Samaritha Beldusk

Sharis's page

4 posts. Alias of Zakur Opzan.


Full Name

Sharis (her last name isn't known at this time)

About Sharis

Stats:

Str 10 (+0)
Dex 18 (+4)
Con 14 (+2)
Int 13 (+1)
Wis 10 (+0)
Cha 14 (+2)

Alignment:
Chaotic Good

Personal Info:
Sex: Female
Race:Half Elven
Class:Rogue
Height: 5'6"
Weight: 125Lbs
Skin color: Light
Hair color/type: Blonde Curly
Eyes: Green

Languages:
Common, Elvish, Halfling, Theives Cant

Special Abilities:
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks

Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)

Combat:
Movement Speed 30
HP: 8
AC: 16= 10+2(leather) +4 (dex)
Touch AC 14
Flat Footed AC 12

Initiative modifier: +4 = +4 [dexterity]

Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +0 = 0 [base]

Attack (handheld): +0 = 0 [base]
Attack (unarmed): +0 = 0 [base]
Attack (missile): +4 = 0 [base] +4 [dexterity]
Grapple check: +0 = 0 [base]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Skills/Feats:

Feats: Dodge (+1 dodge bonus to AC against chosen foe)
Trait: Polite (+1 Diplomacy, -2 Intimidate)
Abil SkillMod Abil Mod Ranks Misc. Modifier
Appraise Int 1 = +1
Balance Dex* 6 = +4 +2
Bluff Cha 2 = +2
Climb Str* 0 = +0
Concentra Con 2 = +2
Diplomacy Cha 8 = +2 +3 +2 [half-elf] +1 [polite]
Disable Dev Int 3 = +1 +2
Disguise Cha 2 = +2
Escape Art Dex* 6 = +4 +2
Forgery Int 1 = +1
Gather Info Cha 7 = +2 +3 +2 [half-elf]
Heal Wis 0 = +0
Hide Dex*6 = +4 +2
Intimidate Cha 0 = +2 -2 [polite]
Jump Str* 0 = +0
Know(local) Int 4 = +1 +3
Listen Wis 1 = +0 +1 [half-elf]
Move Sil Dex* 8 = +4 +4
Open Lock Dex 5 = +4 +1
PerformDanceCha 6 = +2 +4
Ride Dex 4 = +4
Search Int 5 = +1 +3 +1 [half-elf]
Sense Mot Wis 0 = +0
Spot Wis 4 = +0 +3 +1 [half-elf]
Survival Wis 0 = +0
Swim Str** 0 = +0
Tumble Dex* 8 = +4 +4
Use Rope Dex 3 = +3
* = check penalty for wearing armor

Gear:
Light load:38 lb. or less
Medium load:39-76 lb.
Heavy load:77-115 lb.
Lift over head:115 lb.
Lift off ground: 230 lb.
Push or drag:575 lb.

23 lb Weapons / Armor / Shield (from above)
3 lb Arrows (quiver of 20) x1
2 lb Backpack
Flint and steel
4 lb Grappling hook
3 lb Rations (1 day) x3
5 lb Rope (50', silk) x1
2 lb Torches x2
4 lb Waterskins x1
1 lb Thieves' tools
47 lb Total

Background:
Sharis was taken along with her sister, Esmera to pay for the taxes owed by their mother. Sharis is 1/2 Elven, and with her beauty and grace she was to study ballet at the acadamy and then to be sold as a concubine to the highest bidder. Having an impossibly optomistic outlook on things, She always wonders "what if". This has led to many troublesome outings as her curiosity got the best of her. her latest tyrist ended with her and another girl catching the entire acadamy on fire. The headmistress pinned the entire fault on Sharis and had her beaten and thrown into an alley to die. An older human female, Terena, took pity on her and decided to educate Sharis on the ways of the street. Terena saw the wanderlust in her young protege's eyes and after making a series of heists and quite a bit of coin, she understood that Sheris was a free spirit that needed to roam.(That and the incessant, "Is this the right thing to do?" Sharis always questioned before during and after a heist)Now off and roaming, she desires to find what became of her human sister Esmera, and her mother.

Extra: