Movement Speed 30
HP: 8
AC: 16= 10+2(leather) +4 (dex)
Touch AC 14
Flat Footed AC 12
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +0 = 0 [base]
Attack (unarmed): +0 = 0 [base]
Attack (missile): +4 = 0 [base] +4 [dexterity]
Grapple check: +0 = 0 [base]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]