Adivion Adrissant

Shane Kimkrig's page

5 posts. Alias of Drako "The Merciful".


Full Name

Shane Kimkrig

Race

Human

Classes/Levels

Sorcerer 1 Undead Bloodline

Gender

M

Size

M

Age

27

Special Abilities

Grave Touch 6/day (Undead bloodline power)

Alignment

CE

Deity

Urgathoa

Languages

Common, Undercommon

Occupation

Undertaker

Strength 14
Dexterity 14
Constitution 13
Intelligence 13
Wisdom 12
Charisma 16

About Shane Kimkrig

Backstory:
Shane Kimkrig's father was a pasture of Pharasma. Shane's mother died in his birth and he was born a still born. Pasture Kimkrig should have known better but he called on Pharasma to spare his son's life. Urgathoa heard the call and offered life to Shane at no cost. The preacher, once again, should have known better, but agreed.

As Shane grew up he had a fixation with death. His father would always stop him from playing with a dead bird, or cat, or going to the graveyard. It got so much that his father was lead into solitude and eventually died in his regret. Urgathoa touched Shane with his power and Shane began to see more in death than in life. Reviling in the powerful magic that occurred upon the death of the living. He never had friends growing up. This lead to a be-friendship with the dead. His father and him never had such a good relationship until Mr. Kimkrig was laid to "rest" in his shallow grave.

Playing around with death Shane put fear into the already frightened villagers when he was caught digging up graves and playing with their bodies using magic. Since he had no formal magical training people feared greatly where his magic came from. The villages fear grew into a riot and they gave him what he wanted: Death. Just not how he would wanted it: Burned at the post. How he hated the living.

Stat Block:
Human Sorcerer 1 (Undead Bloodline)
CN Medium Humanoid
Init: +2; Senses: Perception +1 (+3 vs. surprise and invisible or incorporeal creatures)

Defense:
AC: 12 (+2 Dex) Touch: 12 Flat-Footed: 10
HP: 7 (1HD;1d6 +1)
Fort: +1 (+3 vs. disease, and rotting flesh has no negative effects)Ref: +2 Will: +3

Offense:
Speed: 30 ft.
Melee: Fist +2 (1d3 +2, non-lethal)
[b]Special Attacks:
Grave Touch
Sorcerer spells known
Cantrips(4/day): Read Magic, Touch of Fatigue, Detect Magic, Ray of Frost;
1st Level(4/day): Cause Fear, Mage Armor.

Statistics:
Str:14 Dex:14 Con:13 Int:13 Wis:12 Cha:16
Base Atck: +0; CMB: +2 CMD: 14
Feats: Eshew Materials, Magical Aptitude, Spell Focus (necromancy)
Skills: Profession(undertaker) +5, Knowledge(arcana) +5, Spellcraft +7, Use Magic Device +9, Knowledge(Religion) +5
Traits: Corpse Cannibal, Spirit Sense

Grave Chill:Standard action, Touch Attack +2, cause shaken for 1 round. If already shaken and has fewer HD, becomes frightened.

Corpse Cannibal: A +2 bonus to Fortitude saves against disease, and eating rotting flesh has no negative effects.

Spirit Sense: a +2 to Perception checks made for surprised attacks and against invisible or incorporeal creatures.

Spell Focus(necromancy): Add +1 to the DC for all saving throws against spells from the necromancy school.

Gear:
Artisan's Outfit w/ cap, but no apron.