Jask Derindi

Shaso Mtembe's page

89 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

I was looking forward to exploring this character further but I certainly understand. I've been too busy to run the 2 games I was running. If anyone has an open player slot in a game though, let me know!


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

The warpriest gives a loud battle cry in his Mwangi tongue and swings his enchanted pick at the nearest raider

+1 pick: 1d20 + 8 ⇒ (2) + 8 = 10

...hitting nothing but a nearby railing.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso climbs down from the forecastle and peers down into the hold, trying to keep an eye on Pfarna.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12

"Bah, I'm not stayin' here longer than I have to, but not before seeing what loot they've got." The warpriest sticks the cutlass through his belt sash and proceeds to flip bodies over with his boot, checking for any jewelry or weapons of note.

perception: 1d20 + 4 ⇒ (13) + 4 = 17


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso continues to concentrate on the sword...


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"Blood in the water!" Shaso calls. He scans the sea for a while, and sensing no approaching danger, goes back to investigate the cutlass. He bends down and picks it up before looking it over with Detect Magic.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso runs to look over the railing as Pfarna grabs his prize. Upon hearing the captain's call, he stows his picks and grabs his bow.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"Think I found the captain. And a pretty sword." Unsheathed, then?

Shaso will flip the body over and claim the sword, also looking it over for wounds.

Heal: 1d20 + 6 ⇒ (3) + 6 = 9 to diagnose wounds

He also looks for any distinguishing characteristics to the clothing or weapons.
Kn. Local: 1d20 + 6 ⇒ (13) + 6 = 19


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso heads up the staircase to the aft deck, avoiding the corpses.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Post got eaten earlier. Princess Leia reference?

Shaso, keeping his distance from the bodies calls for the others to come. He wraps a bandana around his nose to deal with the stench while he begins an inspection of the deck.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Prof Sailor: 1d20 + 6 ⇒ (7) + 6 = 13 seeing if anything is wrong with the ship

Is there a cabin? open? How far apart are the ships?


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

From a blog post, it looks like they are reducing the warpriest sacred weapon BAB, should I change that now or wait for the ACG?

could have named the ship Breaking Wind


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso scrys for signs of magic as they approach, then assuming I see nothing leads the way with a vault over the rail when he judges it close enough.

acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso is ready.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

"I'd pull up aside it. If there's trouble we can all help." The warpriest makes sure all his weapons are at hand.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

daily spells:

Spells per day 5/4/2

Level 0: Create Water, Detect Magic, Guidance, Purify Food/Drink, Resistance
Level 1: Obscuring Mist, Read Weather, Remove Fear, Doom
Level 2: Aboleth's Lung, Surmount Affliction

Shaso orders a crewman to make sure the ballistae are loaded, and then takes up watch in the bow, ready to detect magic when they approach close enough (60').

perception: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 using Guidance for +1


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

OK with me. Hope everything is OK!


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"I like the idea of people being terrified of Daisy but it might not work for a new crew. Stormcrow? Reaper? Sting? Shadow?"

Shaso looks at Sandara, interested to hear about the figurehead's powers.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

I can use Eagle's Splendor on the last port day to give someone a +4 Cha boost for infamy purposes.

Shaso will spend more time in the tavern gathering rumors.

Kn. Local: 1d20 + 6 ⇒ (13) + 6 = 19
Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso keeps an eye on the workers and appraises their progress. Engineernig: 1d20 + 7 ⇒ (11) + 7 = 18


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso sighs with a glance toward the bar, but tags along with Sooty.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"I'm pretty sure it belonged to this poor sot. Strange that those wasps would fly in from off the sea. Some bloody wizard must be up to something."


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso regards the bird before taking some nuts from his pack and holding them out toward the parrot.

Seeing if it has anything else to say.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"Do you think the wasps got him?"

I got a 15 on Heal for that when we first came up the hill.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"I think that parrot's watchin' us. Does it belong to anybody we know?"

Kn. Local: 1d20 + 6 ⇒ (7) + 6 = 13


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 6 ⇒ (8) + 6 = 14

Shaso looks around while Pfarna climbs, searching for tracks or other clues. "So you see anything up there?"

No problem on the delays, GM, life comes first.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso climbs up and begins to investigate the body.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Heal: 1d20 + 6 ⇒ (9) + 6 = 15


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

While waiting for Smudge, Shaso looks for signs of activity.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Some time before we leave I should check the ship over using my Knowledge: Engineering.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"I would take a rowboat over to check on the lookout, it beats sitting around all day. Anyone want to join me? Then I would be glad to sit down and hear some of your exploits, Captain Pegsworthy."


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso tags along looking for food, drink, and rumor.

