Imrijka

Shagar Batul's page

49 posts. Organized Play character for TColMaster.


Race

| HP 15/15| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +3, R: +8, W: +5 | Init: +3 | Perc: +10, SM: +8

Classes/Levels

| Speed 30ft | Active conditions: None. Inspiriation +1d6 5/day)

Gender

F Half-Orc Investigator(empiricist) 2

About Shagar Batul

Main Stats:

Shagar Batul
Half-Orc Investigator(empiricist) 2
Female
329026-5
Grand Lodge Fame: 6 PP: 4
Gold: 1062
Alignment: CG

Str 12 +1
Dex 16 +3
Con 12 +1
Int 18 +4
Wis 10 +0
Cha 07 -2

HP 14/14
Init +3
Perception +10 (+1 vs traps)
Speed 30 ft.
Base Attack +1

Defense:

CMD 15
AC normal 16, touch 13, flat-footed 13 +3 Armor, +3 Dex
Fort +3
Ref +8
Will +5

Offense:

Normal Attacks
  • Masterwork Cold Iron Rapier (+5 1d6+1) 18/20x2 P
  • Sling (+4 1d4+1) x2 B 20 Bullets
  • Skills:

    * = Free Inspiration

    Acrobatics +7
    Appraise +4
    Bluff +-2
    Climb +1
    Craft (Alchemy) +9
    Diplomacy -2 (+6 vs Gather Info)
    Disable Device +12
    Disguise =2
    Escape Artist +3
    Fly +3
    Handle Animal N/A
    Heal +0
    Intimidate +0
    Knowledge
    - arcana +8*
    - dungeoneering +8*
    - engineering +8*
    - geography +8*
    - history +8*
    - local +8*
    - nature +8*
    - nobility +8*
    - planes +8*
    - religion +8*
    Linguistics +9 *
    Perception +10
    Profession (barrister)+5
    Ride +3
    Sense Motive +8
    Sleight of Hand N/A
    Spellcraft N/A
    Stealth +3
    Survival +0
    Swim +1
    Use Magic Device +9

    Racial Traits, Traits, Class Abilities, and Feats:

    Race Specials
    +2 to One Ability Score (INT)
    Darkvision
    Intimidating
    Orc BLood
    Orcish Weapon Familiarity
    Sacred Tattoo

    Starting Traits
    Fates Favored
    Obervant (Perception)

    Feats
    Armor Proficienty (Light)
    Simple Weapon Proficieny (All)
    Weapon Finess

    Class Abilities
    Alchemy Bonus
    Inspiration
    Trapfinding
    Ceaseless Observation

    Languages Known:

    Abyssal
    Auran
    Common
    Orc
    Osiriani
    Skald
    Sylvan
    Tien

    Gear:

    Backpack
    Bedroll
    Flint and Steel
    Ink
    Inkpen
    Investigator Formula Book
    Mess Kit
    Pot
    Soap
    Rations x5
    Thieves Tools, Masterwork
    Waterskin

    Magical Items:

    Wand of CLW 1/50

    Formula Book:

    Body Capacitance
    Comprehend Languages
    Cure Light Wounds
    Identify
    Shield
    Shock Shield
    Waterproof

    Prepared Extracts:

    Cure Light Wounds
    Shield
    Shock Shield

    9-01 The Cost of Enlightment:

    High Priestess’s Patronage: You possess a signet ring from Amal al-Sahba, a member of the Peerless advisors
    to the satrap of Qadira and an influential priestess in the faith of Sarenrae. This ring announces al-Sahba as
    your patron, and grants you a +2 circumstance bonus on Diplomacy checks in Qadira and Diplomacy checks
    against worshippers of Sarenrae. If you purchased an item for a 10% discount during the adventure, write the
    item in the space below this boon. If you did not make a discounted purchase, you may do so when you receive
    this Chronicle sheet.
    Visions of the Void: You witnessed one of Roidira’s mystifying visions. This vision may provide inspiration,
    or it may hamper you. Before rolling a skill check, you can cross off this boon to add 1d6–2 to your result.
    boots of the enduring march (1,500 gp; Pathfinder RPG Ultimate Equipment 229)
    dawnflower sash (2,500 gp; see above)
    potion of resist energy (fire, CL 7th; 700 gp, limit 1)
    pyxes of redirected focus (1,000 gp; Ultimate Equipment 317)
    seer’s tea (550 gp; Ultimate Equipment 319)

    4-07 Severing Ties:

    Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium’s nefarious schemes. During any scenario in
    which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single
    d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet.
    Besmara’s bicorne (1,700 gp; Pathfinder Campaign Setting: Gods and Magic)
    goblet of quenching (180 gp; Pathfinder Player Companion: Legacy of Fire Player’s Guide)
    wand of delay pain (11 charges; 990 gp, limit 1; Pathfinder RPG Ultimate Magic)
    wand of purify food and drink (34 charges; 255 gp, limit 1)
    lesser strand of prayer beads (bead of blessing only; 600 gp, limit 1)

    4-18 The Veteran's Vault:

    Potion of cure moderate wounds (300 gp)
    Ring of protection +1 (2,000 gp)
    Scroll of summon monster II (150 gp)