Sylph

Shamsiel's page

26 posts. Alias of Daniel Stewart.


Classes/Levels

Male Aasimar Warlock 2 | HP:11/13 | AC: 15 | Init: +2 | Passive Perception 11 | Speed 30 ft

About Shamsiel

Shamsiel
Protector aasimar Warlock 2
Medium , chaotic good

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Armor Class 15 (Mage Armor)
Hit Points 13 (2d8)
Speed 30 ft.
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STR 10 (+0), DEX 14 (+2), CON 10 (+0), INT 12 (+1), WIS 12 (+1), CHA 17 (+3)
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Saving Throws Wis +3, Cha +5
Skills Arcana +3, History +3, Intimidation +5, Investigation +3
Damage Resistances necrotic, radiant
Senses darkvision 60 ft., passive Perception 11
Languages Celestial, Common, Draconic, Giant

Actions
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Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.
Hit: 1d8+2 piercing damage.

Handaxe. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6 slashing damage.

Eldritch Blast. Ranged Spell Attack: +5 to hit, range 120 ft., one creature.
Hit: 1d10+3 force damage.

Equipment Handaxe, Light Crossbow, 62 gp

Darkvision (60 feet):
Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray

Healing Hands:
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait,
you can't use it again until you finish a long rest.

Researcher:
Whenever you attempt to learn or recall information or lore, if it’s something unknown, you can usually find out where that information can be obtained. Usually from a library, scriptorium, university, a sage or another educated person or creature. Your Dungeon Master might rule that the knowledge is too difficult to get to, or it’s such a guarded secret or is just unattainable. The DM might even require its own adventure or campaign to gain access.

Radiant Soul:
Starting at 1st level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Additionally, you know the sacred flame and light cantrips and can cast them at will. They don’t count against your number of cantrips known.

Eldritch Invocation

Agonizing Blast
Prerequisite: eldritch blast cantrip
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.

Spells:
Cantrips: 2/2
Known: 3/3
Save DC: 13
Spell Attack: +5

At-Will: Light, Sacred Flame, Mage Armor
Cantrips: Eldrich Blast, Prestidigitation
1st Level: Burning Hands, Unseen Servant