Cruel Instructor

Shaben Dradson's page

1 post. Alias of Hawktitan.


Full Name

Shaben Dradson

About Shaben Dradson

Bard
Male Human Bard (Archaeologist) 11
CG Medium Humanoid (human)
Init +3; Senses Perception +15
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Defense
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AC 22, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 natural, +1 deflection)
hp 84 (11d8+14)
Fort +7, Ref +13 (+3 bonus vs. traps), Will +9
Defensive Abilities evasion, trap sense, uncanny dodge
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Offense
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Speed 30 ft.
Melee Cold Iron Longsword +12/+7 (1d8+4/19-20/x2) and
. . Dagger +12/+7 (1d4+4/19-20/x2) and
. . Silver Morningstar +12/+7 (1d8+4/x2)
Ranged +2 Composite shortbow (Str +4) +15/+10 (1d6+6/x3)
Bard (Archaeologist) Spells Known (CL 11):
4 (3/day) Hold Monster (DC 18), Freedom of Movement, Summon Monster IV
3 (5/day) See Invisibility, Haste, Charm Monster (DC 17), Confusion (DC 17), Dispel Magic, Good Hope
2 (5/day) Silence (DC 16), Heroism, Glitterdust (DC 16), Blindness/Deafness (DC 16), Darkness, Pyrotechnics (DC 16), Alter Self, Gallant Inspiration (DC 16)
1 (6/day) Cure Light Wounds, Vanish, Identify, Expeditious Retreat, Alarm, Grease (DC 15), Comprehend Languages, Feather Fall (DC 15), Liberating Command
0 (at will) Detect Magic, Mending, Ghost Sound (DC 14), Light, Read Magic, Prestidigitation (DC 14)
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Statistics
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Str 18, Dex 17, Con 13, Int 12, Wis 8, Cha 18
Base Atk +8; CMB +12; CMD 26
Feats Arcane Strike, Clustered Shots, Lingering Performance, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Weapon Focus (Shortbow)
Traits Armor Expert, Poverty-Stricken
Skills
Acrobatics +9
Bluff +11
Climb +8
Diplomacy +13
Disable Device +20
Escape Artist +13
Intimidate +11
Knowledge (arcana) +10
Knowledge (dungeoneering) +10
Knowledge (engineering) +10
Knowledge (geography) +10
Knowledge (history) +10
Knowledge (local) +10
Knowledge (nature) +10
Knowledge (nobility) +10
Knowledge (planes) +10
Knowledge (religion) +10
Linguistics +5
Perception +15
Sense Motive +3
Sleight of Hand +7
Spellcraft +10
Stealth +16
Survival +10
Swim +10
Use Magic Device +10

Languages Common, Draconic, Tien

SQ archaeologist's luck +3 (8 rounds/day), bardic knowledge, clever explorer +5 (take 10 & magic traps), jack of all trades: trained skills, lore master (2/day), rogue talents (combat trick, weapon training)
Combat Gear Wand of cure light wounds, Alchemist's fire (2), Caltrops, Liquid ice (2), Tanglefoot bag (2); Other Gear +1 Mithral Breastplate, +2 Composite shortbow (Str +4), Arrows (60), Cold Iron Longsword, Dagger, Silver Morningstar, Amulet of natural armor +1, Belt of physical might (Str & Dex +2), Bracers of archery, lesser, Cloak of resistance +3, Handy haversack (13 @ 55 lbs), Headband of alluring charisma +2, Ring of protection +1, Bedroll, Blanket, winter, Grappling hook, Silk rope, Tent, small, Thieves' tools, masterwork, 959 GP, 4 SP
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +3 (8 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Armor Expert -1 Armor check penalty.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Clever Explorer +5 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (2/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Favored Bonus
Level 1 - 1 Hitpoint
Level 2 - 1 Hitpoint
Level 3 - 1 Hitpoint
level 4 - Extra spell (level 1)
level 5 - Extra spell (level 1)
level 6 - Extra spell (level 1)
level 7 - Extra spell (level 2)
level 8 - Extra spell (level 2)
level 9 - Extra spell (level 2)
level 10 - Extra spell (level 3)
level 11 - Extra spell (level 3)