Mutasafen

Shaco the Singed's page

45 posts. Alias of Hwjchim.


Full Name

Shaco the Singed

Race

Tiefling

Classes/Levels

Grenadier Alchemist 1 [HP: 10, Init: +5, Perc: +4, AC: 17, Tch: 13, Flt: 14, Fort: 3, Ref: 5, Will: 0] [Longbow +0 (1d8+3/x3) Bomb (x6) 1d6+5 x2/splash = 1+5] [Extracts Remaining = 1] [Extracts: 1x Cure Light Wounds, 1x Heightened Aw, 1x Targ Admix]

Gender

Male

Size

Medium

Age

34

Special Abilities

Alchemy +5 (Su) +9 Craft Alchemy Bomb 1d6+5 (6/day) (DC 13) (Su) Throw Splash Weapon = 1d6+5 fire damage, Mutagen, Darkvision, Prehensile Tail

Alignment

Chaotic Neutral

Deity

Nethys The All-Seeing Eye

Languages

Common, Abyssal, Draconic, Dwarven, Elven, Goblin, Halfling, Orc

Occupation

Alchemist

Strength 10
Dexterity 17
Constitution 13
Intelligence 20
Wisdom 10
Charisma 6

About Shaco the Singed

Tiefling Grenadier Alchemist 1
CN Medium Humanoid
+2 Dex +2 Int -2 Cha

-- Background --

Shaco was born with a talent for tinkering, but his chaotic experimentations were unusual among scientists. Aspiring to be a revered inventor, he rattled through ambitious projects with zeal,
emboldened by both his explosive failures and his unprecedented discoveries. Word of Shacos' volatile experimentation reached the famed Magical Academy in Starfall and its esteemed professors invited him to demonstrate his craft. His experiments disregard for safety brought the presentation to an early conclusion, however, when the theorized Alchemical concoction Shaco was demonstrating caused a mass explosion, causing Shaco to be burned throughout his body, and blowing a huge
hole in the wall of the Academy. The professors sternly motioned for him to leave. Devastated, Shaco prepared to return to Tymon in shame. Shaco, though a bit discontent, reminded himself that these concoctions could be used as a weapon, perhaps he could better these explosives or even alter the bombs, invent new bombs! Shaco then assured himself that joining the Magic Academy would have only hold him back, besides, he had theories written down in his Formulae book that he didn't present.

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Defense
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AC17 (+4 Armor, +3 Dex), Touch 13, Flat-Footed 14
HP 10 (1d8+2)
Fort +3, Ref +5, Will +0
Fiendish Res = +5 Res to Cold, Ele, Fire

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Offense
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Speed 30 ft.
Longbow (1d8+3/x3)
Bomb 1d+6 (class level+ int mod) (1d6+5 Fire/×2 on direct hit, splash = lowest damage+int)
Special Attacks bomb
Alchemist (Grenadier) Spells Prepared:
1st (3/day) Shield (x3)
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Statistics
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Str 10, Dex 17, Con 13, Int 20, Wis 10, Cha 6 (-2 racial trait)
CMB +0, CMD +13
Feats:
Throw Anything: You do not suffer any penalties for using an improvised ranged wep. Receive +1 circumstance bonus on attack rolls made with thrown splash weapons
Additional Traits - Gain 2 character Traits of your choise from different lists
Armor Proficiency, Light
Weapon Proficiency, Simple
Weapon Proficiency, Martial
Combat Gear - Chain Shirt +4 AC, Longbow +0, Alchemist Pack, 5 GP

Languages: Common, Abyssal, Draconic, Dwarven, Elven, Goblin, Halfling, Orc (See Tiefling Language [Common+Abyssal/Infernal + Int Mod])

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Special Abilities
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Alchemy +5 (Su) +9 Craft Alchemy
Bomb 1d6+5 (6/day) (DC 13) (Su) Throw Splash Weapon = 1d6+5 fire damage
Mutagen Su - Select 1 physical ability score Str/Dex/Con +2 Nat Armor + 4 Alch Bonus. -2 to mental depending on chosen physical Int/Wis/Cha
Martial Weapon Proficency
Skilled - Gain +2 racial bonus on Bluff and Stealth
Spell-like ability - Use darkness once per day
Darkvision
Prehensile Tail - Use tail toretrieve small, stowed objects carried on their persons as swift action

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Skills
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Acrobatics +3
Appraise +5
Artistry +5
Bluff - 2
Craft Alchemy +9
Diplomacy -2
Disable Device +7
Escape Artist +3
Fly +7
Handle Animal -2
Intimidate -2
Knowledge Arcana +9
Linguistics +5
Lore +5
Perception +4
Perform A/b -2
Ride +3
Sense Motive +1
Sleight +3
Spellcraft +9
Stealth +5
Use Magic Device +9

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Formulae List of Extracts (7/7)
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Level 1
Heightened Awareness
Targeted Bomb Admixture
Cure Light Wounds

Level 2
Alchemical Allocation
Invisibility
Touch Injection
Skinsend