HP 36/36 | AC 28 | T 19 | FF 25 | CMD 11(19 Trip) | Fort +2 | Ref +5 | Will +8 | Init +3 | Perc +18 | Stealth +24
About Shade the Familiar
Spoiler:
Shade
Scorpion, Greensting
N Tiny Magical Beast (vermin)
Init +3; Senses darkvision 120 ft.; Perception +18
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Defense
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AC 24, touch 15, flat-footed 21 (+3 Dex, +2 size, +9 natural)
hp 36
Fort +2, Ref +5, Will +8
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Offense
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Speed 30 ft.
Melee Sting (Scorpion, Greensting) +2 (1d2-4/x2)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 10, Int 10, Wis 10, Cha 2
Base Atk +4; CMB +5; CMD 11 (19 vs. Trip)
Feats Alertness, Deepsight
Skills Climb +7, Fly +8, Perception +18, Spellcraft +9, Stealth +24; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages
SQ improved evasion, poison, speak with master, speak with greensting scorpions
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.