Seltyiel

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Hiho,

I need some good ideas how to handle the following situation. My group ended the Catacombs of Wrath and now just arrived at Thistletop. Tsuto managed to escape and the party - after a rest - followed him.
Now the ranger of the group scouted the area and stumbled over the goblin druid and the ranger was alone and his best idea was to pretend being a friend of Tsuto. The druid believed him and guided him to the entrance. The rest of the group arrived in time to see the ranger and the goblin druid crossing the bridge and hided behind some trees.
I know, it was not the best idea to leave the group and enter Thistletop alone, but the most of the players are very experienced. However the player of the ranger is an absolute beginner and from the roleplaying perspective it was a great moment to be in a lone situation and doing his first important decision. And the idea was not so bad as to outgame stopping him doing so. I don't want to punish him now for his not so clever idea.

So Tsuto escaped to Thistletop and reported to Nualia. The goblins may know that he is being chased. (Or maybe not?)
The ranger just entered Thistletop an the party is hiding across the bridge. What can I do now other than arrest him? It's a good situation for the player to do his own roleplay without looking for the experienced players how they handle a situation.

Thx in advance
Sheharan


Quote:

Snake Sidewind (Combat)

Benefit: … Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

Does this mean, that you get an additional 5-foot-step, even if you took a 5-foot-step in your last action? Or does this work with other kinds of movement only?


Hi there,
I need some help. In my campaign my group is going to finish the test of the smoking eye. So hopefully one of the charakters will become the new ruler of Occipitus. I decided to use the variant smoking eye template for this guy. But now he is ruler of an entire plane with some nice new abilities they have to return to cauldron and - by the book - will never come back again. (OK, they can decide to do so after the last chapter, but that is not the point.)
I would like to get them back to Occipitus at least one more time, so the smoking eye guy can tie some bonds to his (probably) new home. I have not the time to play big side adventures, so I would like to link the ongoing campaign with this plane.

My first idea was, to set the fiery sanctum as a location at Occipitus, but that would skip the whole chapter 9 "Foundation of flame" because there is no ritual, which causes the eruption of the vulcano, the tremours and the arrival of the demodands.

My second idea was to let Adimarchus flee to Occipitus just after his release out of the cage in Skullrot. The final fight could take place at Occipitus, where Adimarchus could fight against the new ruler of the plane in order to get himself back on the throne. But this is in my opinion too late for the first return to Occipitus after chapter 6.

Some other ideas?

Sheharan