This isn't a new concept, but I am hoping to add a bit to what others have suggested. I was trying to recover a few years of my wizard's life lost to bad magic, and our campaign restricts us to things from Core and APG. On top of that, my mage is morally opposed to necromancy, so this wasn't an easy search. In the process, I may have discovered a path to minor godhood. Now, I am considering saving this for a BBEG instead of using it for my PC. I wanna walk you through it and see what the community thinks.
Let us start with the Rod of Security as talked about by Duskblade in this post. The rod allows one who is so inclined to live in a pocket paradise that prevents aging, and unlike with a timeless plane, the aging will not happen retroactively once you leave. You wouldn't have to spend more than a full round of two in the real world before returning. Depending on your character's current life span, how often you wish to exit, and how many creatures you bring with you, a character could easily extend their life for thousands of years. I intended to just spend a few years in there after the character retires to regain his lost life. But then I wanted to to be reached by the outside world while holed up.
To overcome this problem, I intended to go to the Sending spell, but I found it limited. Better option? Greater Scrying and the cantrip Message. Now all I need is an envoy on the material plane. The book says you can always choose not to resist a spell, so my envoy would just choose to never resist my scrying. I can cast Greater Scrying once a day and check in on him occasionally for twenty hours. Additionally, I could just leave my familiar to watch the mirror and establish some sign for the envoy to make when someone wants to talk to me. If you need to reach my wizard, just approach his envoy and wait for him to signal me. Then it occurred to me, why stop at one? I could easily have several Greater Scryings going at once by level twenty. I would just need some extra mirrors. I could watch the world with intelligent envoys! But how does one get intelligent envoys that can go where I need them to?
This one actually stumped me much longer than it should have. The easy answer for about 5k at level 20 is Simulacrum. Level ten wizards are intelligent enough to follow orders better than any hireling, and access to level five spells mean they can teleport! Now, you can influence the outside world through a small contingent of teleporting wizards that allow you to have an envoy in every place of power if you so desire. The ones you aren't scrying can still use Sending to tell you of important events, and you can view different ones on different days. You are only limited by money, and as the centuries wear on, that becomes less and less of an issue. This was when I started thinking of them as “Aspects” and I realized what I may have stumbled upon. Money and time would eventually become trivial, and since I made a crafting-wizard, my power is limited only by how much I can build. I have a few more things to overcome, but this is the crux of the Rod of Security God.
Well that is my two copper on the subject. What do you think?
Additional points!:
The Gate spell fixes a lot of problems that may arise from living on another plane. Need to get things from the mortal world? Have an Aspect gather the items together and Gate to that spot. You shouldn't need to leave to get the supplies, but I will leave the exact method to you. If you actually care that 100,000 years isn't true immortality, make two or more Rods of Security. As one paradise starts to get close to its expiration date, have an Aspect you are scrying open a new one and gate there. This will require two Aspects to be somewhere secure and keeps them from serving as envoys, but that simply adds 10k to the price of immortality. Finally, you can transport your Aspects or even others by opening two gates and using your paradise as an intermediary point. Just watch the number of days remaining as you increase the number of creatures in the paradise.
So I am thinking of working Form of the Dragon and a Polymorphic Pouch into my wizard's repertoire. I am wondering if I would still be able to use all my wands and other held items. My initial thought was a big "no," but I remembered that dragon's can cast spells with material components. This lead me to look up pictures of the different, base dragon types. I can see that many of them are grasping things with their claws. Now, this may just be artistic license, but it seems to indicate that this is at least possible. A final factor is that dragons have Use Magic Device as a class skill. I just want to see if anyone could think of a reason this would not be legal or if there is some definitive ruling here. Thanks in advance!
I am looking to splash my Lore Warden fighter into Armored Hulk to regain my Medium & Heavy Armor proficiency. I noticed that Indomitable Stance says the following:
D20PFSRD wrote:
An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures.
So my question is this; is that +1 bonus on ALL combat maneuver checks or just on overrun? I feel like the answer is "just overrun," but the wording here is really throwing me off. Does anyone know where this might be clarified? Alternatively, I would like to know your thoughts in case I am just trying too hard to read what I want it to say. Thanks!
I am making a level ten character for an advanced game, and I am working on a Construct-specialist cleric. Because of the group size, the GM is encouraging the Leadership feat, and I would like to make my cohort a medium construct. My problem is, I am not sure what level to propose for said construct, or if it could even be a legal cohort. I am looking at the Machine Soldier as a baseline, but I would be willing to use just the medium Animated Object if that is more viable. My character would qualify for up to a level 8 cohort. I would like to have a good idea if this would be viable before I propose it to the GM. Thanks.
Animated Object, Medium:
Animated object (Medium) CR 3
XP 800
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception –5
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 36 (3d10+20)
Fort +1, Ref +1, Will -4
Defensive Abilities hardness 5; Immune construct traits
OFFENSE
Speed 30 ft.
Melee slam +5 (1d6+3)
STATISTICS
Str 14, Dex 10, Con —, Int —, Wis 1, Cha 1
Base Atk +3; CMB +5; CMD 15
SQ 2 construction points
SPECIAL ABILITIES
Construction Points
Medium animated objects have 2 construction points.
Machine Soldier:
Machine Soldier CR 4
XP 1,200
Animated object fighter 1
N Medium construct (robot)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 42 (4d10+21)
Fort +3, Ref +3, Will –3
Defensive Abilities hardness 10; Immune construct traits
Weaknesses vulnerable to critical hits and electricity
OFFENSE
Speed 30 ft.
Melee mwk longsword +8 (1d8+4/19–20), mwk short sword +7 (1d6+2/19–20)
Ranged mwk light crossbow +8 (1d8/19–20)
STATISTICS
Str 18, Dex 15, Con —, Int 13, Wis 3, Cha 1
Base Atk +4; CMB +8; CMD 20
Feats Power Attack, Two-Weapon Fighting, Weapon Focus (longsword)
Skills Climb +11, Perception +3, Sense Motive +3
Languages Common, Goblin
SQ Construction Points (metal)
Gear masterwork light crossbow with 10 bolts, masterwork longsword, masterwork short sword
My main wizard is just shy of level twelve and is starting to consider his mortality. With the middle age bracket fast approaching, he is researching ways to extend his life. This translates to me looking into ways for him to attain immortality. I am not looking for invincibility or even improved capabilities. Just eternal youth. Currently, I do not see many options.
My wizard is opposed to necromancy both morally and mechanically, and I cannot find anything like a "good lich" anyway. Rules-wise, my GM fully allows anything from Core or Advanced, but supplements or 3.5 hold-overs need approval. This leads me with the following challenge to any wiling to accept it:
Is it possible for a good-leaning wizard to attain immortality? Can this be done using only the Core and Advanced books?
I have come up with one possible solution myself, and I am looking to see if it would work. Polymorph any Object to duplicate the effects of Form of the Dragon I. The wizard is medium sized, and your intelligence score is unchanged with this spell. That leaves me with a duration of permanent. I know this is more of a rules question, but would that make my character live as long as a dragon?
Any input on the question or my possible solution is appreciated. Thanks!
Hello! I am playing a Conjuration-Teleportation Wizard for the first time. I was thinking about learning Resilient Sphere, and I was wondering if I can use my Shift ability to teleport in and out of the sphere? Since you can teleport through a Wall of Force, I figure the "out" shouldn't be a problem, but what about the in? Does the spell collapse when not holding a target? Hoping someone can help me out. I cannot find a ruling on this. Thanks!