Kn. Local: 1d20 + 6 ⇒ (11) + 6 = 17


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

We're a chatty group.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso seems to relax a little upon recognizing Pegsworthy.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso emerges from the dissipating fog after seeing the confrontation become friendly.

Kn. Local: 1d20 + 6 ⇒ (17) + 6 = 23 for Harrigan
Kn. Local: 1d20 + 6 ⇒ (19) + 6 = 25 for Pegsworthy


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Another pirate, I guess?


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Who's Harrigan?


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso will go to the ship to cast obscuring mist, or if there is not time and he can block the sight line, he will just get in front of the ship and do it.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Not sure if it was clear, I meant to obscure our ship.

Shaso puts his bow back on his back. "Aye captain, want me to hide our ship with a cloud?"


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

At the talk of Cheliax, Shaso becomes interested. "I'm in for that. Those devil lovers make their wealth off of my people."


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso ignores the banter as he follows, and looks around at the aftereffects of the wasp incursion, trying to figure out if this was a natural occurrence.

Kn. Nature: 1d20 + 2 ⇒ (6) + 2 = 8 Hmmm, for a nature warpriest he doesn't know much about nature.

He muses aloud, "Do you think those wasps were natural?"


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso listens at the door before opening.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"Go ahead, it's getting hot."

If the coast is clear Shaso will check on the wounded.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Calling "Fall back!", Shaso runs into the bar, attacking the wasp inside with a swing of his pick.

+1 pick: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 3 ⇒ (3) + 3 = 6

If it hits, I will use my plant blessing to entangle it (Reflex DC 14 to avoid).

status:

HP 23/27
Dex -2
AC 17/T 11/FF 16

Sacred Weapon 3/4 rounds remaining (add +1 or ability to weapon)
Fervor 3/4 remaining (1d6 heal or to allow swift action spell on self with no AoO)
Blessings (4 or 5)/5 remain (entangle or no range penalty) MAYBE USING ONE

level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
level 1: Obscuring Mist, Comprehend Languages, Air Bubble
level 2: Aboleth's Lung


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

status:

HP 23/27 (took 12 and healed 8)
Dex -2
AC 17/T 11/FF 16

Sacred Weapon 3/4 rounds remaining (add +1 or ability to weapon)
Fervor 3/4 remaining (1d6 heal or to allow swift action spell on self with no AoO)
Blessings 5/5 remain (entangle or no range penalty)

level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble
level 2: Aboleth's Lung

Shaso's eyes widen as the horrendous wasp takes a direct shocking arrow hit and a crossbow bolt and keeps coming. He grimaces at the pain from the stinger as he feels his body stiffen slightly. Dropping his bow, he runs for the safety of the bar while drawing his picks. Drawing on the goddess of storms he heals some of his woulds.

double move if needed, then using a fervor to cast a heal spell as a swift action.

Fort: 1d20 + 5 ⇒ (10) + 5 = 15
CLW: 1d8 + 5 ⇒ (3) + 5 = 8


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Sorry, that should be 3/4 rounds (not minutes) remaining for Sacred Weapon, not minutes, and 5/5 blessings.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso, about to sit down, curses his choice of spells for the day. Drawing his bow, he takes aim at one of the wasps and imbues the bow with Shimye-Magalla's stormy power.

blessing, swift action to give it shock for 1 round
bow: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (5) = 15

status:

HP 27/27
Sacred Weapon 4/4 minutes remaining
Fervor 4/4 remaining
Blessings 4/5 remaining

5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung, Eagle's Splendor


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

You should be the lead intimidator then. The next day I'll use Eagle's Splendor on Pfarna.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
Quillin wrote:
Can Shaso do some reputation work to boost our Infamy score? I think we have 3 days before we set sail.

Aye, captain....I wasn't up on the infamy rules. GM, can I move a point from swim to intimidate?

Shaso spends some time loudly bragging about the time he singlehandedly wrestled a lion and challenging people to wrestling matches and knife-throwing games.

Intimidate: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Using Eagle's Splendor. Add 4 if it is OK to move the skill point

spells:

Spells for upcoming shore days.
5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung, Eagle's Splendor

I guess I can do that for 3 days? Anyone want to aid?


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso will hang about in the tavern listening for interesting rumors.

Kn. Local: 1d20 + 6 ⇒ (1) + 6 = 7
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

Also I will choose my spells depending on whether we are planning on going to sea or not that day.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Seeing that the captain is satisfied, Shaso follows.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso's eyes widen at the impressive figurehead, but he takes a minute to study it.

spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Kn. religion: 1d20 + 5 ⇒ (4) + 5 = 9

"What do you mean, a curse?"

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