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Shaleb Al-Nethys's page

1 post. Alias of MrStr4ng3.


About Shaleb Al-Nethys

Shaleb Al-Nethys
Human (Garundi) cleric (ecclesitheurge) of Nethys 2 (Pathfinder RPG Advanced Class Guide 91)
NG Medium humanoid (human)
Init +1; Senses Perception +5
Aura deflection aura (2 ft.)
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 15 (2d8+2)
Fort +5, Ref +2, Will +8
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +1 (1d6)
Special Attacks channel positive energy 6/day (DC 12, 1d6)
Cleric (Ecclesitheurge) Spells Prepared (CL 2nd; concentration +6)
. . 1st—bless, endure elements, hide from undead (DC 15), shield[D]
. . 0 (at will)—detect magic, detect poison, light, stabilize
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Rune (Wards[APG] subdomain)
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Statistics
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Str 10, Dex 12, Con 12, Int 13, Wis 18, Cha 13
Base Atk +1; CMB +1; CMD 12
Feats Extra Channel, Scribe Scroll, Selective Channeling
Traits magic is life, trap finder
Skills Acrobatics -2 (-6 to jump), Disable Device +6, Heal +10, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +5, Sense Motive +8, Spellcraft +6
Languages Common, Kelish, Osiriani
SQ blessing of the faithful, divine vessel, domain mastery, secondary domain (divine[APG]), spell-only domain ()
Combat Gear oil of shillelagh (3), scroll of air bubble (x4), scroll of ant haul (x4), scroll of comprehend languages (x2), scroll of cure light wounds (x6), scroll of know the enemy (x4), healer's kit, holy water (4); Other Gear quarterstaff, adamantine wire saw[UE], backpack, bandolier[UE], bedroll, belt pouch, candle (10), chalk, flint and steel, folding shovel[UE], hammer, holy text (The Book of Magic)[UE], hooded lantern, iron spike[APG] (10), masterwork thieves' tools, mess kit[UE], paper (10), piton (4), pot, sack (2), scroll box[UE], silver holy symbol of Nethys Mask, soap, spell component pouch, spider's silk rope (50 ft.)[APG], tindertwig (4), waterskin, 15 gp, 6 sp, 4 cp
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Special Abilities
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Blessing of the Faithful (+2 sacred bonus, 30 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks, saves or AC.
Cleric (Ecclesitheurge) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric (Ecclesitheurge) Domain (Divine)
Cleric Channel Positive Energy 1d6 (6/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Deflection Aura (2 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Divine Vessel (7/day) (Su) Whenever you are the target of a Divine spell, allies within 15' gain +2 on their next attack roll, skill check or ability check.
Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day
Selective Channeling Exclude targets from the area of your Channel Energy.

Shaleb Al-Nethys an ecligiathurge of Nethis, he has come down from Sothis in an attempt to insure that protect the curches interists in the atrifacts found in the City of Wati

Shaleb is a Garundi man with short dreaded hair, he favors white robes, but always with a black under robe. He wears the mask of Nethys on a chain around his neck, it looks as though it could be worn. His robe has a deep hood that he wears when in the burning sun. Under his robes he wears the garb of an adventurer, however only the boots are visible.

Shaleb tries to be the same stoic faceless priest as the ones that raised him, however once outside the church Shaleb begins to loosen up and once he gets to know his fellow team members the charming youth buried under the years in the cloister. Shaleb is quick to smile and joke, he is quick to step to the defence of his fellows.