Rogue Elf

Sheldon Variel's page

21 posts. Alias of The Dorf.


Full Name

Sheldon Variel

Race

Elf

Classes/Levels

Diviner: Level 1

Gender

Male

Alignment

Neutral Good

Deity

Nethys

Languages

Celestial, Common, Draconic, Elven, Ignan, Orc, Sylvan

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 13
Charisma 12

About Sheldon Variel

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Initiative: +3

Perception: +3

Hit Points: 10 of 10(1d6+2)

Speed 30 ft.

Card Drawn: The Foreign Trader (True Neutral, Intelligence)
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DEFENSE
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Armor Class: 12
Touch AC: 12
Flat-Footed AC: 10

Combat Maneuver Defense: 11

Fortitude Save: +1
Reflex Save: +2
Will Save: +3
+2 vs. Enchantments

Immunities: Sleep

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OFFENSE
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Base Attack Bonus: +0
Combat Maneuver Bonus: -1
Melee
Dagger -1 (1d4-1/19-20/x2)
Unarmed Strike -1 (1d3-1/20/x2)

Ranged
Longbow +2 (1d8/20/x3)

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MAGIC
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Wizard Spells Memorized:
Level 1 (2/day + 1 Divination Spell):
Color Spray (DC 15)
Grease (DC 15)
True Strike

Cantrips (at will):
Prestidigitation
Ghost Sound (DC 14)
Detect Magic

Spellbook:

CANTRIPS
Acid Splash
Arcane Mark
Dancing Lights
Detect Magic
Detect Poison
Flare
Ghost Sound
Light
Mage Hand
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance

LEVEL ONE
Color Spray
Detect Undead
Grease
Mage Armor
Silent Image
True Strike
Vanish

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STATISTICS
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Feats:
Elven Weapon Proficiencies
Scribe Scroll
Wizard Weapon Proficiencies
Toughness

Traits:
Dilettante Artist: Diplomacy as Class Skill, & +1 to Diplomacy and Perform: Oratory
Focused Mind: +2 to Concentration Checks
Inspired By Greatness: +1 Class Level to Vanish

Skills:
Diplomacy +6
Knowledge (Arcana) +8
Knowledge (History) +8
Knowledge (Planes) +8
Knowledge (Religion) +8
Linguistics +8
Perform: Oratory +2
Perception +3
Spellcraft +8

+2 to Spellcraft Checks to identify magic items

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STATISTICS
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Combat Gear:
Arrows (20)
Dagger
Longbow

Other Gear
Backpack (3 @ 8.5 lbs)
-Bag, Waterproof (2 @ 3 lbs),
--Case, map or scroll (8 @ 0 lbs)
---Paper (5)
---Parchment(3)
--Wizard's Spellbook
-Ink (1 oz. vial, black)
-Inkpen
-Traveler's outfit

Belt Pouch (3 @ 0.42 lbs)
-Chalk (2)
-Money

Ring
Spell component pouch

Valuables:
0pp 6gp 7sp 8cp

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SPECIAL ABILITIES
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Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Diviner's Fortune: +1 (7/day) (Sp) Creature touched gains +1 to attackrolls, skill checks, ability checks, and saving throws for 1r.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Opposition Schools: Enchantment and Necromancy You must spend 2 slots to cast spells from the Enchantment and Necromancy schools.
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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BACKGROUND
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Sheldon was the cherished only child of two elven academics in Kyonin. He had sheltered childhood and it was clear that his parents intended for him to follow in their footsteps. Fortunately for them, Sheldon inherited their raw thirst for knowledge, unfortunately he was also blessed (or cursed depending on one’s perspective) with a deep wanderlust and sense of adventure. His parents were mostly able to keep Sheldon focused on his studies, but as the decades passed his dissatisfaction grew. Finally Sheldon found it in himself to risk his parent’s disapproval and to leave Kyonin. He had long had an interest in history and had developed a particular interest in the defeat of the Whispering Tyrant by the Shining Crusade. He decided that the best place to further his studies of this period lay in Ustalav and particularly at the University of Lepidstadt. The extremely innocent Sheldon was not off the boat in Caliphas for a full day before he was robbed of all his money and left beaten in an alley. Although after a few months Sheldon made his way to Lepidstadt by working as a scribe, he had learned an important lesson: He was woefully unprepared for a life outside the halls of academia. It wasn’t until he met Professor Lorrimor that this began to change. Sheldon was immediately impressed by the Professor. Not only was he a respected scholar, but he was also known to go into the field and study dangerous topics. The Professor was a man who was having all the adventures that Sheldon wanted to have. Sheldon was inspired by the Professor to more seriously study magic and its practical uses, both offensive and defensive, where before he was only interested in using it to further his theoretical studies. When Sheldon heard of the Professor’s death, he mourned profoundly. He was surprised and honored when he was informed that the Professor had made it known that he wished Sheldon to attend his funeral. He made arrangements for an absence from the University and left for Ravengro.

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