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It does not need to take a spell slot or even be a listed spell:

Jason has stated that SLAs still benefit from Augment Summon wrote:


Can Augment Summoning also affect monsters summoned through this Spell-Like Ability?

Yes

Jason Bulmahn

SLAs (or (Sp)) need not be actual existing spells:

Magic>Special Abilities>Spell Like Abilities (Sp) wrote:
If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained.

So the argument that in order to discuss Augment Summoning one needs to identify the spell lvl or the list it is from is fallacious.

So is summoning the Eidolon a spell? Yes.

Why? Simple. There is no other logical explanation for what the summoner is doing. The Summoner is an arcane user. There is no reference to any other ability or power. No faith, no god, no pact, no divine right, nothing. Just the Summoners arcane talents. The only thing people do with arcane talents to make 'magic' happen? Cast spells. There is no other logical explanation other than that the Summoner is casting a spell to summon the Eidolon.

Hence it is a summon spell and Augment Summoning applies.


Gauss wrote:
please quote the text that unambiguously states that it is one of these things.
Gauss wrote:

What qualifies things to be used with Augment Summoning?

They must be a spell (due to the wording of Augment Summoning) or spell-like ability (due to FAQ) with the word Summon in the name.

They must be a spell: I will italicize this.

They must be a Summon: I will bold these.

Summoner: Eidolon wrote:

Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished.

The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.

The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

The Summoner summons the Eidolon by virtue of a spell. There is no other way an arcane user with no other supernatural ability can summon a outsider. The spell is describe in moderate detail in the 1 minute ceremonial ritual. The description of the Summoner clearly states in the second sentence of the Summoner's page:

Summoner wrote:
This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning.

It says he is an arcane user, not pacted, not praying, simply that the Summoner is a specialized arcane user who summons an outsider and binds it. That summoning has no other explanation, within the description, other than a spell performed by the arcane user


_Ozy_ wrote:
Wrong. Not all magical abilities are spells. Specifically Supernatural Abilities are not spells.
Gauss wrote:

1) Eidolons are using a supernatural ability to be summoned. This is not a spell or spell-like ability and therefore does not qualify.

Exception: The Summon Eidolon spell.

There is zero indication that the Eidolon is a supernatural ability. It is a spell. The Summoner isn't pacted, it isn't demonic, it is an arcane spell user who has specialized in summoning a particular entity.

Summoner Description wrote:
While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon

Again, the red hearings are real in this argument. The Summoner is not a supernatural begin, he is an arcane spell user. To argue Eidolon is a super natural ability is unsupported in the Rules.

Guass wrote:

2) Eidolons are not being summoned via a spell (or SLA) with the word "Summon" in the name.

Exception: The Summon Eidolon spell.

A Summoner is an arcane spell user, how uses and requires no other means of summoning the Eidolon than his specialized arcane talents. As an arcane user exerts his arcane magic through spells, the ability to summon an Eidolon is necessarily an arcane spell.

Also of interest, Augment Summoning works on the Summoner's alternative to the Eidolon "Summon Monster" and it is just as innately an ability to the Summoner as the Eidolon, and is presented as a situational alternative.


Snowlilly wrote:
You can argue the eidolon counts as a summoned creature until you turn blue in the face. While the argument is technically correct, that is not the condition that is being violated. The eidolon must be summoned with a spell, not a ritual, in order to be augmented.

This is a never ending source of frustration with forum rules debates. You can not concede that the other side's argument is correct, then continue to ignore it citing tradition. This is a classic logical fallacy: Ad populum.

And why are we splitting words over spell then calling the Eidolon ritual summoning magic. Unsurprisingly, Spells in D&D have varrying cast time, that the Eidolon requires a minute long summoning ritual to cast the summon spell to bring it to the material plane doesn't invalidate it, it just prevents the Summoner from whipping it out in a moment's notice: which is the purpose of the expedited but limited 'Summon Eidolon' standard action spell. In no other event in the world would you ever assume that ritual magic was not a person casting a spell albeit a more intricate one.

As long as we are noting Logical Fallacies: Addressing Ritual magic as anything other than a more complex way of completing a spell is not supported in the rules either. That is a patent Red Hearing Argument, or perhaps Straw Man, depending on the direction you wish to take it.

Again, I have cited specific rules and if you wish to refute them, then you need to use specific rules that directly contradict the ones already cited to.

Gauss is properly arguing this, though I disagree with his analysis, but his sourcing are proper:

Gauss wrote:
my original point regarding the italicized word "summon" still stands. The italics mean "Summon spell"

But again, the Summoner is using his magic(read spell) to Summon the Eidolon to him. There is nothing in the description or the Augment Summoning rule that precludes this from applying. And once again, sourcing to the Eidolon itself, we are specifically instructed in the rules to treat the Eidolon and the summoning of it as if: Eidolons are treated as summon creatures.


Presevationist isn't about the current topic, it is simply transmuting nature ally and summon monster as equitable and both gained.
Planar Preservationist

It in no way addresses or considers augment summoning.

Eidolons are clearly stated to be treated as summons. Augment Summoning is designed to bolster a player's summons.

Again, if you do not like that, have your DM house rule it, that is perfectly fine. But there is no mystical rule that prohibits Augment Summoning from effecting a base Eidolon. The clear language of Augment Summoning and Summer's Eidolon state the co-exist and work together.


You are repeating the same argument as prior without citing the rules being discussed. And you are ignoring the key wording in the Eidolon descriptor that "Eidolons are treated as summoned creatures". Which makes it applicable under Augment Summoning regardless of how strict of a context you read into it (also the notion that it strictly adheres to spells is not substantiated and only speculative).

But in the end, the later text of the Summoner description clearly states that the Eidolon, for all purposes except those explicitly listed in the description, is to be considered a summon.

There is no argument around this fact, which is notably why people who seek to limit Augment Summoning effectiveness with respect to Summoners have consistently neglected to comment on the language of the rule that they are trying to espouse on.

And yes, Cleru, it is Threadomancy ;)


In Short: Yes, Augment Summoning works for the Eidolon.

Alright, now then, if we are going to Rules Lawyer, lets get the quotes right:

Eidolon wrote:

"A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was dismissed or banished."

Augment Summoning wrote:
"Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it."

To be clear here is NO rule that says an Eidolon does not benefit from Augment Summoning.

It is clear from the description that an Eidolon is a summon. The rules specifically state "Eidolons are treated as summoned creatures".

In short: Yes, Augment Summoning works on and effects all Eidolons and not just the 'Summon Eidolon' spells.

Solution? You have a DM, get them to say it doesn't. DM's are God. Besides that? Yes, Augment Summoning works.


Dustmop wrote:

Chief Gutwad rotates his head in circles while making a bubbling throat clearing sound then swings his head forward launching a great glob of goo down from his mouth down onto Zoog's head.

Slorb intones wrote:
ooh! Zoog not deserve such big honor great chief

Kalam snickers, one claw scratching....and bursting... a pustual on Kalam's nose


Well quite obviously I am a rogue .... who rolls BD6 sneaks and incessantly checks 'detect evil' *nods sagely*

Kevin