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| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin stands cold and miserable not knowing what to do or how to contribute. The should just leave me to die in the snow. He barely shows any interest when the weapons are discovered and his attention drifts away into self-pity. When Thalin channels he feels a brief flare of warmth and well being in his body, some of the numbness leaves his extremities and he beings to perk up and look around. "Well, I wouldn't know how to use any of that stuff... but I can keep watch. I brought some food I can eat, so I'll be ok tonight. Just let me know when you wan't me to keep watch" Sevrin awkwardly lays out his bedroll and blanket as near to the fire as he dares and begins nibbling on some of the hard tack he brought. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() "O-o-okay. Let's get a fire going then. I hope you two are going to be okay. I guess we walked right into that... We'll have to be smart if we're going to make it. I wish I was smarter right now." perception: 1d20 + 3 ⇒ (7) + 3 = 10
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| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin trudges on through the snow. His pack grows heavier by the hour and it becomes colder and colder. Colder than he could have ever imagined. He feels the strength sapping from his body. He stands staring at the chest shivering miserably. perception: 1d20 + 3 ⇒ (13) + 3 = 16 "I don't know. I'm so cold I don't care about the chest. It could be full of platinum for all I know or care." ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin is looking distractedly at the frozen man, inspecting him with a mix of disgust and fascination. He gently waves his fingers towards the breastplate. detect magic. Sevrin gingerly approaches the box and looks at the assorted items. His eyes briefly become unfocused and he mutters a little. He makes as if to touch them but his hand only hovers above them. detect magic. Appraise:
box: 1d20 + 5 ⇒ (8) + 5 = 13 ring: 1d20 + 5 ⇒ (5) + 5 = 10 earring: 1d20 + 5 ⇒ (8) + 5 = 13 pendant: 1d20 + 5 ⇒ (10) + 5 = 15 necklace: 1d20 + 5 ⇒ (20) + 5 = 25 bracelet: 1d20 + 5 ⇒ (4) + 5 = 9 "If we need to sell some of her stuff to save her life then the Lady can deal with it when or if it happens. Right now unless it will help us find her it doesn't matter." ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() "Yes, I think we should. open the box. I don't know what to do about the breastplate though." He looks around nervously. Horrified as he was to see the bodies at first, he feels no emotion toward them now. They'll be just as dead when and if we ever come back. "If you all want to take care of the bodies that's ok, I'll even help, but I'd rather get moving soon." "You're right of course Aavelixia, they've got to be aware someone would investigate. Maybe they meant to scare us away. Maybe we should be scared, but we know where we have to go." He shrugs. "So the sooner the better I think." ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() "Yeah, we should get moving. I don't think that time can be on our side. Certainly the Lady Malassene is in danger. I don't know what kind. Obviously they could have killed her here if they wanted. So why did they want her? I don't think they're going to ask for a ransom." Sevrin shakes his head again, as if to clear it. "Whatever it is they're doing needs to be interrupted. I have no reason to believe we won't be killed trying, but I don't know what else to do. It would probably take too long to get any proper soldiers here." He seems more calm the more he talks. Then he peers into the carriage. Perception on carriage: 1d20 + 3 ⇒ (2) + 3 = 5 ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Knowledge (nature): 1d20 + 8 ⇒ (14) + 8 = 22
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| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() As the target of his malice is destroyed Sevrin snaps his eyes toward the next shambling creature. He pours his contempt into it, will it's clumsy motions to be even more spasmodic and unreliable. Misfortune DC 16 Zombie 2 ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() As the corpses begin shambling out of the wagon Sevrin's goes akimbo. He can feel his pulse pounding in his head and his vision blurs. Everything seems odd and crooked. In one moment of utter panic the pressure in his head feels so intense that he's sure he cannot endure another moment. Then everything snaps into focus. Once again the world seems normal the snow white in the sunlight, the air is cold on his skin. The shambling corpses seem banal now, almost contemptible. All that's left of his panic is an aftertaste of malice. Wretched creatures, what do they thing they're doing? Threatening us, my friends and my village! He all but scoffs at them. A font of malignant resentment and anger opens in his heart. Instead of fleeing he runs forward and pours his anger out at them. Move action 30 ft
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| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() "Wait! It's not a survivor!" Sevrin backs away from the carriage in alarm. "The fey didn't leave anybody alive, why would they lock somebody up in a carriage? That spear's not going to stop them from getting in, it's stopping someone from getting out!" Sevrin backs off to about 50 feet away from the carriage and makes sure his crossbow is loaded and ready. Can Sevrin drop his pack so as to be unencumbered? ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() "The needles, those are from the fey." Sevrin shakes his head. "They don't work normally with humans, this is something other than banditry. Sevrin stares wordlessly at the frozen figure and then turns with a start at the thumping sound. Did somebody escape? Perception: Listening to the carriage: 1d20 + 3 ⇒ (18) + 3 = 21 ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin struggles forward with his heavy pack. He's not able to shake the feeling that he is a liability for the whole expedition. The uncharacteristic cold gnaws at his nerves and sense of well being. At length a tiny blue and red flying creature alights upon his shoulder and remains, without comment from Sevrin. When he sees the carnage before him he blanches. "What am I even doing here? There's nothing I can do about something like this." Something propels him forward however and he looks over the devastation carefully. Perception: 1d20 + 3 ⇒ (10) + 3 = 13 Sevrin wracks his brain for what he knows about the fey hoping for something relevant to the situation. Knowledge (nature): 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() "Ok see everyone soon then." Sevrin hurries home and nervously shoves his possessions into his pack. The pack is quite nice, given to him by his parents to help him gather and haul herbs more easily. They're not home and he's glad for that, it would be hard for him to explain what he's doing. He can't explain it to himself. This is crazy. What am I doing? Why have I gone crazy? He makes his way to the statue barely on time looking rushed and flushed. Far over his head a tiny birdlike creature circles, flashing blue and red. He stares at the Lady for a long moment, unable to process his own thoughts. