: You have a physical quality that makes you attractive to others. You might have pretty eyes, lips, hair, shape, or something else. High cheekbones.
Personality: Helps others because it's the right thing to do.
Background: Caught a disease and survived

Strength: 10
Agility: 14
Intellect: 13
Will: 11

Perception: 11
Defense: 16 +1
Health: 48
Healing Rate: 12 (16)

Size:1
Speed: 10
Power: 0

Damage: 0
Insanity: 2
Corruption: 0

Spoken Languages: Common

Written Languages:

Professions: Common/Boatman,Fisher,Miner,Healer Wilderness/Prospector,Hermit

Ancestry Traits and Abilities:

Immmune: Disease and Poison damage. Disease, Fatigue, Poison
Darksight
Eternal Returns: Die when Incapped and come back 1d3 hours later if head is still attached. Heal equal to healing rate when doing so and take 1d3 Insanity.
One Foot in the Grave: Heal only half from potions and magic.
Determined: Reroll 1s on boons

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

Novice Path:
Nimble Recovery: Recover Healing Rate and move half movement speed without triggering free attacks Can only be used once per rest.
Trickery: Twice per round, add a boon to a attack or challenge roll. Attacks deal 1d6 extra damage if Trickery is used.
Exploit Opportunity: Once per round when an attack roll is 20+ and beats the target number by 5, you can take an extra turn.
Dirty Tricks: Attacks deal 1d6 extra damage when rolling with a boon.
Subterfuge:You can use an action to make an Intellect attack roll with one boon against the Intellect of one creature within short range that can hear you. On a success, the target becomes charmed for 1 round or until it you attack it. On a failure, the target becomes immune to your Subterfuge until it completes a rest.

Expert Path:
Fight with Anything: If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
Durable: When you would heal damage equal to your healing rate, your healing rate equals your Health divided by 3.
Fighter's Resolve: Make Challenge rolls to resist Attacks with one boon.
Weapon Mastery: When you make an attack roll with a weapon and the number on the d20 is 9 or less, you can reroll the d20. You must use the second number rolled, even if it is 9 or less.
Fight with Two Weapons: When you attack with two weapons, you reduce the number of banes from the attack by 2.
Percise Attack: When you attack with a swift weapon, you can make the attack roll against the target’s Agility instead of its Defense.

Master Path:
Favored Weapon: When you complete a rest, choose a weapon that meets all your requirements. The weapon becomes your favored weapon until you use this talent again. While you wield your favored weapon, you have a +1 bonus to Defense. When you attack with your favored weapon, you make the attack roll with 1 boon.
Weapon Specialization: When you attack with your favored weapon, deal 1d6 bonus damage.


Equipment:

You have a staff, basic clothing, belt, hard leather armor adventurer's pack, bread, healer's kit (5/6), a waterskin, 5 bottles of holy water, a tinderbox, a candle, holy symbol, tool kit (sewing), disguise kit (6/6) and a pouch containing 11 GC 7ss 3cp 5 bits.

Shadow's Thorn: A dagger that protects from demons. Areas of shadows caused by demons within 100 yards of you become lit, and you are immune to the creatures’ horrifying trait.

My Story: