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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12 "Bah, I'm not stayin' here longer than I have to, but not before seeing what loot they've got." The warpriest sticks the cutlass through his belt sash and proceeds to flip bodies over with his boot, checking for any jewelry or weapons of note. perception: 1d20 + 4 ⇒ (13) + 4 = 17 ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() "Blood in the water!" Shaso calls. He scans the sea for a while, and sensing no approaching danger, goes back to investigate the cutlass. He bends down and picks it up before looking it over with Detect Magic. Perception: 1d20 + 4 ⇒ (15) + 4 = 19 ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() "Think I found the captain. And a pretty sword." Unsheathed, then? Shaso will flip the body over and claim the sword, also looking it over for wounds. Heal: 1d20 + 6 ⇒ (3) + 6 = 9 to diagnose wounds He also looks for any distinguishing characteristics to the clothing or weapons.
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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Post got eaten earlier. Princess Leia reference? Shaso, keeping his distance from the bodies calls for the others to come. He wraps a bandana around his nose to deal with the stench while he begins an inspection of the deck. Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Is there a cabin? open? How far apart are the ships? ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() daily spells:
Spells per day 5/4/2 Level 0: Create Water, Detect Magic, Guidance, Purify Food/Drink, Resistance
Shaso orders a crewman to make sure the ballistae are loaded, and then takes up watch in the bow, ready to detect magic when they approach close enough (60'). perception: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 using Guidance for +1 ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() I can use Eagle's Splendor on the last port day to give someone a +4 Cha boost for infamy purposes. Shaso will spend more time in the tavern gathering rumors. Kn. Local: 1d20 + 6 ⇒ (13) + 6 = 19
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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Shaso looks around while Pfarna climbs, searching for tracks or other clues. "So you see anything up there?" No problem on the delays, GM, life comes first. ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Shaso ignores the banter as he follows, and looks around at the aftereffects of the wasp incursion, trying to figure out if this was a natural occurrence. Kn. Nature: 1d20 + 2 ⇒ (6) + 2 = 8 Hmmm, for a nature warpriest he doesn't know much about nature. He muses aloud, "Do you think those wasps were natural?" ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Calling "Fall back!", Shaso runs into the bar, attacking the wasp inside with a swing of his pick. +1 pick: 1d20 + 8 ⇒ (7) + 8 = 15
If it hits, I will use my plant blessing to entangle it (Reflex DC 14 to avoid). status: HP 23/27 Dex -2 AC 17/T 11/FF 16 Sacred Weapon 3/4 rounds remaining (add +1 or ability to weapon)
level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() status:
HP 23/27 (took 12 and healed 8) Dex -2 AC 17/T 11/FF 16 Sacred Weapon 3/4 rounds remaining (add +1 or ability to weapon)
level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
Shaso's eyes widen as the horrendous wasp takes a direct shocking arrow hit and a crossbow bolt and keeps coming. He grimaces at the pain from the stinger as he feels his body stiffen slightly. Dropping his bow, he runs for the safety of the bar while drawing his picks. Drawing on the goddess of storms he heals some of his woulds. double move if needed, then using a fervor to cast a heal spell as a swift action. Fort: 1d20 + 5 ⇒ (10) + 5 = 15
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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Shaso, about to sit down, curses his choice of spells for the day. Drawing his bow, he takes aim at one of the wasps and imbues the bow with Shimye-Magalla's stormy power. blessing, swift action to give it shock for 1 round
status: HP 27/27 Sacred Weapon 4/4 minutes remaining Fervor 4/4 remaining Blessings 4/5 remaining 5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
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Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Quillin wrote: Can Shaso do some reputation work to boost our Infamy score? I think we have 3 days before we set sail. Aye, captain....I wasn't up on the infamy rules. GM, can I move a point from swim to intimidate? Shaso spends some time loudly bragging about the time he singlehandedly wrestled a lion and challenging people to wrestling matches and knife-throwing games. Intimidate: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Using Eagle's Splendor. Add 4 if it is OK to move the skill point spells:
Spells for upcoming shore days. 5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending 4 at level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble 2 at level 2: Aboleth's Lung, Eagle's Splendor I guess I can do that for 3 days? Anyone want to aid? ![]()
Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
![]() Shaso will hang about in the tavern listening for interesting rumors. Kn. Local: 1d20 + 6 ⇒ (1) + 6 = 7
Also I will choose my spells depending on whether we are planning on going to sea or not that day.
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