Frqazzikal

Sharp Spark's page

Organized Play Member. 9 posts (62 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Sovereign Court

Best of luck, I'm already in a CC game but if you go Runelords at some point, that would be cool.

Sovereign Court

Modules and Full Campaigns I'd like to play:

1)Rise of the Runelords
2)Legacy of Fire
3)Council of Thieves
4)Second Darkness
5)Jade Regent

1)Academy of Secrets
2)Tomb of the Iron Medusa
3)Carrion Hill
4)Godsmouth Heresy
5)Realm of the Fellnight Queen
6)And anything with a Kolbold (King) for aesthetic reasons.

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Application Style: Simple and efficient one shot with a clear deadline.

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Class:

Ranger, Oracle, Magus or something fresh and interesting.

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Best of Luck.

Sovereign Court

I'm thinking Cleric. Something simple and provincial with a desire to roam. A masseuse/con artist/healer with Travel Domain / Trickery - due to his gambling problem.

Interesting RP angles, as a figure who both gives helpful advice and falls prey to his own vices.

The build would fit your party, and I could tune it to suit the setting, swapping out masseuse for medicine man or shamanic exorcist.

Should you require a writing sample, I'm down for that.

Sovereign Court

I love how you want players with initiative. Believe me, I am itching to play this campaign and not just because Greenwood did the monster designs. A character with high charisma/diplomacy/social skills.

Color me Sorcerer or Bard-subclass/Spy build. If you want a writing sample I'm good.

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Lol. I also would like to play a Cleric build or any of the magic based classes needed. Witch, Alchemist and Oracle are all ones I have interest in.

Sovereign Court

I very much want to play this game. Any class role you need, but I would ideally like to play Bard/Lion Blade.

Name:Corvo Centurion
Race: Human
Class: Bard

Appearance: Imagine a thin man with tanned skin. Not so hard. Can you picture the subtle nuances? His gravitating grin, blue irises awash in pale light and the scent of fresh herbs on a shore line? His hair is dark hazel, drawn combed over the skull with a sharply trimmed beard hiding but a fraction of his charm. His clothes you ask, why they are of the most noblest bearing if court bards had such a bloodline. Leather and cotton unified by the spartan tact of metal studs. Everything is stitched as if paid for by ransom, awash in colors of violet and slits of veiled crimson.

DM Kalizar wrote:

We have had a disappearance amongst one of my PbP groups, and are looking for one additional participant. Is anyone interested in stepping into the spot? Thought I'd post back to this thread before opening up a new line.

The opening is in the Greenbelt Heroes game.

Sovereign Court

Name: Centurion
Class: Bard/Thief - Lion Blade
Race: Human

Idea: Given this is Ed Greenwood's Kingmaker - I want someone who can hold his own under political intrigue and aspire to be a great rp.

Sunderstone, I would definitely be up for your game if this one is full.

Sunderstone wrote:

I feel the same, looks like the only kingmaker I will play in is one I will run. TBH, I'm not a fan of 25 point builds, 2d6 +6 (ie. Superheroic builds) or whatnot anyway.

I might run one starting this summer being off from work soon until Sept. We shall see. :)

Sovereign Court

Name: Foil (Kardal)
Race: Human (Katapesh-Kaleshite)
Class: Ranger - Two weapon build
Gender: Male
Traits: Desert Child, Finding Haleen (Ranger)
Religion: Sarenrae
Feats: Deadly Aim, Point-blank Shot
Align: CN
Abilities: Str 17, Dex 17, Con 14, Int 13, Wis 14, Cha 8
Skills: Survival + 7, Perception +7, Handle Animal + 6, Heal +6, Ride +6, Stealth +7, Swim + 5, Climb +7, Knowledge (Katapesh) +5, Knowledge (Desert) +7

Roll Set 1:

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17

Roll Set 2:

2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 3) + 6 = 10

Personality:
Foil is an energetic youthful man, with words as sweet as wild honey yet as poignant as the bees that produce it. His wit is nearly as sharp as his eyes, exponentially superseded only by a thrown weapon. Beneath the Kaleshite’s candor lies the practiced focus and unshakable certainty of a sentinel. The scout is outwardly confident and impulsive, yet subtly tracking the odds like a skilled gambler, acting decisively with a coiled reign on his passions.

Background:
Born under the hot sun amongst the sands of the southern Katapesh desert, Kardal was raised a nomad and tracker. He learned from birth that water was life and excelled at adapting known methods of desert survival to ever changing scenarios. The ability to think on his feet and overcome unyielding natural challenges chiseled within himself an adventurer’s spirit, as he became a guide and guardian for caravans moving to and from the lands of golden sun.

Appearance:
Wrapped beneath light robes, Foil’s features are sharply symmetrical, as angular cheek and jaw bone compliment deep pools of almond colored eyes spiced with red flecks. His hair grows to the shoulder and is black as coal while a thin white scar runs down the left facet of his face. The scout wears no metal that can be seen, but matching leather and cotton cloth.

Sovereign Court

I'm so down for this. I have an oracle (http://plothook.net/RPG/profiler/view.php?id=8748) ready to roll, but am also desiring to play total caster - pious cleric, dastardly wizard, etc. so given your needs and hopefully my desires we can work something out.

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Name:Uriel
Class: Oracle - Time
Age: 23
Race: Human
Sex: Female

Appearance:
Through the luminescent mist of Pharasma's domain stands the stark contrast of a young human's form. Her sleeveless white gown opens at the hip to allow her legs to move freely while the main garments draws to calve length. Silver bands coil round her limbs and blue face paint shields her eyes, nose and mouth in a mysterious T shape. Uriel's blonde hair is cut extremely short and she smells of salt water braced over the wind.

Background:
Free from the traditional trappings of a priestess of Pharasma, Uriel's calling was never asked for. It came to her like a possession, twisting and altering the very duration and fabric of time within and beyond her understanding.
She avoided the large city cults, studying and channeling her powers through forest glades and mountain heights where she felt most attuned with the magic that pressed it's self upon her like a curse. Images of the future, past and burgeoning present cascaded as blue fire yet drew like a multicolored vortex blending together into a cascade of what was, what is now and what her world could be.. pulling the human into a journey to either accept the stream of this world or change it's course to better it's very outcome.