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Liberty's Edge

Still looking....

Liberty's Edge

Husband/Wife players looking to join a mature group. We have been playing RPG's 30+ years. He has been GMing most of that time, and now we would just like to play together for a while.

Will play almost anything except D&D 4th edition.

Liberty's Edge

For over 30 years I've used some sort of a screen. Maybe it's just my generation. However, I've never thought of the screen as being there to hide dice rolls. For me it's there as a very convenient way to have reference charts without taking up a lot of room. That is, If I keep my charts in a binder, then that's just one more book lying flat in front of me to unbury when I need a quick reference - by standing up on a screen, it's really taking up very little room.

I personally roll my dice behind the screen. However, a game I play in regularly, the GM also uses a screen, but he makes all his rolls in front of the screen in full view of the players.

So, I think the use of the screen is not necessarily tied to the question of secret rolls. That said, it is there for those times when you do need to make a secret roll (disable traps comes to mind).

Liberty's Edge

We are still looking to fill one seat (we will take a couple) for RotL. The first game is scheduled for January 9. We play every other Sunday from NOON until 5 - 7.

We are using Battlegrounds RPG. for exploring and tactical combat. No laptop is necessary, though you are welcome to bring one.

E-mail me if interested and
*can be a regular player
*are willing to attend for a few sessions before a final decision is made by the group

Game is in South Central Pennsylvania (PA)

Liberty's Edge

Group located in Fort Loudon PA (near Mercersburg, Chambersburg, Greenscastle) has an opening for one player (we will accept a couple).

We have just ended a campaign and are putting characters together to start Rise of the Runelords using PFRPG.

We are a group that's been gaming together a very long time, with the shortest term member having been with us for about 10 years. We game ever other Sunday (next game is November 28th) starting at NOON and ending anytime between 5PM - 7PM, depending on what we are in the middle of. What we ask of anyone interested in joining us:

*Please be over 18 years of age
*Serious about joining a long term campaign. If you can't make all the games (yes we do miss one or two each year) please do not apply.
*Has not played in Rise of the Runelords (you can have played in other adventure paths, but in that case you may be asked to run them if the group selects one of the ones you have played for a future campaign).
*Note we are not looking for a GM (except see above).
*You do not have to own the PF books, but if you do, only legal copies of anything please. We do not permit or tolerate illegal copies of software or books and will ask you to leave if we determine you are using them.
*Allow us to meet you at a session before committing to you being in our group. I know it sounds elitist, but we have been together a long time, and wish to meet folks and decide if they will mesh with us before committing. If you think you will have hurt feelings if we do not ask you to join, please don't apply.
*We are all adults, we like to have fun, but we are serious about playing the story. Rules Lawyers, Player vs. GM mentality types, Min-Maxers need not apply.
*Our games tend to focus on the good vs. evil side of things.

I know that is a lot. We love getting together to play and socialize, and would love to have someone join us, so the above is an attempt to describe who is the right person (or couple) for us.

If you are interested please email me....

shadowwalker

comcast.net

Note we are about....

45 minutes from Hagerstown, MD
25 minutes from Chambersburg, PA
10 minutes from Mercersburg, PA
25 minutes from Greencastle, PA
90 minutes from Harrisburg, PA

Thanks for reading!

Full Name

Syonne

Race

Fetchling

Classes/Levels

Mesmerist 1 / Wizard 9 (Shadow Caster Archetype)

Gender

F

Size

M

Strength 10
Dexterity 16
Constitution 10
Intelligence 22
Wisdom 10
Charisma 14

About Syonne

Fetchling Mesmerist/Wizard (Universalist/Shadow Caster)(1st/9th level)
Shadow Magic Alternate Racial Trait (+1 racial to DC of Illusion (shadow) spells)

STR10 DEX16(+3) CON10
INT22(+6) WIS10 CHA14(+2)

Darkvision 60ft / Lowlight 2x human
In dim light 50% miss chance
Cold & Electricity resist 5
SLA disguise self 1x per day // shadow walk 1x per day (self only)
Languages: Common + six more
Trait: Overwhelming Beauty (magic) (DC+1 for mind-affecting spells vs. Humanoids)
Trait: Irrepressible (faith) (Use CHA in place of WIS for charm & compulsion)
Trait: Slippery (combat) (+1 to Stealth, Class Trait)
Trait: Tireless Logic (social) (1 per day, roll twice INT skill or ability check, take highest)
Feat: Iron Will (+2 to Will Saves)
Feat: Spell Focus: Illusion (+1 to DC)
Feat: Greater Spell Focus: Illusion (+1 to DC)
Feat: Additional Traits
Feat: TBD
Feat: TBD

Init:TBD HP:TBD ACTBD TACTBD FFACTBD
MV:30 BAB+4 CMB CMD
Fort+5 Ref+7 Will+12

Hypnotic Stare: (30ft swift) target suffers -2 on all Will saves
Painful Stare: (30ft free) 1x per rd, target takes +1 dam, if hit by Mesmerist +1d6 dam.
Consummate Liar: (+1/2Mes lvl to Bluff)
Mes Trick = 4x day Free MV10 no AoO

MESMERIST SPELLS Uses CHA as base for S/T unless Illusion school
0 Detect Psychic Significance (40ft burst)
0 Mage Hand (25ft)
0 Ghost Sound (30ft) (WDC16/18 if Hypnotic Stare)
0 Dancing Lights
1 Shadow Trap (WDC17/19 if stare) (25ft+5 foe entangled (-2 to hit/-4 on DEX), cannot move more than 5ft from location.)
1 Demand Offering use Shadow Enchantment WDC21/23 if stare (5ft)
(can cast 1st lvl spells 3x is a day)

WIZARD SPELLS Uses INT as base for S/T
4/0 TBD
4/1 TBD
4/2 TBD
3/3 TBD / Shadow Enchantment(i)WDC23/25 if stare
2/4 TBD / Shadow Conjuration(i)WDC24/26 if stare
1/5 Shadow Evocation(i)WDC25/27 if stare

16000gp Headband of Vast Intelligence +4
8000gp Ring of Protection +2 (deflection)
4000gp Cloak of Resistance +2
2000gp Handy Haversack
6000gp Vambraces of Deflection +1(deflection & deflect ranged 1per rd)
2000gp Amulet of Natural Armor +1
8,000

SKILLS 8 per level (TBD)
Acrobatics
Appraise
Bluff
Climb
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Know (arcane)
Know (dungeon)
Know (engineer)
Know (geography)
Know (history)
Know (local)
Know (nature)
Know (nobility)
Know (planes)
Know (religion)
Linguistics
Perception
Perform
Profession
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device