She-Who-Stands's page

22 posts. Alias of Danath Kirion.


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Oh? Well that is awfully nice of you buddy. Thanks and I will consider what I can use it for.

How long until the second party forms?


Oh man... Very interesting, so the a Monster Kingdom idea on their southern border, Starting at Candlemere. That sounds like it'll be a lot of fun.


Actually not 12, 13. Messed that up. Should we really use him or make him a character in the background? Ruler? Because at this point he is ridiculously strong, with Astrata he is damn near unfraggable.


Right and will do. Will we be adding characters to this?

Or just us for now?


Level 12 with my new experience bonus. I think I can take Veskat singlehanded now. Maybe.


Going to place the Throne in Candlemere island, seems like a great destination for it.

Wish 2 - Resurrect Astrata. Bullshit call on how she died. Better to have her wakeup in my new abode. (Prays)
Wish 3 - Create a Hot Spring on Candlemere, one that's temperature is comfortable and is safe to be used year round by any creature. (Praying the DM doesn't destroy me.) XD Friends? Friend Save, eh?


Man, this'll be crazy fun, thanks and I will get him out as soon as possible. So Stag Lord is down...

I'll waste a wish to remove the time restriction on the throne card. is that okay?


Been awhile since I used this but it seems fitting.

So 3 wishes and throne card.

What are the particular's?

It should go without saying that the Stag Lord is finished, he'll take him out and his band of merry jerks.


Have to rework my character as my template won't work out hehe. Posting soonish.


Suck up! J/K L'os :)

Just corrected my sheet for the template that you allowed sending a PM to you alone DM. I will have the spells on there once I complete my Spell Url sheet! Its a slow process but it'll have active links to every spell in her spell book. So much text... [/url][/url][/url]....

Also L'os showed me how to select a pic so that's coming shortly :p


She-Who-Stands jumped off the roof top and glided down to join the others standing around. Malfurion's warning elicited a wide grin from the serpentfolk magus, she bore her fangs as she spoke. "She-Who-Stands fights in Gorum's name as well! From the lands of Acheron I once hailed and now I long to return to that land of eternal war. Perhaps we will find that here? The robed one spoke of foes to fight and other immortals on this plane are any of you such as this?" She eyes everyone mischievously, her serpentine tongue flicking in and out as she tasted the dry desert air.

She was itching for a fight and was starting to look toward the red and black wingless dragon. She couldn't help but look for vital spots and shudder at the thought of making it bleed.


A battle cry echoes across the rooftop's as a tall, lean serpent like figure throws its head back, roaring in ecstasy at the sight of the on-going battle in the streets and in the skies around it. As it reaches the height of its battle cry a p[air of dragon like wings snap out of its backside and spread wide revealing its wide wingspan. Her bronze colored skin glints brightly in the desert sun and the rolling heat that ran over its scales made it shudder in happiness.

How I miss Acheron! Unending war! This will be fun!

She stands with a pitch black scimitar in hand and glares down at those in the ensuing fight with a malicious smile on her serpent like face.


No! That would be lame! xD


Harharhar :P Your a saint remember you can't kill it unless it's evil.


Don't mind Mr. uptight L'oser :p


Perception: 1d20 + 37 ⇒ (14) + 37 = 51

Dotting ;)


Thank you! Will post shortly!


She-Who-Stands background:

She-Who-Stands doesn't remember much if anything about her past life only that she had traversed the planes in search of some sort of item or artifact. She lost the interest in pursuing that useless ideal when she found herself awakening on Acheron. The plane of unending battle and found herself fighting side by side with the forces of the Battle Lord himself, Gorum.

She lost count of how many times she fell in battle. Only to be reborn, whole and ready for the next skirmish, war or world ending catastrophe that struck the plane again. She never tired of the feeling of all out warfare, instead she reveled in the feeling of breaking apart her foes. Eviscerating enemy commanders with her black blade and smiting the cannon fodder foolish enough to gain her ire.

After nearly a century of endless warfare she discovered a portal, leading to worlds unknown and decided to plunge through in search of worth foes. Since then she has fought across countless worlds looking for the place where she will finally meet worthy foes to face.

I thought about adding a template to her, something like Eternal but that would be upto the DM if she does get picked, wouldn't take much to adjust~


She-who-stands is ready for the most part just putting together the final spell list and mundane items, along with a backstory.

A simple version of her factory is a high powered character suffering from Amnesia. She believes that she has always served Gorum the lord of battle but hasn't been really able to remember her own past so instead she continues to fight recklessly and happily engages opponents that are stronger than her.

It was far easier then trying to explain why she would become an adventurer without the cliche Monster with a Heart of gold niche heheh.

The character info is in the profile and changes have been made for the initial mess up on my part. :) I will let you know of other changes as they happen~


Sorry about that! Hehe my bad there xD I will get that fixed and repost her sheet I am gonna buy some mundane items like potions and such. I will let you know if I grab anything substantial. ;)

I also have to grab her spells but kinda trivial when your level 20. Let me know of whatever concerns you may have :)

Fixed the AC ;)


+12 Dex + Canny Dodge (from Kensai) Which gives +10 Int to AC in the form of a Dex bonus resulting in +22 Dex sorry about that.

As for the Serpentfolk if you need to bump up the ECL thats fine, It was originally +4 before tehy revised it to make it +5. Just let me know.


