Shaenol
Male Sylph Witch 1 (
Pathfinder RPG Advanced Player's Guide 65; Pathfinder RPG Advanced Race Guide 0)
CG Medium outsider (native)
Init +2;
Senses darkvision 60 ft.; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0,
Ref +2,
Will +4; +2 vs. [air] or [electricity] spells, or electricity damage
Resist electricity 5
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Offense
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Speed 30 ft.
Melee morningstar +0 (1d8)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hexes (healing)
Sylph Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—
feather fall
Witch Spells Prepared (CL 1st; concentration +4):
. . 1st—
. . 0 (at will)—
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Statistics
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Str 10,
Dex 15,
Con 10,
Int 16,
Wis 15,
Cha 13
Base Atk +0;
CMB +0;
CMD 12
Feats Airy Step[ARG]
Traits boarded in the mwangi expanse, friend in every town
Skills Diplomacy +3, Knowledge (geography) +4, Knowledge (local) +8, Profession (Guidesmaster) +6, Spellcraft +7, Survival +3 (+5 to get along in the wild)
Languages Auran, Common, Elven, Polyglot
SQ patron spells (agility)
Other Gear light crossbow, morningstar, survival kit, masterwork, witch's kit, 16 gp
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Special Abilities
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Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Boarded In the Mwangi Expanse +1 Knowledge (Nature) regarding the Mwangi Jungle.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Familiar Bonus: +2 Initiative You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
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Phin
Rhamphorhynchus
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural)
hp 3 (1d8)
Fort +2, Ref +7, Will +4
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Offense
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Speed 10 ft., fly 40 ft. (good)
Melee bite +0 (1d3-2)
Space 2.5 ft.; Reach 2.5 ft.
Special Attacks sudden swoop
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Statistics
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Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 9
Feats Lightning Reflexes
Skills Diplomacy +1, Fly +11, Perception +6, Spellcraft -1, Survival +3
Languages Common (can't speak)
SQ improved evasion
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Special Abilities
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Flight (40 feet, Good) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.