Valeros

Shat gro-Shaztub's page

29 posts. Organized Play character for Josh Glassman.


Classes/Levels

CG human Urban Barbarian 4 | hp 49/49 | AC 18, T 14, FF 14 | Fort +7, Ref+5, Will +0 | CMB +7, CMD 21 | Init +6, Percept +4. Acro +9, Climb +7, Swim +7

About Shat gro-Shaztub

Shat was born to a half-orc father and a human mother in the aftermath of his mother's previous failed marriage. Inheriting the brutish strength and demeanor of his father and the grace of his mother lead to one of his favorite pastimes...

Shat likes to throw things. He enjoys throwing things so much that he rarely does anything that does not in some way relate to or further his goal of throwing things with impunity. In his early years this caused a lot of trouble for his mother, who could not contain his furious tantrums. These often involved throwing dishes, small furniture, or the neighbor's pet chicken.

Shat's best friend and closest ally is his older half-brother Iranar, a sorcerer with the intellect and patience to direct Shat's projectile spewing at a worthy target. With Iranar's help, as he got older he learned to contain some of that fury and realized that if he focused on a task at hand he could throw things with more accuracy when his blood is racing. Iranar had some sort of sciency sounding explanation for this, but Shat didn't understand a word of it. It was enough to know that his brother had helped him learn a valuable lesson about throwing things.

The first time Shat's throwing became particularly useful to the greater public was in the city of Nerosyan, the capital of Mendev. Iranar was interested in investigating some rumors about demons, so they ended up being there in time to participate in a massive battle to save the city from invasion. During this battle the brothers became acquainted with the Pathfinder Society, and have since been working as members. This pleases Shat, as it gives him ample opportunity to exercise his unique talents.

Stats:

Shat gro-Shaztub
Male human Elemental Kin Urban Barbarian 4
CG Medium
Init +6

DEFENSE
AC 18 Touch 14 FF 14 (+4 armor, +4 Dex)
hp 49 (4d12+16)
Fort +7 Ref +5 Will +0

OFFENSE
Melee trident +8 (1d8+3)
Ranged throwing axe +8 (1d6+3) OR throwing axe (point blank) +9 (1d6+4) OR small-sized object two-handed +8 vs touch (2d6+4)

STATISTICS
Str 16, Dex 18, Con 16, Int 8, Wis 8, Cha 7
Base Atk +4; CMB +7; CMD 21
Feats Throw Anything, Point Blank Shot (+1 attack and damage within 30ft.), Charging Hurler (+2 to attack, -2 to AC until next turn)
Skills Acrobatics +9, Climb +7, Intimidate +3, Kn. Local +3, Perception +4, Profession Sailor +8, Swim +7
Traits Reactionary (+2 Init), Bred for War (+1 Intimidate, +1 CMD)
SQ Heart of the Mountains (+2 Acrobatics and Climb), Crowd Control (+1 to atk and +1 dodge AC when adjacent to 2 or more enemies), Controlled Rage (can do regular rage or choose +4 to Str, Dex, or Con with no other bonuses), Uncanny Dodge (can't be caught flat-footed), Elemental Fury (When take element damage >= barb level, gain 1 rage round)

Gear
8 throwing axes
8 Greatswords
1 Blacksmith's Anvil
1 Anvil
1 Portable Ram
4 Feather token, anchor (Turn into 30lb anchors)
2 acid (flask)

1 Trident
1 vest two sizes two small
1 ridiculously tight pantaloons
1 50 ft. hemp rope
1 mead (5 liters)
10 torch
5 rations
1 bedroll

1 Large Creature Cage:
8 Small stones
8 Medium stones
0 Large stones