Elf Archer

Sheid Darkrain's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



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Skills:

Untrained, Trained, Expert, Master, Legendary: I believe these are all the new categories of skills. I like the new depth but I believe the -1, 0+level, +1/level, +2/level, +3/level dichotomy will confuse new players. Also a lot of the unlocked feats for Master and Legendary don't live up to its name. I'm thinking if I run a playtest I'll change it -1,0/level,+1/level,+5/level, +10/level as bonuses to rolls. I'd keep the original bonuses for items created via skills. I thought the goal for PF2 is to streamline and make it easier for new players to understand. Throwing feats at everything is confusing at first. I love the built in flexibility and customization related to the feat system but it needs to be more cohesive.

Domain Abilities:

Why are these not given a short write up under the Cleric Class Description? It took me far too long to figure out what domain abilities actually did. I don't like them being intermingled with spells.

Feats:

Everything seems very feat driven in Pathfinder 2. I actually like its versatility but I'd prefer a system more like Star Wars: Edge of the Empire's talent trees if that is what we are doing now. The Pathfinder feat trees remind me of the days I played World of Warcraft. That is not necessarily a good or bad thing. It can be difficult for beginner's.

I love gaining new skills/powers/spells/class abilities/etc and augmenting the ones I already have, but I think the whole system needs more cohesion and clarification at the moment. Unlike a lot of the people here I have faith that Paizo will fix what needs fixed and do what needs done. There is a difficult balance in customization and remaining streamlined.