St. Los told me about this and it seems interesting! So I submit my Serpentfolk Magus. Hopefully it will bring some Choas to your team in the name of Gorum the battle lord! It's all good if I don't get picked as well! No problems~ Haha. I thought about taking some Arcana from the 101 magus arcana pdf but I didn't know if that was allowed so I stuck with the paizo books :)

I still have around 180k left to spend on items and have to roll out her spell's/spell book but I am going for a Kensai, Bladebound Dimensional Dervish Striker type. As you will know she is very useful for up close and personal. :)

She utilizes Eldritch heritage and has permanent wings so she Aerial flight capability for scouting or fighting airborne enemies as well, which makes her dimensional striker setup even more useful~

She-Who-Stands 15 Bladebound Magus/Kensai:

She-who-Stands
Female Serpentfolk Magus (Bladebound, Kensai) 15
CN Medium Monstrous Humanoid
Init +23; Senses darkvision 60 ft., scent; Perception +39
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Defense
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AC 60, touch 39, flat-footed 27 (+10 Intelligence, +8 armor, +22 Dex, +3 natural, +5 deflection, +1 dodge)
hp 262 (5d10+15d8+160)
Fort +20, Ref +21, Will +19
Defensive Abilities canny defense +10; Immune mind-affecting, paralysis, poison; SR 30
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Offense
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Speed 30 ft., flight (60 feet, average)
Melee Bite (Serpentfolk) +23 (1d6+1/x2) and
. . Enemies Bane +33/+28/+23/+18 (1d6+16/15-20/x2)
Special Attacks bloodline arcana: draconic, breath weapon (1/day) (dc 23), electricity claws (9 rounds/day), magus arcana (arcane accuracy +10, arcane edge 10, devoted blade), poison (dc 20), spellstrike
Spell-Like Abilities Blur (1/day), Disguise Self (humanoid form only) (At will), Dominate Person (1/day), Major Image (1/day), Mirror Image (1/day), Suggestion (1/day), Suggestion, Mass (1/day), Teleport (1/day), Ventriloquism (At will)
Magus (Bladebound, Kensai) Spells Prepared (CL 15):
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Statistics
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Str 14, Dex 34, Con 26, Int 30, Wis 22, Cha 22
Base Atk +16; CMB +18; CMD 57
Feats Combat Expertise +/-5, Dervish Dance, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dodge, Eldritch Heritage, Greater Eldritch Heritage (Wings), Improved Critical (Scimitar), Improved Eldritch Heritage (Breath Weapon), Intensified Spell, Skill Focus (Perception), Weapon Finesse, Weapon Focus (Scimitar)
Traits Magical Lineage (Shocking Grasp), Veteran of Battle
Skills Acrobatics +32, Appraise +20, Bluff +26, Disable Device +32, Disguise +11, Escape Artist +25, Fly +35, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Knowledge (geography) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (planes) +20, Knowledge (religion) +20, Perception +39, Perform (dance) +13, Ride +20, Sense Motive +30, Spellcraft +20, Stealth +35, Survival +14, Swim +13, Use Magic Device +18; Racial Modifiers +8 Escape Artist, +4 Use Magic Device
Languages Aklo, Celestial, Common, Draconic, Elven, Infernal, Undercommon; telepathy (100 feet)
SQ arcane pool (+4) (15/day), black blade, black blade: arcane pool (4/day), black blade: energy attunement, black blade: strike +4, black blade: telepathy, black blade: teleport blade, black blade: transfer arcana (1/day), black blade: unbreakable, chosen weapon (scimitar), critical perfection, greater spell combat, iaijutsu, iaijutsu focus +10, perfect strike, superior reflexes, wings
Combat Gear Hand of glory; Other Gear Belt of physical perfection +6, Bracers of armor +8, Cloak of displacement, minor, Handy haversack (empty), Headband of mental superiority +6 (Bluff, Sense Mo, Ioun stone (clear spindle), Ioun stone (deep red sphere), Ioun stone (dusty rose prism), Ioun stone (iridescent spindle), Ioun stone (lavender and green ellipsoid) (50 spel, Ioun stone (lavender and green ellipsoid) (50 spel, Ring of protection +5, Ring of wizardry I, Ring of wizardry IV, 150 GP
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Special Abilities
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Arcane Accuracy +10 (Su) 1 Arcane Pool: +10 to attack rolls until the end of your turn.
Arcane Edge 10 (Su) 1 Arcane Pool: Add 10 Bleed damage to an attack.
Arcane Pool (+4) (15/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (4/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +4 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Transfer Arcana (1/day) (Su) Siphon Arcane Pool from blade, gain 1 point for every 2 drained, but tiring (Will neg).
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Breath Weapon (1/day) (DC 23) (Su) 1/day, Breath Weapon deals 15d6 Electricity damage, DC 23.
Canny Defense +10 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Combat Expertise +/-5 Bonus to AC in exchange for an equal penalty to attack.
Critical Perfection +10 (Ex) Bonus to confirm threats & qualify early for critical feats with chosen weapon.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Devoted Blade (Su) Add either anarchic, axiomatic, holy, or unholy special ability to arcane pool options.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Electricity Claws (9 rounds/day) (Su) 2 Magic Claw attacks deal 1d6 damage + 1d6 Electricity
Flight (60 feet, Average) You can fly!
Greater Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Iaijutsu Focus +10 (Ex) Always act in surprise round, gain bonus to dam vs flat footed foes.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Ioun stone (clear spindle) Sustains bearer without food or water.
Ioun stone (iridescent spindle) This stone sustains the bearer without air.
Ioun stone (lavender and green ellipsoid) (50 spell levels) Absorbs spells of 8th level or lower.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Poison (DC 20) (Ex) Poison—Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 consecutive saves.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Resistance (30) You have Spell Resistance.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Superior Reflexes (Ex) Extra attacks of opportunity equal to Int mod (min 1). Combat reflexes stacks.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
Wings (Su) Fly 60' (average)

Backstory to come soon!