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin nods. "Yes, thank you Tessa. We appreciate your help." By which I mean reluctantly parting with something that could save all our lives. "I guess I'll get ready to leave as soon as I can." Sevrin looks a little lost. "Is there anything... I mean... How much food do you think we'll need? Should I bring anything extra to keep warm?" ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin frowns. How much is your life worth? "Twenty five percent off to save the town? Well, maybe... save. I can always make you more, we just don't have time right now for that." ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin’s mind is awash with information gleaned both from the mysterious communion with his patron through his familiar and the stories and teachings of the local hunters and woodcutters. Knowledge (nature): 1d20 + 8 ⇒ (8) + 8 = 16 "F-Fey! He's talking about fey... I've heard stories. They're supposed to serve witches from up north. They... could have done that. The frostbite, with their hands. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin trails behind expecting to be shooed away at any moment, half attempting to use Braham's bulk to screen his presence. He listens intently but doesn't speak up yet. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin watches the exchange between Councilwoman Teppin and Aavelixia uncomfortably. When Thanion speaks he perks up. "I ah... He swallows "I agree with Thanion. Sevrin looks around like he thinks someone else might be watching. "I'll volunteer too. To, um help." ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() I hope it's not too late to discuss set up but I gave Sevrin Craft Alchemy. Can he use his starting gold to start with a few self-crafted items? Also I forgot to pick starting languages so that's coming up too. I'm reasoning that the languages he knows are the result of his patron's influence. Also if my posting times seem odd, I'm on Korea time. I'm generally most active between 9:00 pm and 12:00 am EST. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin opens his mouth to speak as the councilwoman brushes past him and then shuts it and follows her sheepishly for a few steps. Sure is input is unwelcome and unwanted Sevrin nevertheless blurts out to Ionnia. "Are you talking about the mercenary who was attacked in the woods? Did he say what happened?" ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sorry I'm bad at this! I am missing 1 skill rank. He does have a profession and a spellcraft rank, marked as free. Beyond that I believe he should have 8: 2 class + 5 int + 1 human. I can't figure out the spoiler tag at the moment. I'll get it all fixed when I'm off work. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin furrows his brow and rubs the back of his neck, flushing a little. ”Yes well um…" He trails off and looks as though he might turn to go and then bursts out. ”I’d… I’d like to talk to her too! Do you know where she lives? I’m from around here I can help you find her.” He looks a little bit like he expects to be shouted at in response. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevin hears a strange woman talking about the conditions to the south. He seems startled. He doesn't want to talk to a stranger but he can't stop himself. "I'm.. uh... Excuse me... I'm uh... Sorry, did you say everything was frozen down south?" ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin is from Heldren. His family are simple woodcutters, somewhat baffled by the strangeness of their son, but still loving and concerned. He is an onlty child. Too slight to be a good woodcutter Sevrin has made a small niche for himself gathering hard to find and obscure herbs from the local woodlands, often selling them to the apothecary. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Sevrin hates the cold. Winter time always makes him a little afraid that this time things won't get better. The thought lurks in his mind as he lingers in the Willowbark Apothecary. His foraging for herbs has not gone well lately. He knows he needs to range further out if he's going to have good results, but he's more reluctant than ever. As his takings dwindle he soon won't have the option. Still the news of the disappearance of Lady Argentea makes him strangely curious. The weather, the rumors of creatures, it sets of a resonance in the back of his mind. He almost feels like he should suggest somebody goes and looks for her. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() Haha, actually I do imagine Sevrin as rather twitchy, so in a some sense it does affect his interactions and represent his personality. He grew up slightly built and not particularly confident, he would have been easily bullied. He starts out nervous, naive despite the knowledge he has, and easily alarmed. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() One of the reasons I really pumped initiative is the witches' relative lack of defensive options. I've played a wizard a little in an irl game and going first is pretty great and it seems even more important for a witch because he might need to move around a great deal to get away from threats while staying in the 30 ft. hex range and he won't have all the defensive spells a wizard has. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() I like initiative I guess. I feel like I can never too much. I could spend the trait elsewhere. Maybe to make perception a class skill, or to bolster a save. Evil Eye is going to be a either a first or second level pick regardless. it's the order I get Misfortune, Evil Eye and Cackle in that I'm debating. ![]()
| HP: 9/9| AC: 13(13 Tch, 10 Fl) | CMB: -2, CMD: 12 | F: +2, R: +2, W: +2 | Init: +11 | Perc: +1 (+3 if familiar near), SM: +0 (+2)
![]() I'll be ready. You mentioned a free skill rank for every class, what would that be for witches? Also as I finalize my build details I'm willing to take advice and or coordinate with others. I think I'll pick up debuff hexes. I'm worried about relying entirely on mind-affecting hexes at 1st level so I thought I'd start with Misfortune. |