| ShadowMoonWolfx |
Playing a hunter right now and the animal companion can be a beast with the right build and feats.
At third level, my wolf has an AC of 19 and I can boost that to 25 with the Bolster Companion ranger skirmisher trick and the Animal Focus. I've never seen companions as expendable since I focus more on the storytelling side of TRPGs, which meant I was always nervous about using my companion in a fight if it's AC was too low.
His attack is only a 1d6+2+trip right now, but he also has the Distracting Attack skirmisher trick to give enemies a -2 to their attack. I also plan on finding ways to boost his attack now that his AC is pretty good.
Hunter companions also keep whatever animal focus you apply to it all day and as the class levels up, it just gets more powerful.
But I think the ability to give the companion skirmisher tricks, combined with the shared Teamwork feats is what really makes the companion awesome. Really, Hunter Tactics is almost broken since it lets you swap feats at will equal to your Wisdom modifier.