Sylph

Sheana Windhope's page

No posts. Organized Play character for Kevin Hanley.


Full Name

Sheana Windhope

Race

Sylph

Classes/Levels

Druid (Sky Druid) 1

Gender

Female

Size

Medium

Age

93

Alignment

NG

Deity

Aetheist

Languages

Auran, Common, Druidic

Strength 12
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Sheana Windhope

Sheana Windhope
Female sylph druid (sky druid) 1 (Pathfinder RPG Advanced Race Guide 156, 158)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5
Resist electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee armor spikes (rosewood) -3 (1d6+1) or
switchscythe +1 (2d4+1/×4)
Spell-Like Abilities (CL 1st; concentration +1)
1/day—feather fall
Druid (Sky Druid) Spells Prepared (CL 1st; concentration +4)
1st—liberating command[UC], remove fear[D], windy escape[ARG]
0 (at will)—detect magic, guidance, light
D Domain spell; Domain Liberation domain
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Statistics
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Str 12, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Cloud Gazer[ARG]
Traits thunderborn, vagabond child (urban)
Skills Acrobatics -3 (-7 to jump), Escape Artist +2, Fly +1, Knowledge (nature) +6, Perception +7, Survival +9
Languages Auran, Common, Druidic
SQ liberation (1 rounds/day), nature bond (Liberation domain), nature sense, wild empathy +1
Other Gear rosewood armor, switchscythe, backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 68 gp
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Special Abilities
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Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid (Sky Druid) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Thunderborn (1/day) When casting spell with electricity dam, convert half of it to sonic dam.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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