Shat gro-Shaztub
Male human Elemental Kin Urban Barbarian 4
CG Medium
Init +6
DEFENSE
AC 18 Touch 14 FF 14 (+4 armor, +4 Dex)
hp 49 (4d12+16)
Fort +7 Ref +5 Will +0
OFFENSE
Melee trident +8 (1d8+3)
Ranged throwing axe +8 (1d6+3) OR throwing axe (point blank) +9 (1d6+4) OR small-sized object two-handed +8 vs touch (2d6+4)
STATISTICS
Str 16, Dex 18, Con 16, Int 8, Wis 8, Cha 7
Base Atk +4; CMB +7; CMD 21
Feats Throw Anything, Point Blank Shot (+1 attack and damage within 30ft.), Charging Hurler (+2 to attack, -2 to AC until next turn)
Skills Acrobatics +9, Climb +7, Intimidate +3, Kn. Local +3, Perception +4, Profession Sailor +8, Swim +7
Traits Reactionary (+2 Init), Bred for War (+1 Intimidate, +1 CMD)
SQ Heart of the Mountains (+2 Acrobatics and Climb), Crowd Control (+1 to atk and +1 dodge AC when adjacent to 2 or more enemies), Controlled Rage (can do regular rage or choose +4 to Str, Dex, or Con with no other bonuses), Uncanny Dodge (can't be caught flat-footed), Elemental Fury (When take element damage >= barb level, gain 1 rage round)
Gear
8 throwing axes
8 Greatswords
1 Blacksmith's Anvil
1 Anvil
1 Portable Ram
4 Feather token, anchor (Turn into 30lb anchors)
2 acid (flask)
1 Trident
1 vest two sizes two small
1 ridiculously tight pantaloons
1 50 ft. hemp rope
1 mead (5 liters)
10 torch
5 rations
1 bedroll
1 Large Creature Cage:
8 Small stones
8 Medium stones
0 Large stones